refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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/**
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* 粒子编辑器模块
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* Particle Editor Module
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*
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* Registers file handlers, panels, and templates for .particle files.
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*/
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import type { ServiceContainer, Entity } from '@esengine/ecs-framework';
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import { Core } from '@esengine/ecs-framework';
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import type {
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IEditorModuleLoader,
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PanelDescriptor,
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EntityCreationTemplate,
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ComponentInspectorProviderDef,
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FileActionHandler,
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FileCreationTemplate,
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IEditorPlugin,
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ModuleManifest
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} from '@esengine/editor-core';
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import {
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PanelPosition,
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InspectorRegistry,
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EntityStoreService,
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MessageHub,
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EditorComponentRegistry,
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FileActionRegistry
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} from '@esengine/editor-core';
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import { TransformComponent } from '@esengine/engine-core';
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import {
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ParticleSystemComponent,
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ParticleRuntimeModule,
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createDefaultParticleAsset
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} from '@esengine/particle';
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import { ParticleEditorPanel } from './panels/ParticleEditorPanel';
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import { ParticleInspectorProvider } from './providers/ParticleInspectorProvider';
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import { useParticleEditorStore } from './stores/ParticleEditorStore';
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import { registerParticleGizmo, unregisterParticleGizmo } from './gizmos/ParticleGizmo';
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// 导入编辑器 CSS 样式(会被 vite 自动处理并注入到 DOM)
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// Import editor CSS styles (automatically handled and injected by vite)
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import './styles/ParticleEditor.css';
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/**
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* 粒子编辑器模块
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* Particle Editor Module
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*/
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export class ParticleEditorModule implements IEditorModuleLoader {
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private _assetsRefreshUnsubscribe: (() => void) | null = null;
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async install(services: ServiceContainer): Promise<void> {
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// 注册检视器提供者 | Register inspector provider
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const inspectorRegistry = services.resolve(InspectorRegistry);
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if (inspectorRegistry) {
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inspectorRegistry.register(new ParticleInspectorProvider());
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}
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// 注册组件到编辑器组件注册表 | Register to editor component registry
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const componentRegistry = services.resolve(EditorComponentRegistry);
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if (componentRegistry) {
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componentRegistry.register({
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name: 'ParticleSystem',
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type: ParticleSystemComponent,
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category: 'components.category.effects',
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description: 'Particle system for 2D visual effects',
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icon: 'Sparkles'
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});
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}
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// 注册资产创建消息映射 | Register asset creation message mappings
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const fileActionRegistry = services.resolve(FileActionRegistry);
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if (fileActionRegistry) {
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fileActionRegistry.registerAssetCreationMapping({
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extension: '.particle',
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createMessage: 'particle:create-asset'
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});
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}
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// 注册 Gizmo | Register gizmo
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registerParticleGizmo();
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// 监听资产刷新事件,当 .particle 文件保存时重新加载所有粒子组件
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// Listen for assets refresh event to reload particle components when .particle files are saved
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const messageHub = services.resolve(MessageHub);
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if (messageHub) {
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this._assetsRefreshUnsubscribe = messageHub.subscribe('assets:refresh', () => {
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this._reloadAllParticleAssets();
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});
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}
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}
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async uninstall(): Promise<void> {
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// 取消订阅事件 | Unsubscribe events
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if (this._assetsRefreshUnsubscribe) {
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this._assetsRefreshUnsubscribe();
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this._assetsRefreshUnsubscribe = null;
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}
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// 取消注册 Gizmo | Unregister gizmo
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unregisterParticleGizmo();
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}
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/**
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* 重新加载所有粒子资产
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* Reload all particle assets
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*
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* 当资产文件变化时调用,强制所有粒子组件重新加载资产。
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* Called when asset files change, forcing all particle components to reload.
