refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
293
README_CN.md
293
README_CN.md
@@ -5,7 +5,7 @@
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</h1>
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<p align="center">
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<strong>跨平台 2D 游戏引擎</strong>
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<strong>TypeScript 模块化游戏框架</strong>
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</p>
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<p align="center">
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@@ -23,55 +23,35 @@
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<p align="center">
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<a href="https://esengine.cn/">文档</a> ·
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<a href="https://esengine.cn/api/README">API 参考</a> ·
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<a href="https://github.com/esengine/esengine/releases">下载编辑器</a> ·
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<a href="./examples/">示例</a>
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</p>
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---
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> **只需要 ECS?** 核心 ECS 框架 [`@esengine/ecs-framework`](./packages/core/) 可独立使用,支持 Cocos Creator、Laya 或任何 JS 引擎。[查看 ECS 文档](./packages/core/README_CN.md)
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## ESEngine 是什么?
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## 概述
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ESEngine 是一套**引擎无关的游戏开发模块**,可与 Cocos Creator、Laya、Phaser、PixiJS 等任何 JavaScript 游戏引擎配合使用。
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ESEngine 是一款基于现代 Web 技术从零构建的跨平台 2D 游戏引擎。它提供完整的工具集,让开发者专注于游戏创作而非基础设施搭建。
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一套代码即可导出到 Web 浏览器、微信小游戏等多个平台。
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## 核心特性
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| 特性 | 描述 |
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|-----|------|
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| **ECS 架构** | 数据驱动的实体-组件-系统模式,提供灵活且缓存友好的游戏逻辑 |
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| **高性能渲染** | Rust/WebAssembly 2D 渲染器,支持自动精灵批处理和 WebGL 2.0 |
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| **可视化编辑器** | 基于 Tauri 的跨平台桌面编辑器,支持场景管理和资源工作流 |
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| **模块化设计** | 按需引入,每个功能都是独立的包 |
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| **多平台导出** | 一套代码部署到 Web、微信小游戏等平台 |
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| **物理集成** | 基于 Rapier 的 2D 物理,支持编辑器可视化 |
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| **可视化脚本** | 行为树和蓝图系统,适合策划使用 |
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|
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## 技术栈
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- **运行时**: TypeScript, Rust, WebAssembly
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- **渲染器**: WebGL 2.0, WGPU (计划中)
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- **编辑器**: Tauri, React, Zustand
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- **物理**: Rapier2D
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- **构建**: pnpm, Turborepo, Rollup
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|
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## 许可证
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ESEngine **完全免费开源**,采用 [MIT 协议](LICENSE)。无版税,无附加条件。
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## 安装
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### npm
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核心是一个高性能的 **ECS(实体-组件-系统)** 框架,配套 AI、网络、物理等可选模块。
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```bash
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npm install @esengine/ecs-framework
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```
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### 编辑器
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## 功能模块
|
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|
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从 [Releases](https://github.com/esengine/esengine/releases) 页面下载预编译版本(支持 Windows、macOS)。
