refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

View File

@@ -0,0 +1,91 @@
/**
* @esengine/camera-editor
*
* Editor support for @esengine/camera
* 相机编辑器支持
*/
import type { Entity, ServiceContainer } from '@esengine/ecs-framework';
import { Core } from '@esengine/ecs-framework';
import { TransformComponent } from '@esengine/engine-core';
import type {
IEditorModuleLoader,
EntityCreationTemplate
} from '@esengine/editor-core';
import {
EntityStoreService,
MessageHub,
EditorComponentRegistry
} from '@esengine/editor-core';
import { CameraComponent } from '@esengine/camera';
export class CameraEditorModule implements IEditorModuleLoader {
async install(services: ServiceContainer): Promise<void> {
const componentRegistry = services.resolve(EditorComponentRegistry);
if (componentRegistry) {
componentRegistry.register({
name: 'Camera',
type: CameraComponent,
category: 'components.category.rendering',
description: 'Camera for 2D/3D rendering',
icon: 'Camera'
});
}
}
async uninstall(): Promise<void> {
// Nothing to cleanup
}
getEntityCreationTemplates(): EntityCreationTemplate[] {
return [
{
id: 'create-camera',
label: 'Camera',
icon: 'Camera',
category: 'rendering',
order: 50,
create: (): number => {
return this.createCameraEntity('Camera');
}
},
];
}
private createCameraEntity(baseName: string): number {
const scene = Core.scene;
if (!scene) {
throw new Error('Scene not available');
}
const entityStore = Core.services.resolve(EntityStoreService);
const messageHub = Core.services.resolve(MessageHub);
if (!entityStore || !messageHub) {
throw new Error('EntityStoreService or MessageHub not available');
}
const existingCount = entityStore.getAllEntities()
.filter((e: Entity) => e.name.startsWith(baseName)).length;
const entityName = existingCount > 0 ? `${baseName} ${existingCount + 1}` : baseName;
const entity = scene.createEntity(entityName);
const transform = new TransformComponent();
entity.addComponent(transform);
const camera = new CameraComponent();
entity.addComponent(camera);
entityStore.addEntity(entity);
messageHub.publish('entity:added', { entity });
messageHub.publish('scene:modified', {});
entityStore.selectEntity(entity);
return entity.id;
}
}
export const cameraEditorModule = new CameraEditorModule();
export default cameraEditorModule;