refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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packages/editor/plugins/camera-editor/src/index.ts
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91
packages/editor/plugins/camera-editor/src/index.ts
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/**
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* @esengine/camera-editor
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*
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* Editor support for @esengine/camera
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* 相机编辑器支持
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*/
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import type { Entity, ServiceContainer } from '@esengine/ecs-framework';
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import { Core } from '@esengine/ecs-framework';
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import { TransformComponent } from '@esengine/engine-core';
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import type {
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IEditorModuleLoader,
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EntityCreationTemplate
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} from '@esengine/editor-core';
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import {
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EntityStoreService,
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MessageHub,
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EditorComponentRegistry
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} from '@esengine/editor-core';
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import { CameraComponent } from '@esengine/camera';
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export class CameraEditorModule implements IEditorModuleLoader {
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async install(services: ServiceContainer): Promise<void> {
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const componentRegistry = services.resolve(EditorComponentRegistry);
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if (componentRegistry) {
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componentRegistry.register({
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name: 'Camera',
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type: CameraComponent,
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category: 'components.category.rendering',
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description: 'Camera for 2D/3D rendering',
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icon: 'Camera'
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});
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}
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}
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async uninstall(): Promise<void> {
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// Nothing to cleanup
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}
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getEntityCreationTemplates(): EntityCreationTemplate[] {
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return [
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{
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id: 'create-camera',
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label: 'Camera',
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icon: 'Camera',
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category: 'rendering',
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order: 50,
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create: (): number => {
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return this.createCameraEntity('Camera');
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}
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},
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];
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}
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private createCameraEntity(baseName: string): number {
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const scene = Core.scene;
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if (!scene) {
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throw new Error('Scene not available');
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}
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const entityStore = Core.services.resolve(EntityStoreService);
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const messageHub = Core.services.resolve(MessageHub);
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if (!entityStore || !messageHub) {
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throw new Error('EntityStoreService or MessageHub not available');
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}
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const existingCount = entityStore.getAllEntities()
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.filter((e: Entity) => e.name.startsWith(baseName)).length;
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const entityName = existingCount > 0 ? `${baseName} ${existingCount + 1}` : baseName;
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const entity = scene.createEntity(entityName);
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const transform = new TransformComponent();
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entity.addComponent(transform);
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const camera = new CameraComponent();
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entity.addComponent(camera);
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entityStore.addEntity(entity);
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messageHub.publish('entity:added', { entity });
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messageHub.publish('scene:modified', {});
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entityStore.selectEntity(entity);
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return entity.id;
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}
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}
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export const cameraEditorModule = new CameraEditorModule();
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export default cameraEditorModule;
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