|
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| 模块 | 描述 | 需要渲染引擎 |
|
||||
|------|------|:----------:|
|
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| **ECS 核心** | 实体-组件-系统框架,支持响应式查询 | 否 |
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| **行为树** | AI 行为树,支持可视化编辑 | 否 |
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| **蓝图** | 可视化脚本系统 | 否 |
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| **状态机** | 有限状态机 | 否 |
|
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| **定时器** | 定时器和冷却系统 | 否 |
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| **空间索引** | 空间查询(四叉树、网格) | 否 |
|
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| **寻路** | A* 和导航网格寻路 | 否 |
|
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| **网络** | 客户端/服务端网络通信 (TSRPC) | 否 |
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> 所有框架模块都可以独立使用,无需依赖特定渲染引擎。
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## 快速开始
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@@ -81,6 +61,7 @@ import {
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Matcher, Time, ECSComponent, ECSSystem
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} from '@esengine/ecs-framework';
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// 定义组件(纯数据)
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@ECSComponent('Position')
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class Position extends Component {
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x = 0;
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@@ -93,6 +74,7 @@ class Velocity extends Component {
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dy = 0;
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}
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|
||||
// 定义系统(逻辑)
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@ECSSystem('Movement')
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class MovementSystem extends EntitySystem {
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constructor() {
|
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@@ -120,7 +102,7 @@ player.addComponent(new Velocity());
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|
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Core.setScene(scene);
|
||||
|
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// 游戏循环
|
||||
// 集成到你的游戏循环
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function gameLoop(currentTime: number) {
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Core.update(currentTime / 1000);
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requestAnimationFrame(gameLoop);
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@@ -128,109 +110,126 @@ function gameLoop(currentTime: number) {
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requestAnimationFrame(gameLoop);
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```
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|
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## 模块
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## 与其他引擎配合使用
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ESEngine 采用 Monorepo 组织,包含 50+ 个模块化包。按需引入即可。
|
||||
ESEngine 的框架模块设计为可与你喜欢的渲染引擎配合使用:
|
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### 核心安装
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### 与 Cocos Creator 配合
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```bash
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npm install @esengine/ecs-framework # ECS 核心(可独立使用)
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npm install @esengine/engine-core # 完整引擎模块系统
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```typescript
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import { Component as CCComponent, _decorator } from 'cc';
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import { Core, Scene, Matcher, EntitySystem } from '@esengine/ecs-framework';
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import { BehaviorTreeExecutionSystem } from '@esengine/behavior-tree';
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const { ccclass } = _decorator;
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@ccclass('GameManager')
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export class GameManager extends CCComponent {
