refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
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packages/editor/plugins/mesh-3d-editor/src/index.ts
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packages/editor/plugins/mesh-3d-editor/src/index.ts
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/**
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* @esengine/mesh-3d-editor
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*
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* Editor support for @esengine/mesh-3d - inspectors and entity templates
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* 3D 网格编辑器支持 - 检视器和实体模板
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*/
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import React from 'react';
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import type { Entity, ServiceContainer } from '@esengine/ecs-framework';
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import { Core } from '@esengine/ecs-framework';
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import type {
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IEditorModuleLoader,
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EntityCreationTemplate,
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IEditorPlugin,
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ModuleManifest,
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PanelDescriptor
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} from '@esengine/editor-core';
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import {
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EntityStoreService,
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MessageHub,
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EditorComponentRegistry,
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ComponentInspectorRegistry,
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PanelPosition
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} from '@esengine/editor-core';
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import { TransformComponent } from '@esengine/engine-core';
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// Runtime imports from @esengine/mesh-3d
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import {
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MeshComponent,
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Animation3DComponent,
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SkeletonComponent,
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Mesh3DRuntimeModule
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} from '@esengine/mesh-3d';
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// Inspector
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import { MeshComponentInspector } from './MeshComponentInspector';
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// Panel
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import { AnimationPreviewPanel } from './components/AnimationPreviewPanel';
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// Export inspector and panel
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export { MeshComponentInspector } from './MeshComponentInspector';
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export { AnimationPreviewPanel } from './components/AnimationPreviewPanel';
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/**
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* 3D 网格编辑器模块
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* Mesh 3D Editor Module
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*/
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export class Mesh3DEditorModule implements IEditorModuleLoader {
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async install(services: ServiceContainer): Promise<void> {
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// 注册组件检查器 | Register component inspectors
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const componentInspectorRegistry = services.tryResolve(ComponentInspectorRegistry);
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if (componentInspectorRegistry) {
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componentInspectorRegistry.register(new MeshComponentInspector());
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}
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// 注册 Mesh 组件到编辑器组件注册表 | Register Mesh components to editor component registry
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const componentRegistry = services.resolve(EditorComponentRegistry);
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if (componentRegistry) {
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const meshComponents = [
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{
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name: 'Mesh',
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type: MeshComponent,
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category: 'components.category.rendering',
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description: '3D mesh rendering component',
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icon: 'Box'
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}
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];
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for (const comp of meshComponents) {
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componentRegistry.register({
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name: comp.name,
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type: comp.type,
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category: comp.category,
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description: comp.description,
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icon: comp.icon
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});
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}
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// Register animation components
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// 注册动画组件
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componentRegistry.register({
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name: 'Animation3D',
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type: Animation3DComponent,
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category: 'components.category.animation',
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description: '3D animation playback component',
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icon: 'Play'
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});
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componentRegistry.register({
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name: 'Skeleton',
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type: SkeletonComponent,
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category: 'components.category.animation',
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description: 'Skeleton component for skinned meshes',
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icon: 'GitBranch'
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});
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}
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}
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async uninstall(): Promise<void> {
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// Nothing to cleanup
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}
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/**
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* 获取面板描述符
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* Get panel descriptors
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*/
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getPanels(): PanelDescriptor[] {
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return [
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{
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id: 'animation-preview',
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title: 'Animation Preview',
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titleKey: 'panel.animationPreview',
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icon: 'Play',
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position: PanelPosition.Right,
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component: AnimationPreviewPanel,
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defaultSize: 300,
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resizable: true,
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closable: true,
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order: 150
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}
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];
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}
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getEntityCreationTemplates(): EntityCreationTemplate[] {
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return [
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// 3D Mesh Entity
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{
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id: 'create-mesh-3d',
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label: '3D Mesh',
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icon: 'Box',
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category: 'rendering',
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order: 200,
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create: (): number => {
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return this.createMeshEntity('Mesh3D');
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}
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}
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];
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}
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/**
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* 创建 Mesh 实体的辅助方法
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* Helper method to create Mesh entity
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*/
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private createMeshEntity(baseName: string, configure?: (entity: Entity) => void): number {
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const scene = Core.scene;
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if (!scene) {
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throw new Error('Scene not available');
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}
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const entityStore = Core.services.resolve(EntityStoreService);
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const messageHub = Core.services.resolve(MessageHub);
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if (!entityStore || !messageHub) {
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throw new Error('EntityStoreService or MessageHub not available');
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}
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const existingCount = entityStore.getAllEntities()
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.filter((e: Entity) => e.name.startsWith(baseName)).length;
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const entityName = existingCount > 0 ? `${baseName} ${existingCount + 1}` : baseName;
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const entity = scene.createEntity(entityName);
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// Add Transform component
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const transform = new TransformComponent();
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entity.addComponent(transform);
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// Add Mesh component
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const mesh = new MeshComponent();
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entity.addComponent(mesh);
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if (configure) {
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configure(entity);
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}
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entityStore.addEntity(entity);
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messageHub.publish('entity:added', { entity });
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messageHub.publish('scene:modified', {});
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entityStore.selectEntity(entity);
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return entity.id;
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}
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}
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export const mesh3DEditorModule = new Mesh3DEditorModule();
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/**
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* Mesh3D 插件清单
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* Mesh3D Plugin Manifest
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/mesh-3d',
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name: '@esengine/mesh-3d',
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displayName: 'Mesh 3D',
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version: '1.0.0',
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description: '3D mesh rendering with GLTF/GLB/OBJ/FBX support',
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category: 'Rendering',
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icon: 'Box',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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canContainContent: true,
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dependencies: ['core', 'math', 'asset-system'],
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exports: {
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components: ['MeshComponent', 'Animation3DComponent', 'SkeletonComponent'],
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systems: ['MeshRenderSystem', 'Animation3DSystem', 'SkeletonBakingSystem']
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},
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requiresWasm: true
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};
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/**
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* 完整的 Mesh3D 插件(运行时 + 编辑器)
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* Complete Mesh3D Plugin (runtime + editor)
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*/
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export const Mesh3DPlugin: IEditorPlugin = {
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manifest,
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runtimeModule: new Mesh3DRuntimeModule(),
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editorModule: mesh3DEditorModule
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};
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export default mesh3DEditorModule;
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