refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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/**
* Material Editor English Translations
* 材质编辑器英文翻译
*/
export const en = {
// Editor Panel
panel: {
loading: 'Loading...',
emptyState: 'Double-click a .mat file to open the material editor',
save: 'Save',
saveTooltip: 'Save (Ctrl+S)',
},
// Properties Section
properties: {
basicTitle: 'Basic Properties',
name: 'Name',
shader: 'Shader',
shaderPath: 'Shader Path',
shaderPathPlaceholder: 'Enter .shader file path',
browse: 'Browse...',
blendMode: 'Blend Mode',
customShader: 'Custom Shader...',
},
// Uniforms Section
uniforms: {
title: 'Uniform Parameters',
empty: 'This shader has no custom parameters',
namePlaceholder: 'Uniform name...',
addTooltip: 'Add uniform',
removeTooltip: 'Remove uniform',
},
// File Info Section
fileInfo: {
title: 'File Info',
path: 'Path',
},
// Blend Mode Options
blendModes: {
none: 'None (Opaque)',
alpha: 'Alpha Blend',
additive: 'Additive',
multiply: 'Multiply',
screen: 'Screen',
premultipliedAlpha: 'Premultiplied Alpha',
},
// Built-in Shader Options
shaders: {
defaultSprite: 'Default Sprite',
grayscale: 'Grayscale',
tint: 'Tint',
flash: 'Flash',
outline: 'Outline',
},
// Inspector Panel
inspector: {
saveTooltip: 'Save (Ctrl+S)',
save: 'Save',
reset: 'Reset',
resetTooltip: 'Reset changes',
basicProperties: 'Basic Properties',
uniforms: 'Uniforms',
loading: 'Loading...',
parseError: 'Failed to parse material file',
},
};

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/**
* Material Editor Spanish Translations
* 材质编辑器西班牙语翻译
*/
export const es = {
// Editor Panel
panel: {
loading: 'Cargando...',
emptyState: 'Haga doble clic en un archivo .mat para abrir el editor de materiales',
save: 'Guardar',
saveTooltip: 'Guardar (Ctrl+S)',
},
// Properties Section
properties: {
basicTitle: 'Propiedades Básicas',
name: 'Nombre',
shader: 'Shader',
shaderPath: 'Ruta del Shader',
shaderPathPlaceholder: 'Ingrese la ruta del archivo .shader',
browse: 'Explorar...',
blendMode: 'Modo de Mezcla',
customShader: 'Shader Personalizado...',
},
// Uniforms Section
uniforms: {
title: 'Parámetros Uniform',
empty: 'Este shader no tiene parámetros personalizados',
namePlaceholder: 'Nombre del uniform...',
addTooltip: 'Agregar uniform',
removeTooltip: 'Eliminar uniform',
},
// File Info Section
fileInfo: {
title: 'Información del Archivo',
path: 'Ruta',
},
// Blend Mode Options
blendModes: {
none: 'Ninguno (Opaco)',
alpha: 'Mezcla Alpha',
additive: 'Aditivo',
multiply: 'Multiplicar',
screen: 'Pantalla',
premultipliedAlpha: 'Alpha Premultiplicado',
},
// Built-in Shader Options
shaders: {
defaultSprite: 'Sprite por Defecto',
grayscale: 'Escala de Grises',
tint: 'Tinte',
flash: 'Destello',
outline: 'Contorno',
},
// Inspector Panel
inspector: {
saveTooltip: 'Guardar (Ctrl+S)',
save: 'Guardar',
reset: 'Restablecer',
resetTooltip: 'Restablecer cambios',
basicProperties: 'Propiedades Básicas',
uniforms: 'Uniforms',
loading: 'Cargando...',
parseError: 'Error al analizar el archivo de material',
},
};

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/**
* Material Editor Locale Exports
* 材质编辑器语言导出
*/
export { en } from './en';
export { zh } from './zh';
export { es } from './es';

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/**
* Material Editor Chinese Translations
* 材质编辑器中文翻译
*/
export const zh = {
// Editor Panel
panel: {
loading: '加载中...',
emptyState: '双击 .mat 文件打开材质编辑器',
save: '保存',
saveTooltip: '保存 (Ctrl+S)',
},
// Properties Section
properties: {
basicTitle: '基本属性',
name: '名称',
shader: '着色器',
shaderPath: '着色器路径',
shaderPathPlaceholder: '输入 .shader 文件路径',
browse: '浏览...',
blendMode: '混合模式',
customShader: '自定义着色器...',
},
// Uniforms Section
uniforms: {
title: 'Uniform 参数',
empty: '该着色器没有自定义参数',
namePlaceholder: 'Uniform 名称...',
addTooltip: '添加 uniform',
removeTooltip: '删除 uniform',
},
// File Info Section
fileInfo: {
title: '文件信息',
path: '路径',
},
// Blend Mode Options
blendModes: {
none: '无 (不透明)',
alpha: 'Alpha 混合',
additive: '叠加',
multiply: '正片叠底',
screen: '滤色',
premultipliedAlpha: '预乘 Alpha',
},
// Built-in Shader Options
shaders: {
defaultSprite: '默认精灵',
grayscale: '灰度',
tint: '着色',
flash: '闪烁',
outline: '描边',
},
// Inspector Panel
inspector: {
saveTooltip: '保存 (Ctrl+S)',
save: '保存',
reset: '重置',
resetTooltip: '重置更改',
basicProperties: '基本属性',
uniforms: 'Uniforms',
loading: '加载中...',
parseError: '材质文件解析失败',
},
};