refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
@@ -0,0 +1,443 @@
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/**
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* Physics 2D Gizmo Implementation
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* 2D 物理 Gizmo 实现
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*
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* 使用 GizmoRegistry 为物理组件注册 gizmo 提供者。
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* 通过 Rust WebGL 引擎渲染。
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*/
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import type { Entity } from '@esengine/ecs-framework';
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import type {
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IGizmoRenderData,
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IRectGizmoData,
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ICircleGizmoData,
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ILineGizmoData,
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ICapsuleGizmoData,
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GizmoColor
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} from '@esengine/editor-core';
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import { GizmoRegistry } from '@esengine/editor-core';
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import { TransformComponent } from '@esengine/engine-core';
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import {
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BoxCollider2DComponent,
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CircleCollider2DComponent,
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CapsuleCollider2DComponent,
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PolygonCollider2DComponent,
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Rigidbody2DComponent,
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RigidbodyType2D
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} from '@esengine/physics-rapier2d';
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/** 度转弧度常量 | Degrees to radians constant */
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const DEG_TO_RAD = Math.PI / 180;
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/**
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* 物理 Gizmo 颜色配置
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*/
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const PhysicsGizmoColors = {
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collider: { r: 0.0, g: 0.8, b: 0.0, a: 1.0 } as GizmoColor,
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trigger: { r: 1.0, g: 0.6, b: 0.0, a: 1.0 } as GizmoColor,
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selected: { r: 0.0, g: 1.0, b: 1.0, a: 1.0 } as GizmoColor,
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dynamicBody: { r: 0.2, g: 0.6, b: 1.0, a: 0.9 } as GizmoColor,
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kinematicBody: { r: 0.8, g: 0.3, b: 1.0, a: 0.9 } as GizmoColor,
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staticBody: { r: 0.5, g: 0.5, b: 0.5, a: 0.7 } as GizmoColor,
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velocity: { r: 1.0, g: 0.2, b: 0.2, a: 0.9 } as GizmoColor,
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centerMark: { r: 1.0, g: 1.0, b: 1.0, a: 0.8 } as GizmoColor,
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};
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/**
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* 获取碰撞体 Gizmo 颜色
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*/
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function getColliderColor(isSelected: boolean, isTrigger: boolean): GizmoColor {
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if (isSelected) {
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return PhysicsGizmoColors.selected;
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}
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if (isTrigger) {
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return PhysicsGizmoColors.trigger;
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}
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return PhysicsGizmoColors.collider;
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}
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/**
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* 获取刚体类型颜色
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*/
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function getRigidbodyColor(bodyType: RigidbodyType2D, isSelected: boolean): GizmoColor {
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const baseAlpha = isSelected ? 1.0 : 0.7;
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switch (bodyType) {
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case RigidbodyType2D.Dynamic:
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return { ...PhysicsGizmoColors.dynamicBody, a: baseAlpha };
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case RigidbodyType2D.Kinematic:
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return { ...PhysicsGizmoColors.kinematicBody, a: baseAlpha };
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case RigidbodyType2D.Static:
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return { ...PhysicsGizmoColors.staticBody, a: baseAlpha };
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default:
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return { r: 1, g: 1, b: 1, a: baseAlpha };
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}
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}
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/**
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* 创建中心点标记 Gizmo (十字形)
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*/
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function createCenterMarkGizmo(x: number, y: number, size: number, color: GizmoColor): ILineGizmoData[] {
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const halfSize = size / 2;
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return [
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{
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type: 'line',
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points: [
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{ x: x - halfSize, y: y },
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{ x: x + halfSize, y: y }
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],
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color,
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closed: false
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},
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{
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type: 'line',
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points: [
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{ x: x, y: y - halfSize },
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{ x: x, y: y + halfSize }
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],
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color,
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closed: false
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}
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];
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}
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/**
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* BoxCollider2D gizmo provider
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* 矩形碰撞体 gizmo 提供者
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*/
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function boxCollider2DGizmoProvider(
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collider: BoxCollider2DComponent,
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entity: Entity,
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isSelected: boolean
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): IGizmoRenderData[] {
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const transform = entity.getComponent(TransformComponent);
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if (!transform) return [];
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const gizmos: IGizmoRenderData[] = [];
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const color = getColliderColor(isSelected, collider.isTrigger);
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const rotation = typeof transform.rotation === 'number'
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? transform.rotation
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: transform.rotation.z;
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const worldX = transform.position.x + collider.offset.x * transform.scale.x;
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const worldY = transform.position.y + collider.offset.y * transform.scale.y;
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const scaledWidth = collider.width * transform.scale.x;
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const scaledHeight = collider.height * transform.scale.y;
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const totalRotation = rotation + collider.rotationOffset;
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// 主要矩形边框
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const rectGizmo: IRectGizmoData = {
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type: 'rect',
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x: worldX,
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y: worldY,
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width: scaledWidth,
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height: scaledHeight,
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rotation: totalRotation,
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originX: 0.5,
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originY: 0.5,
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color,
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showHandles: false
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};
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gizmos.push(rectGizmo);
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// 选中时显示中心点标记
