refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
475
packages/editor/editor-app/src/api/tauri.ts
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475
packages/editor/editor-app/src/api/tauri.ts
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@@ -0,0 +1,475 @@
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import { invoke, convertFileSrc } from '@tauri-apps/api/core';
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/**
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* 文件过滤器定义
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*/
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interface FileFilter {
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name: string;
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extensions: string[];
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}
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/**
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* Tauri IPC 通信层
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*/
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export class TauriAPI {
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static async openFolderDialog(title?: string): Promise<string | null> {
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return await invoke<string | null>('open_folder_dialog', { title });
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}
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|
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static async openFileDialog(
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title?: string,
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filters?: FileFilter[],
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multiple?: boolean
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): Promise<string[] | null> {
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return await invoke<string[] | null>('open_file_dialog', {
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title,
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filters,
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multiple
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});
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}
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static async saveFileDialog(
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title?: string,
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defaultName?: string,
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filters?: FileFilter[],
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defaultPath?: string
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): Promise<string | null> {
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return await invoke<string | null>('save_file_dialog', {
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title,
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defaultName,
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defaultPath,
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filters
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});
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}
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static async openProjectDialog(): Promise<string | null> {
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return await this.openFolderDialog('Select Project Directory');
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}
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static async openProject(path: string): Promise<string> {
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return await invoke<string>('open_project', { path });
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}
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/**
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* 保存项目
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*/
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static async saveProject(path: string, data: string): Promise<void> {
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return await invoke<void>('save_project', { path, data });
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}
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/**
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* 导出二进制数据
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*/
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static async exportBinary(data: Uint8Array, outputPath: string): Promise<void> {
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return await invoke<void>('export_binary', {
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data: Array.from(data),
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outputPath
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});
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}
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/**
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* 扫描目录查找匹配模式的文件
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*/
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static async scanDirectory(path: string, pattern: string): Promise<string[]> {
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return await invoke<string[]>('scan_directory', { path, pattern });
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}
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/**
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* 读取文件内容(文本)
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*/
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static async readFileContent(path: string): Promise<string> {
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return await invoke<string>('read_file_content', { path });
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}
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/**
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* 读取文件内容(二进制)
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* Read file content as binary ArrayBuffer
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*/
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static async readFileBinary(path: string): Promise<ArrayBuffer> {
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// Use Tauri read_file_as_base64 command which returns base64 encoded data
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// 使用 Tauri 的 read_file_as_base64 命令,返回 base64 编码的数据
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const base64: string = await invoke<string>('read_file_as_base64', { filePath: path });
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// Decode base64 to ArrayBuffer
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// 将 base64 解码为 ArrayBuffer
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const binaryString = atob(base64);
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const bytes = new Uint8Array(binaryString.length);
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for (let i = 0; i < binaryString.length; i++) {
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bytes[i] = binaryString.charCodeAt(i);
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}
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return bytes.buffer;
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}
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/**
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* 列出目录内容
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*/
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static async listDirectory(path: string): Promise<DirectoryEntry[]> {
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return await invoke<DirectoryEntry[]>('list_directory', { path });
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}
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/**
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* 设置项目基础路径,用于 Custom Protocol
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*/
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static async setProjectBasePath(path: string): Promise<void> {
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return await invoke<void>('set_project_base_path', { path });
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}
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/**
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* 切换开发者工具(仅在debug模式下可用)
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*/
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static async toggleDevtools(): Promise<void> {
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return await invoke<void>('toggle_devtools');
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}
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/**
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* 打开保存场景对话框
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* Open save scene dialog
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*
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* @param defaultName 默认文件名(可选)| Default file name (optional)
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* @param scenesDir 场景目录路径(可选)| Scenes directory path (optional)
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* @returns 用户选择的文件路径,取消则返回 null | Selected file path or null
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*/
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static async saveSceneDialog(defaultName?: string, scenesDir?: string): Promise<string | null> {
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return await this.saveFileDialog(
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'Save ECS Scene',
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defaultName,
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[{ name: 'ECS Scene Files', extensions: ['ecs'] }],
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scenesDir
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);
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}
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/**
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* 打开场景文件选择对话框
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* @returns 用户选择的文件路径,取消则返回 null
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*/
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static async openSceneDialog(): Promise<string | null> {
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const result = await this.openFileDialog(
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'Open ECS Scene',
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[{ name: 'ECS Scene Files', extensions: ['ecs'] }],
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false
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);
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return result && result[0] ? result[0] : null;
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}
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/**
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* 创建目录
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* @param path 目录路径
