refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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/**
* Mesh Component Inspector.
* 网格组件检查器。
*
* Provides custom inspector UI for MeshComponent.
* 为 MeshComponent 提供自定义检查器 UI。
*/
import React, { useState, useEffect, useCallback } from 'react';
import { Component, Core, getComponentInstanceTypeName } from '@esengine/ecs-framework';
import { IComponentInspector, ComponentInspectorContext, MessageHub } from '@esengine/editor-core';
import { MeshComponent } from '@esengine/mesh-3d';
import { ChevronDown, ChevronRight, Box, Info } from 'lucide-react';
import './MeshComponentInspector.css';
/**
* Mesh info display props.
* 网格信息显示属性。
*/
interface MeshInfoProps {
mesh: MeshComponent;
}
/**
* Mesh info component.
* 网格信息组件。
*
* Displays detailed mesh information when a model is loaded.
* 当模型加载后显示详细的网格信息。
*/
function MeshInfo({ mesh }: MeshInfoProps) {
const [isExpanded, setIsExpanded] = useState(true);
if (!mesh.meshAsset) {
return (
<div className="mesh-info-empty">
<Info size={14} />
<span>No model loaded</span>
</div>
);
}
const asset = mesh.meshAsset;
const currentMesh = mesh.currentMesh;
const totalMeshes = asset.meshes?.length ?? 0;
return (
<div className="mesh-info-section">
<div
className="mesh-info-header"
onClick={() => setIsExpanded(!isExpanded)}
>
<span className="mesh-info-expand">
{isExpanded ? <ChevronDown size={14} /> : <ChevronRight size={14} />}
</span>
<Box size={14} />
<span className="mesh-info-title">Mesh Info</span>
</div>
{isExpanded && (
<div className="mesh-info-content">
{/* Model name */}
<div className="mesh-info-row">
<label>Name</label>
<span className="mesh-info-value">{asset.name || 'Unnamed'}</span>
</div>
{/* Total meshes */}
<div className="mesh-info-row">
<label>Meshes</label>
<span className="mesh-info-value">{totalMeshes}</span>
</div>
{/* Current mesh details */}
{currentMesh && (
<>
<div className="mesh-info-divider" />
<div className="mesh-info-subtitle">Current Mesh ({mesh.meshIndex})</div>
<div className="mesh-info-row">
<label>Mesh Name</label>
<span className="mesh-info-value">{currentMesh.name || `Mesh ${mesh.meshIndex}`}</span>
</div>
{currentMesh.vertices && (
<div className="mesh-info-row">
<label>Vertices</label>
<span className="mesh-info-value">{Math.floor(currentMesh.vertices.length / 3).toLocaleString()}</span>
</div>
)}
{currentMesh.indices && (
<div className="mesh-info-row">
<label>Triangles</label>
<span className="mesh-info-value">{Math.floor(currentMesh.indices.length / 3).toLocaleString()}</span>
</div>
)}
</>
)}
{/* Materials */}
{asset.materials && asset.materials.length > 0 && (
<>
<div className="mesh-info-divider" />
<div className="mesh-info-subtitle">Materials ({asset.materials.length})</div>
<div className="mesh-info-materials">
{asset.materials.map((mat, i) => (
<div key={i} className="mesh-info-material">
<span className="mesh-info-material-index">{i}</span>
<span className="mesh-info-material-name">{mat.name || `Material ${i}`}</span>
</div>
))}
</div>
</>
)}
{/* Bounds */}
{asset.bounds && (
<>
<div className="mesh-info-divider" />
<div className="mesh-info-subtitle">Bounds</div>
<div className="mesh-info-row">
<label>Min</label>
<span className="mesh-info-value mesh-info-vec3">
({asset.bounds.min[0].toFixed(2)}, {asset.bounds.min[1].toFixed(2)}, {asset.bounds.min[2].toFixed(2)})
</span>
</div>
<div className="mesh-info-row">
<label>Max</label>
<span className="mesh-info-value mesh-info-vec3">
({asset.bounds.max[0].toFixed(2)}, {asset.bounds.max[1].toFixed(2)}, {asset.bounds.max[2].toFixed(2)})
</span>
</div>
</>
)}
</div>
)}
</div>
);
}
/**
* Mesh inspector content component.
* 网格检查器内容组件。
*/
function MeshInspectorContent({ context }: { context: ComponentInspectorContext }) {
const mesh = context.component as MeshComponent;
const [, forceUpdate] = useState({});
// Force update when mesh index changes
// 当网格索引变化时强制更新
useEffect(() => {
forceUpdate({});
}, [mesh.meshIndex, mesh.modelGuid]);
const handleChange = useCallback((propertyName: string, value: unknown) => {
(mesh as unknown as Record<string, unknown>)[propertyName] = value;
context.onChange?.(propertyName, value);
forceUpdate({});
// Publish scene:modified
// 发布 scene:modified
const messageHub = Core.services.tryResolve(MessageHub);
if (messageHub) {
messageHub.publish('scene:modified', {});
}
}, [mesh, context]);
return (
<div className="mesh-component-inspector">
{/* Mesh info display */}
<MeshInfo mesh={mesh} />
</div>
);
}
/**
* Mesh component inspector implementation.
* 网格组件检查器实现。
*
* Uses 'append' mode to show mesh info after the default PropertyInspector.
* 使用 'append' 模式在默认 PropertyInspector 后显示网格信息。
*/
export class MeshComponentInspector implements IComponentInspector<MeshComponent> {
readonly id = 'mesh-component-inspector';
readonly name = 'Mesh Component Inspector';
readonly priority = 100;
readonly targetComponents = ['Mesh', 'MeshComponent'];
readonly renderMode = 'append' as const;
canHandle(component: Component): component is MeshComponent {
const typeName = getComponentInstanceTypeName(component);
return typeName === 'Mesh' || typeName === 'MeshComponent';
}
render(context: ComponentInspectorContext): React.ReactElement {
return React.createElement(MeshInspectorContent, {
context,
key: `mesh-${context.version}`
});
}
}