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if (isSelected) {
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const centerMarkSize = Math.min(scaledWidth, scaledHeight) * 0.1;
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, centerMarkSize, PhysicsGizmoColors.centerMark));
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}
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return gizmos;
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}
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/**
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* CircleCollider2D gizmo provider
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* 圆形碰撞体 gizmo 提供者
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*/
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function circleCollider2DGizmoProvider(
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collider: CircleCollider2DComponent,
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entity: Entity,
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isSelected: boolean
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): IGizmoRenderData[] {
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const transform = entity.getComponent(TransformComponent);
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if (!transform) return [];
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const gizmos: IGizmoRenderData[] = [];
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const color = getColliderColor(isSelected, collider.isTrigger);
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const worldX = transform.position.x + collider.offset.x * transform.scale.x;
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const worldY = transform.position.y + collider.offset.y * transform.scale.y;
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const scale = Math.max(Math.abs(transform.scale.x), Math.abs(transform.scale.y));
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const scaledRadius = collider.radius * scale;
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// 主要圆形边框
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const circleGizmo: ICircleGizmoData = {
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type: 'circle',
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x: worldX,
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y: worldY,
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radius: scaledRadius,
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color
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};
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gizmos.push(circleGizmo);
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// 选中时显示额外信息
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if (isSelected) {
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// 中心点标记
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const centerMarkSize = scaledRadius * 0.15;
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, centerMarkSize, PhysicsGizmoColors.centerMark));
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// 半径指示线 (从中心到右边缘)
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// Radius indicator line (from center to right edge)
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const rotationDeg = typeof transform.rotation === 'number'
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? transform.rotation
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: transform.rotation.z;
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const rotationRad = rotationDeg * DEG_TO_RAD;
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const cos = Math.cos(rotationRad);
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const sin = Math.sin(rotationRad);
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// Clockwise rotation: use (cos, -sin) for direction
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// 顺时针旋转:使用 (cos, -sin) 表示方向
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gizmos.push({
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type: 'line',
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points: [
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{ x: worldX, y: worldY },
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{ x: worldX + scaledRadius * cos, y: worldY - scaledRadius * sin }
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],
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color: PhysicsGizmoColors.selected,
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closed: false
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} as ILineGizmoData);
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// 边缘小圆点
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gizmos.push({
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type: 'circle',
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x: worldX + scaledRadius * cos,
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y: worldY - scaledRadius * sin,
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radius: scaledRadius * 0.08,
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color: PhysicsGizmoColors.selected
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} as ICircleGizmoData);
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}
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return gizmos;
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}
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/**
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* CapsuleCollider2D gizmo provider
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* 胶囊碰撞体 gizmo 提供者
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*/
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function capsuleCollider2DGizmoProvider(
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collider: CapsuleCollider2DComponent,
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entity: Entity,
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isSelected: boolean
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): IGizmoRenderData[] {
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const transform = entity.getComponent(TransformComponent);
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if (!transform) return [];
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const gizmos: IGizmoRenderData[] = [];
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const color = getColliderColor(isSelected, collider.isTrigger);
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const rotation = typeof transform.rotation === 'number'
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? transform.rotation
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: transform.rotation.z;
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const totalRotation = rotation + collider.rotationOffset;
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const worldX = transform.position.x + collider.offset.x * transform.scale.x;
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const worldY = transform.position.y + collider.offset.y * transform.scale.y;
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const radius = collider.radius * transform.scale.x;
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const halfHeight = collider.halfHeight * transform.scale.y;
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// 使用原生胶囊 Gizmo 类型
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gizmos.push({
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type: 'capsule',
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x: worldX,
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y: worldY,
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radius,
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halfHeight,
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rotation: totalRotation,
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color
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} as ICapsuleGizmoData);
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if (isSelected) {
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const centerMarkSize = radius * 0.15;
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, centerMarkSize, PhysicsGizmoColors.centerMark));
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}
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return gizmos;
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}
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/**
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* PolygonCollider2D gizmo provider
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* 多边形碰撞体 gizmo 提供者
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*/
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function polygonCollider2DGizmoProvider(
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collider: PolygonCollider2DComponent,
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entity: Entity,
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isSelected: boolean
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): IGizmoRenderData[] {
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const transform = entity.getComponent(TransformComponent);
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if (!transform) return [];
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if (collider.vertices.length < 3) return [];
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const gizmos: IGizmoRenderData[] = [];
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const color = getColliderColor(isSelected, collider.isTrigger);
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const rotationDeg = typeof transform.rotation === 'number'
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? transform.rotation
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: transform.rotation.z;
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// 转换为弧度 | Convert to radians
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const totalRotationRad = (rotationDeg + collider.rotationOffset) * DEG_TO_RAD;
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const cos = Math.cos(totalRotationRad);
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const sin = Math.sin(totalRotationRad);
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const worldX = transform.position.x + collider.offset.x * transform.scale.x;