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*/
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private _reloadAllParticleAssets(): void {
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const scene = Core.scene;
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if (!scene) return;
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// 遍历所有带有 ParticleSystemComponent 的实体
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// Iterate all entities with ParticleSystemComponent
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scene.entities.forEach((entity: Entity) => {
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const particle = entity.getComponent(ParticleSystemComponent) as ParticleSystemComponent | null;
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if (particle && particle.particleAssetGuid) {
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// 异步重新加载资产 | Async reload asset
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particle.reloadAsset().then((success: boolean) => {
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if (success) {
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console.log(`[ParticleEditorModule] Reloaded particle asset for entity: ${entity.name}`);
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// 标记需要重建并重新播放 | Mark dirty and replay
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particle.markDirty();
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if (particle.isPlaying) {
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particle.stop(true);
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particle.play();
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}
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}
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});
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}
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});
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}
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getPanels(): PanelDescriptor[] {
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return [
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{
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id: 'particle-editor',
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title: 'Particle Editor',
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position: PanelPosition.Center,
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closable: true,
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component: ParticleEditorPanel,
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isDynamic: true
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}
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];
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}
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getInspectorProviders(): ComponentInspectorProviderDef[] {
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return [
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{
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componentType: 'ParticleSystem',
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priority: 100,
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render: (component, entity, onChange) => {
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const provider = new ParticleInspectorProvider();
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return provider.render(
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{ entityId: String(entity.id), component },
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{ target: component, onChange }
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);
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}
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}
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];
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}
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getEntityCreationTemplates(): EntityCreationTemplate[] {
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return [
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{
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id: 'create-particle-entity',
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label: '创建粒子效果',
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icon: 'Sparkles',
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category: 'effects',
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order: 100,
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create: (): number => {
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const scene = Core.scene;
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if (!scene) {
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throw new Error('Scene not available');
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}
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const entityStore = Core.services.resolve(EntityStoreService);
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const messageHub = Core.services.resolve(MessageHub);
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if (!entityStore || !messageHub) {
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throw new Error('EntityStoreService or MessageHub not available');
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}
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const particleCount = entityStore.getAllEntities()
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.filter((e: Entity) => e.name.startsWith('ParticleSystem ')).length;
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const entityName = `ParticleSystem ${particleCount + 1}`;
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const entity = scene.createEntity(entityName);
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entity.addComponent(new TransformComponent());
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entity.addComponent(new ParticleSystemComponent());
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entityStore.addEntity(entity);
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messageHub.publish('entity:added', { entity });
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messageHub.publish('scene:modified', {});
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entityStore.selectEntity(entity);
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return entity.id;
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}
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}
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];
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}
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getFileActionHandlers(): FileActionHandler[] {
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return [
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{
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extensions: ['particle', 'json'],
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onDoubleClick: (filePath: string) => {
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// 只处理 .particle 和 .particle.json 文件
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// Only handle .particle and .particle.json files
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const lowerPath = filePath.toLowerCase();
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if (!lowerPath.endsWith('.particle') && !lowerPath.endsWith('.particle.json')) {
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return;
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}
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// 先设置待打开的文件路径到 store
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// Set pending file path to store first
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useParticleEditorStore.getState().setPendingFilePath(filePath);
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const messageHub = Core.services.resolve(MessageHub);
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if (messageHub) {
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// 打开粒子编辑器面板(面板挂载后会从 store 读取 pendingFilePath)
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// Open particle editor panel (panel will read pendingFilePath from store after mount)
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messageHub.publish('dynamic-panel:open', {
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panelId: 'particle-editor',
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title: `Particle Editor - ${filePath.split(/[\\/]/).pop()}`
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});
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}
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}
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}
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];
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}
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getFileCreationTemplates(): FileCreationTemplate[] {
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return [
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{
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id: 'create-particle',
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label: 'Particle Effect',
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extension: 'particle',
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icon: 'Sparkles',
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category: 'effects',
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getContent: (fileName: string) => {
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const assetData = createDefaultParticleAsset(fileName.replace('.particle', ''));
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return JSON.stringify(assetData, null, 2);
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}
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}
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];
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}
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}
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export const particleEditorModule = new ParticleEditorModule();
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/**
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* 粒子插件清单
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* Particle Plugin Manifest
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/particle',
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name: '@esengine/particle',
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displayName: 'Particle System',
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version: '1.0.0',
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description: 'Particle system for 2D visual effects',
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category: 'Rendering',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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canContainContent: true,
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dependencies: ['engine-core'],
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exports: {
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components: ['ParticleSystemComponent'],
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systems: ['ParticleUpdateSystem'],
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loaders: ['ParticleLoader']
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}
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};
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/**
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* 完整的粒子插件(运行时 + 编辑器)
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* Complete Particle Plugin (runtime + editor)
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*/
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export const ParticlePlugin: IEditorPlugin = {
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manifest,
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runtimeModule: new ParticleRuntimeModule(),
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editorModule: particleEditorModule
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};
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export default particleEditorModule;
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