refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

View File

@@ -0,0 +1,55 @@
import { create } from 'zustand';
import { BlendMode, type MaterialDefinition } from '@esengine/material-system';
export interface MaterialEditorState {
currentFilePath: string | null;
pendingFilePath: string | null;
materialData: MaterialDefinition | null;
isDirty: boolean;
isLoading: boolean;
setPendingFilePath: (path: string | null) => void;
setCurrentFilePath: (path: string | null) => void;
setMaterialData: (data: MaterialDefinition | null) => void;
setDirty: (dirty: boolean) => void;
setLoading: (loading: boolean) => void;
updateMaterialProperty: <K extends keyof MaterialDefinition>(key: K, value: MaterialDefinition[K]) => void;
reset: () => void;
}
const initialState = {
currentFilePath: null,
pendingFilePath: null,
materialData: null,
isDirty: false,
isLoading: false,
};
export const useMaterialEditorStore = create<MaterialEditorState>((set) => ({
...initialState,
setPendingFilePath: (path) => set({ pendingFilePath: path }),
setCurrentFilePath: (path) => set({ currentFilePath: path }),
setMaterialData: (data) => set({ materialData: data, isDirty: false }),
setDirty: (dirty) => set({ isDirty: dirty }),
setLoading: (loading) => set({ isLoading: loading }),
updateMaterialProperty: (key, value) => set((state) => {
if (!state.materialData) return state;
return {
materialData: { ...state.materialData, [key]: value },
isDirty: true,
};
}),
reset: () => set(initialState),
}));
export function createDefaultMaterialData(name: string = 'New Material'): MaterialDefinition {
return {
name,
shader: 0,
blendMode: BlendMode.Alpha,
uniforms: {},
};
}