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*/
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static async createDirectory(path: string): Promise<void> {
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return await invoke<void>('create_directory', { path });
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}
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/**
|
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* 写入文件内容
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* @param path 文件路径
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* @param content 文件内容
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*/
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static async writeFileContent(path: string, content: string): Promise<void> {
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return await invoke<void>('write_file_content', { path, content });
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}
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/**
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* 检查路径是否存在
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* @param path 文件或目录路径
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* @returns 路径是否存在
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*/
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static async pathExists(path: string): Promise<boolean> {
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return await invoke<boolean>('path_exists', { path });
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}
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||||
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||||
/**
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||||
* 使用系统默认程序打开文件
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* @param path 文件路径
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*/
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static async openFileWithSystemApp(path: string): Promise<void> {
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await invoke('open_file_with_default_app', { filePath: path });
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||||
}
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||||
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||||
/**
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* 在文件管理器中显示文件
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* @param path 文件路径
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*/
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static async showInFolder(path: string): Promise<void> {
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await invoke('show_in_folder', { filePath: path });
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||||
}
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||||
/**
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* 使用指定编辑器打开项目
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* Open project with specified editor
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*
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* @param projectPath 项目文件夹路径 | Project folder path
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||||
* @param editorCommand 编辑器命令(如 "code", "cursor")| Editor command
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||||
* @param filePath 可选的要打开的文件路径 | Optional file path to open
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||||
*/
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static async openWithEditor(
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projectPath: string,
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editorCommand: string,
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filePath?: string
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||||
): Promise<void> {
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await invoke('open_with_editor', {
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||||
projectPath,
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editorCommand,
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filePath: filePath || null
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||||
});
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||||
}
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||||
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||||
/**
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||||
* 打开行为树文件选择对话框
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||||
* @returns 用户选择的文件路径,取消则返回 null
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||||
*/
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||||
static async openBehaviorTreeDialog(): Promise<string | null> {
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const result = await this.openFileDialog(
|
||||
'Select Behavior Tree',
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||||
[{ name: 'Behavior Tree Files', extensions: ['btree'] }],
|
||||
false
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||||
);
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||||
return result && result[0] ? result[0] : null;
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||||
}
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||||
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||||
/**
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||||
* 扫描项目中的所有行为树文件
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* @param projectPath 项目路径
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||||
* @returns 行为树资产ID列表(相对于 .ecs/behaviors 的路 径,不含扩展名)
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||||
*/
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static async scanBehaviorTrees(projectPath: string): Promise<string[]> {
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return await invoke<string[]>('scan_behavior_trees', { projectPath });
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||||
}
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||||
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||||
/**
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||||
* 重命名文件或文件夹
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||||
* @param oldPath 原路径
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||||
* @param newPath 新路径
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||||
*/
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||||
static async renameFileOrFolder(oldPath: string, newPath: string): Promise<void> {
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||||
return await invoke<void>('rename_file_or_folder', { oldPath, newPath });
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||||
}
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||||
|
||||
/**
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||||
* 删除文件
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||||
* @param path 文件路径
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||||
*/
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||||
static async deleteFile(path: string): Promise<void> {
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||||
return await invoke<void>('delete_file', { path });
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||||
}
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||||
|
||||
/**
|
||||
* 删除文件夹
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* @param path 文件夹路径
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||||
*/
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||||
static async deleteFolder(path: string): Promise<void> {
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||||
return await invoke<void>('delete_folder', { path });
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||||
}
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||||
|
||||
/**
|
||||
* 创建文件
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||||
* @param path 文件路径
|
||||
*/
|
||||
static async createFile(path: string): Promise<void> {
|
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return await invoke<void>('create_file', { path });
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||||
}
|
||||
|
||||
/**
|
||||
* 读取文件并转换为base64
|
||||
* @param path 文件路径
|
||||
* @returns base64编码的文件内容
|
||||
*/
|
||||
static async readFileAsBase64(path: string): Promise<string> {
|
||||
return await invoke<string>('read_file_as_base64', { filePath: path });
|
||||
}
|
||||
|
||||
/**
|
||||
* 复制文件
|
||||
* @param src 源文件路径
|
||||
* @param dst 目标文件路径
|
||||
*/
|
||||
static async copyFile(src: string, dst: string): Promise<void> {
|
||||
return await invoke<void>('copy_file', { src, dst });
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取文件修改时间
|
||||
* Get file modification time
|
||||
*
|
||||
* @param path 文件路径 | File path
|
||||
* @returns 文件修改时间(毫秒时间戳)| File modification time (milliseconds timestamp)
|
||||
*/
|
||||
static async getFileMtime(path: string): Promise<number> {
|
||||
return await invoke<number>('get_file_mtime', { path });
|
||||
}
|
||||
|
||||
/**
|
||||
* 写入二进制文件
|
||||
* @param filePath 文件路径
|
||||
* @param content 二进制数据
|
||||
*/
|
||||
static async writeBinaryFile(filePath: string, content: Uint8Array): Promise<void> {
|
||||
return await invoke<void>('write_binary_file', {
|
||||
filePath,
|
||||
content: Array.from(content)
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取临时目录路径
|
||||
* @returns 临时目录路径
|
||||
*/
|
||||
static async getTempDir(): Promise<string> {
|
||||
return await invoke<string>('get_temp_dir');
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取应用资源目录
|
||||
* @returns 资源目录路径
|
||||
*/
|
||||
static async getAppResourceDir(): Promise<string> {
|
||||
return await invoke<string>('get_app_resource_dir');
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前工作目录
|
||||
* @returns 当前工作目录路径
|
||||
*/
|
||||
static async getCurrentDir(): Promise<string> {
|
||||
return await invoke<string>('get_current_dir');
|
||||
}
|
||||
|
||||
/**
|
||||
* 启动本地HTTP服务器
|
||||
* @param rootPath 服务器根目录
|
||||
* @param port 端口号
|
||||
* @returns 服务器URL
|
||||
*/
|
||||
static async startLocalServer(rootPath: string, port: number): Promise<string> {
|
||||
return await invoke<string>('start_local_server', { rootPath, port });
|
||||
}
|
||||
|
||||
/**
|
||||
* 停止本地HTTP服务器
|
||||
*/
|
||||
static async stopLocalServer(): Promise<void> {
|
||||
return await invoke<void>('stop_local_server');
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取本机局域网IP地址
|
||||
* @returns 局域网IP地址
|
||||
*/
|
||||
static async getLocalIp(): Promise<string> {
|
||||
return await invoke<string>('get_local_ip');
|
||||
}
|
||||
|
||||
/**
|
||||
* 生成二维码
|
||||
* @param text 要编码的文本
|
||||
* @returns base64编码的PNG图片
|
||||
*/
|
||||
static async generateQRCode(text: string): Promise<string> {
|
||||
return await invoke<string>('generate_qrcode', { text });
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新项目的 tsconfig.json,添加引擎类型路径
|
||||
* Update project tsconfig.json with engine type paths
|
||||
*
|
||||
* This updates the tsconfig to point directly to engine's .d.ts files
|
||||
* instead of copying them to the project.
