refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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import { create } from 'zustand';
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import { BlendMode, type MaterialDefinition } from '@esengine/material-system';
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export interface MaterialEditorState {
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currentFilePath: string | null;
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pendingFilePath: string | null;
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materialData: MaterialDefinition | null;
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isDirty: boolean;
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isLoading: boolean;
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setPendingFilePath: (path: string | null) => void;
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setCurrentFilePath: (path: string | null) => void;
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setMaterialData: (data: MaterialDefinition | null) => void;
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setDirty: (dirty: boolean) => void;
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setLoading: (loading: boolean) => void;
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updateMaterialProperty: <K extends keyof MaterialDefinition>(key: K, value: MaterialDefinition[K]) => void;
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reset: () => void;
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}
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const initialState = {
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currentFilePath: null,
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pendingFilePath: null,
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materialData: null,
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isDirty: false,
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isLoading: false,
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};
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export const useMaterialEditorStore = create<MaterialEditorState>((set) => ({
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...initialState,
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setPendingFilePath: (path) => set({ pendingFilePath: path }),
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setCurrentFilePath: (path) => set({ currentFilePath: path }),
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setMaterialData: (data) => set({ materialData: data, isDirty: false }),
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setDirty: (dirty) => set({ isDirty: dirty }),
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setLoading: (loading) => set({ isLoading: loading }),
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updateMaterialProperty: (key, value) => set((state) => {
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if (!state.materialData) return state;
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return {
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materialData: { ...state.materialData, [key]: value },
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isDirty: true,
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};
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}),
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reset: () => set(initialState),
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}));
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export function createDefaultMaterialData(name: string = 'New Material'): MaterialDefinition {
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return {
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name,
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shader: 0,
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blendMode: BlendMode.Alpha,
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uniforms: {},
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};
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}
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