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private ecsScene!: Scene;
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start() {
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Core.create();
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this.ecsScene = new Scene();
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// 添加 ECS 系统
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this.ecsScene.addSystem(new BehaviorTreeExecutionSystem());
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this.ecsScene.addSystem(new MyGameSystem());
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Core.setScene(this.ecsScene);
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||||
}
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||||
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update(dt: number) {
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Core.update(dt);
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}
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}
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```
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|
||||
### 常用模块
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### 与 Laya 配合
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|
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```typescript
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||||
import { Core, Scene } from '@esengine/ecs-framework';
|
||||
import { FSMSystem } from '@esengine/fsm';
|
||||
|
||||
class Main {
|
||||
constructor() {
|
||||
Core.create();
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||||
const scene = new Scene();
|
||||
scene.addSystem(new FSMSystem());
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||||
Core.setScene(scene);
|
||||
|
||||
Laya.timer.frameLoop(1, this, this.update);
|
||||
}
|
||||
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||||
update() {
|
||||
Core.update(Laya.timer.delta / 1000);
|
||||
}
|
||||
}
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||||
```
|
||||
|
||||
## 包列表
|
||||
|
||||
### 框架包(引擎无关)
|
||||
|
||||
这些包**零渲染依赖**,可与任何引擎配合使用:
|
||||
|
||||
```bash
|
||||
npm install @esengine/ecs-framework # ECS 核心
|
||||
npm install @esengine/behavior-tree # AI 行为树
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npm install @esengine/blueprint # 可视化脚本
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npm install @esengine/fsm # 状态机
|
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npm install @esengine/timer # 定时器和冷却
|
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npm install @esengine/spatial # 空间索引
|
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npm install @esengine/pathfinding # 寻路
|
||||
npm install @esengine/network # 网络
|
||||
```
|
||||
|
||||
### ESEngine 运行时(可选)
|
||||
|
||||
如果你需要完整的引擎解决方案:
|
||||
|
||||
| 分类 | 包名 |
|
||||
|------|------|
|
||||
| **渲染** | `sprite`, `tilemap`, `particle`, `mesh-3d`, `fairygui` |
|
||||
| **核心** | `engine-core`, `asset-system`, `material-system` |
|
||||
| **渲染** | `sprite`, `tilemap`, `particle`, `camera`, `mesh-3d` |
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| **物理** | `physics-rapier2d` |
|
||||
| **AI 逻辑** | `behavior-tree`, `blueprint` |
|
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| **网络** | `network`, `network-server` |
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| **平台** | `platform-web`, `platform-wechat` |
|
||||
|
||||
<details>
|
||||
<summary><b>查看全部 50+ 个包</b></summary>
|
||||
### 编辑器(可选)
|
||||
|
||||
#### 核心
|
||||
- `@esengine/ecs-framework` - ECS 框架核心
|
||||
- `@esengine/math` - 向量、矩阵工具
|
||||
- `@esengine/engine` - Rust/WASM 渲染器
|
||||
- `@esengine/engine-core` - 模块生命周期
|
||||
基于 Tauri 构建的可视化编辑器:
|
||||
|
||||
#### 运行时
|
||||
- `@esengine/sprite` - 2D 精灵和动画
|
||||
- `@esengine/tilemap` - 瓦片地图
|
||||
- `@esengine/particle` - 粒子特效
|
||||
- `@esengine/physics-rapier2d` - 2D 物理
|
||||
- `@esengine/behavior-tree` - AI 行为树
|
||||
- `@esengine/blueprint` - 可视化脚本
|
||||
- `@esengine/camera` - 相机系统
|
||||
- `@esengine/audio` - 音频播放
|
||||
- `@esengine/fairygui` - FairyGUI 集成
|
||||
- `@esengine/mesh-3d` - 3D 模型 (FBX/GLTF/OBJ)
|
||||
- `@esengine/material-system` - 材质和着色器