|
||||
* 这会更新 tsconfig 直接指向引擎的 .d.ts 文件,而不是复制到项目。
|
||||
*
|
||||
* @param projectPath 项目路径 | Project path
|
||||
*/
|
||||
static async updateProjectTsconfig(projectPath: string): Promise<void> {
|
||||
return await invoke<void>('update_project_tsconfig', { projectPath });
|
||||
}
|
||||
|
||||
/**
|
||||
* 将本地文件路径转换为 Tauri 可访问的 asset URL
|
||||
* @param filePath 本地文件路径
|
||||
* @param protocol 协议类型 (默认: 'asset')
|
||||
* @returns 转换后的 URL,可用于 img src、audio src 等
|
||||
* @example
|
||||
* const url = TauriAPI.convertFileSrc('C:\\Users\\...\\image.png');
|
||||
* // 返回: 'https://asset.localhost/C:/Users/.../image.png'
|
||||
*/
|
||||
static convertFileSrc(filePath: string, protocol?: string): string {
|
||||
return convertFileSrc(filePath, protocol);
|
||||
}
|
||||
|
||||
/**
|
||||
* 检测开发环境
|
||||
* Check development environment
|
||||
*
|
||||
* Checks if all required tools (esbuild, etc.) are available.
|
||||
* 检查所有必需的工具是否可用。
|
||||
*
|
||||
* @returns 环境检测结果 | Environment check result
|
||||
*/
|
||||
static async checkEnvironment(): Promise<EnvironmentCheckResult> {
|
||||
return await invoke<EnvironmentCheckResult>('check_environment');
|
||||
}
|
||||
|
||||
/**
|
||||
* 安装 esbuild(全局)
|
||||
* Install esbuild globally via npm
|
||||
*
|
||||
* This command installs esbuild globally using `npm install -g esbuild`.
|
||||
* 使用 `npm install -g esbuild` 全局安装 esbuild。
|
||||
*
|
||||
* @returns Promise that resolves when installation completes
|
||||
*/
|
||||
static async installEsbuild(): Promise<void> {
|
||||
return await invoke<void>('install_esbuild');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 工具可用性状态
|
||||
* Tool availability status
|
||||
*/
|
||||
export interface ToolStatus {
|
||||
/** 工具是否可用 | Whether the tool is available */
|
||||
available: boolean;
|
||||
/** 工具版本 | Tool version */
|
||||
version?: string;
|
||||
/** 工具路径 | Tool path */
|
||||
path?: string;
|
||||
/** 工具来源: "bundled", "local", "global" | Tool source */
|
||||
source?: string;
|
||||
/** 错误信息 | Error message */
|
||||
error?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* 环境检测结果
|
||||
* Environment check result
|
||||
*/
|
||||
export interface EnvironmentCheckResult {
|
||||
/** 所有必需工具是否可用 | Whether all required tools are available */
|
||||
ready: boolean;
|
||||
/** esbuild 可用性状态 | esbuild availability status */
|
||||
esbuild: ToolStatus;
|
||||
}
|
||||
|
||||
export interface DirectoryEntry {
|
||||
name: string;
|
||||
path: string;
|
||||
is_dir: boolean;
|
||||
size?: number;
|
||||
modified?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 项目信息
|
||||
*/
|
||||
export interface ProjectInfo {
|
||||
name: string;
|
||||
path: string;
|
||||
version: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* 编辑器配置
|
||||
*/
|
||||
export interface EditorConfig {
|
||||
theme: string;
|
||||
autoSave: boolean;
|
||||
recentProjects: string[];
|
||||
}
|
||||
Reference in New Issue
Block a user