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const worldY = transform.position.y + collider.offset.y * transform.scale.y;
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// Clockwise rotation for polygon vertices
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// 多边形顶点的顺时针旋转
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const worldPoints = collider.vertices.map(v => {
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const scaledX = v.x * transform.scale.x;
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const scaledY = v.y * transform.scale.y;
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const rotatedX = scaledX * cos + scaledY * sin;
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const rotatedY = -scaledX * sin + scaledY * cos;
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return {
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x: worldX + rotatedX,
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y: worldY + rotatedY
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};
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});
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gizmos.push({
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type: 'line',
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points: worldPoints,
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color,
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closed: true
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} as ILineGizmoData);
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if (isSelected) {
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// 中心点标记
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const centerMarkSize = 0.5;
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, centerMarkSize, PhysicsGizmoColors.centerMark));
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// 顶点标记
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const vertexSize = 0.15;
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for (const point of worldPoints) {
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gizmos.push({
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type: 'circle',
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x: point.x,
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y: point.y,
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radius: vertexSize,
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color: PhysicsGizmoColors.selected
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} as ICircleGizmoData);
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}
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}
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return gizmos;
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}
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/**
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* Rigidbody2D gizmo provider
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* 刚体 gizmo 提供者
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*/
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function rigidbody2DGizmoProvider(
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rigidbody: Rigidbody2DComponent,
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entity: Entity,
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isSelected: boolean
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): IGizmoRenderData[] {
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const transform = entity.getComponent(TransformComponent);
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if (!transform) return [];
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const gizmos: IGizmoRenderData[] = [];
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const bodyColor = getRigidbodyColor(rigidbody.bodyType, isSelected);
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if (isSelected) {
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// 刚体类型标记
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gizmos.push({
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type: 'circle',
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x: transform.position.x,
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y: transform.position.y,
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radius: 0.3,
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color: bodyColor
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} as ICircleGizmoData);
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// 速度向量
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const velMagnitude = Math.sqrt(
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rigidbody.velocity.x * rigidbody.velocity.x +
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rigidbody.velocity.y * rigidbody.velocity.y
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);
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if (velMagnitude > 0.1) {
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const scale = 0.5;
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const endX = transform.position.x + rigidbody.velocity.x * scale;
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const endY = transform.position.y + rigidbody.velocity.y * scale;
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// 速度线
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gizmos.push({
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type: 'line',
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points: [
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{ x: transform.position.x, y: transform.position.y },
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{ x: endX, y: endY }
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],
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color: PhysicsGizmoColors.velocity,
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closed: false
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} as ILineGizmoData);
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// 箭头
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const arrowSize = 0.3;
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const angle = Math.atan2(rigidbody.velocity.y, rigidbody.velocity.x);
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const arrowAngle = Math.PI / 6;
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gizmos.push({
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type: 'line',
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points: [
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{ x: endX, y: endY },
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{
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x: endX - arrowSize * Math.cos(angle - arrowAngle),
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y: endY - arrowSize * Math.sin(angle - arrowAngle)
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}
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],
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color: PhysicsGizmoColors.velocity,
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closed: false
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} as ILineGizmoData);
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gizmos.push({
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type: 'line',
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points: [
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{ x: endX, y: endY },
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{
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x: endX - arrowSize * Math.cos(angle + arrowAngle),
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y: endY - arrowSize * Math.sin(angle + arrowAngle)
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}
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],
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color: PhysicsGizmoColors.velocity,
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closed: false
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} as ILineGizmoData);
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}
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}
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return gizmos;
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}
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/**
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* Register gizmo providers for all physics components.
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* 为所有物理组件注册 gizmo 提供者。
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*/
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export function registerPhysics2DGizmos(): void {
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GizmoRegistry.register(BoxCollider2DComponent, boxCollider2DGizmoProvider);
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GizmoRegistry.register(CircleCollider2DComponent, circleCollider2DGizmoProvider);
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GizmoRegistry.register(CapsuleCollider2DComponent, capsuleCollider2DGizmoProvider);
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GizmoRegistry.register(PolygonCollider2DComponent, polygonCollider2DGizmoProvider);
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GizmoRegistry.register(Rigidbody2DComponent, rigidbody2DGizmoProvider);
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}
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/**
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* Unregister gizmo providers for all physics components.
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* 取消注册所有物理组件的 gizmo 提供者。
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*/
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export function unregisterPhysics2DGizmos(): void {
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GizmoRegistry.unregister(BoxCollider2DComponent);
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GizmoRegistry.unregister(CircleCollider2DComponent);
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GizmoRegistry.unregister(CapsuleCollider2DComponent);
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GizmoRegistry.unregister(PolygonCollider2DComponent);
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GizmoRegistry.unregister(Rigidbody2DComponent);
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}
|
||||
Reference in New Issue
Block a user