|
||||
- `@esengine/asset-system` - 资源管理
|
||||
- `@esengine/world-streaming` - 大世界流式加载
|
||||
- 从 [Releases](https://github.com/esengine/esengine/releases) 下载
|
||||
- 支持行为树编辑、Tilemap 绘制、可视化脚本
|
||||
|
||||
#### 网络
|
||||
- `@esengine/network` - 客户端 (TSRPC)
|
||||
- `@esengine/network-server` - 服务端运行时
|
||||
- `@esengine/network-protocols` - 共享协议
|
||||
## 项目结构
|
||||
|
||||
#### 编辑器扩展
|
||||
所有运行时模块都有对应的 `-editor` 包用于可视化编辑。
|
||||
|
||||
#### 平台
|
||||
- `@esengine/platform-common` - 平台抽象层
|
||||
- `@esengine/platform-web` - Web 运行时
|
||||
- `@esengine/platform-wechat` - 微信小游戏
|
||||
|
||||
</details>
|
||||
|
||||
## 编辑器
|
||||
|
||||
ESEngine 编辑器是基于 Tauri 和 React 构建的跨平台桌面应用。
|
||||
|
||||
### 功能
|
||||
|
||||
- 场景层级和实体管理
|
||||
- 组件检视器,支持自定义属性编辑器
|
||||
- 资源浏览器,支持拖放
|
||||
- Tilemap 编辑器,支持绘制和填充工具
|
||||
- 行为树可视化编辑器
|
||||
- 蓝图可视化脚本
|
||||
- 材质和着色器编辑
|
||||
- 内置性能分析器
|
||||
- 多语言支持(英文、中文)
|
||||
|
||||
### 截图
|
||||
|
||||

|
||||
|
||||
## 平台支持
|
||||
|
||||
| 平台 | 运行时 | 编辑器 |
|
||||
|------|:------:|:------:|
|
||||
| Web 浏览器 | ✓ | - |
|
||||
| Windows | - | ✓ |
|
||||
| macOS | - | ✓ |
|
||||
| 微信小游戏 | 开发中 | - |
|
||||
| Playable 可玩广告 | 计划中 | - |
|
||||
| Android | 计划中 | - |
|
||||
| iOS | 计划中 | - |
|
||||
```
|
||||
esengine/
|
||||
├── packages/
|
||||
│ ├── framework/ # 引擎无关模块(可发布到 NPM)
|
||||
│ │ ├── core/ # ECS 框架
|
||||
│ │ ├── math/ # 数学工具
|
||||
│ │ ├── behavior-tree/ # AI 行为树
|
||||
│ │ ├── blueprint/ # 可视化脚本
|
||||
│ │ ├── fsm/ # 有限状态机
|
||||
│ │ ├── timer/ # 定时器系统
|
||||
│ │ ├── spatial/ # 空间查询
|
||||
│ │ ├── pathfinding/ # 寻路
|
||||
│ │ ├── procgen/ # 程序化生成
|
||||
│ │ └── network/ # 网络
|
||||
│ │
|
||||
│ ├── engine/ # ESEngine 运行时
|
||||
│ ├── rendering/ # 渲染模块
|
||||
│ ├── physics/ # 物理模块
|
||||
│ ├── editor/ # 可视化编辑器
|
||||
│ └── rust/ # WASM 渲染器
|
||||
│
|
||||
├── docs/ # 文档
|
||||
└── examples/ # 示例
|
||||
```
|
||||
|
||||
## 从源码构建
|
||||
|
||||
### 前置要求
|
||||
|
||||
- Node.js 18+
|
||||
- pnpm 10+
|
||||
- Rust 工具链(用于 WASM 渲染器)
|
||||
- wasm-pack
|
||||
|
||||
### 安装
|
||||
|
||||
```bash
|
||||
git clone https://github.com/esengine/esengine.git
|
||||
cd esengine
|
||||
@@ -238,55 +237,29 @@ cd esengine
|
||||
pnpm install
|
||||
pnpm build
|
||||
|
||||
# 可选:构建 WASM 渲染器
|
||||
pnpm build:wasm
|
||||
# 框架包类型检查
|
||||
pnpm type-check:framework
|
||||
|
||||
# 运行测试
|
||||
pnpm test
|
||||
```
|
||||
|
||||
### 运行编辑器
|
||||
|
||||
```bash
|
||||
cd packages/editor-app
|
||||
pnpm tauri:dev
|
||||
```
|
||||
|
||||
### 项目结构
|
||||
|
||||
```
|
||||
esengine/
|
||||
├── packages/
|
||||
│ ├── core/ # ECS 框架 (@esengine/ecs-framework)
|
||||
│ ├── math/ # 数学库 (@esengine/math)
|
||||
│ ├── engine-core/ # 引擎生命周期管理
|
||||
│ ├── sprite/ # 2D 精灵渲染
|
||||
│ ├── tilemap/ # Tilemap 系统
|
||||
│ ├── physics-rapier2d/ # 物理引擎
|
||||
│ ├── behavior-tree/ # AI 行为树
|
||||
│ ├── editor-app/ # 桌面编辑器 (Tauri)
|
||||
│ └── ... # 其他模块
|
||||
├── docs/ # 文档源码
|
||||
├── examples/ # 示例项目
|
||||
├── scripts/ # 构建工具
|
||||
└── thirdparty/ # 第三方依赖
|
||||
```
|
||||
|
||||
> **寻找 ECS 源码?** ECS 框架位于 `packages/core/`
|
||||
|
||||
## 文档
|
||||
|
||||
- [快速入门](https://esengine.cn/guide/getting-started.html)
|
||||
- [架构指南](https://esengine.cn/guide/)
|
||||
- [ECS 框架指南](./packages/framework/core/README.md)
|
||||
- [行为树指南](./packages/framework/behavior-tree/README.md)
|
||||
- [API 参考](https://esengine.cn/api/README)
|
||||
|
||||
## 社区
|
||||
|
||||
- [Discord](https://discord.gg/gCAgzXFW) - 国际社区
|
||||
- [QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6) - 中文社区
|
||||
- [Discord](https://discord.gg/gCAgzXFW) - 国际社区
|
||||
- [GitHub Issues](https://github.com/esengine/esengine/issues) - Bug 反馈和功能建议
|
||||
- [GitHub Discussions](https://github.com/esengine/esengine/discussions) - 问题和想法
|
||||
|
||||
## 贡献
|
||||
|
||||
欢迎贡献代码。提交 PR 前请阅读贡献指南。
|
||||
欢迎贡献代码!提交 PR 前请阅读贡献指南。
|
||||
|
||||
1. Fork 仓库
|
||||
2. 创建功能分支 (`git checkout -b feature/amazing-feature`)
|
||||
@@ -296,10 +269,10 @@ esengine/
|
||||
|
||||
## 许可证
|
||||
|
||||
ESEngine 基于 [MIT 协议](LICENSE) 开源。
|
||||
ESEngine 基于 [MIT 协议](LICENSE) 开源,个人和商业使用均免费。
|
||||
|
||||
---
|
||||
|
||||
<p align="center">
|
||||
由 ESEngine 团队用 ❤️ 打造
|
||||
由 ESEngine 社区用心打造
|
||||
</p>
|
||||
|
||||
Reference in New Issue
Block a user