camera.mapSize 支持左上顶点更改
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2
demo/libs/framework/framework.d.ts
vendored
2
demo/libs/framework/framework.d.ts
vendored
@@ -476,7 +476,7 @@ declare module es {
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deadzone: Rectangle;
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focusOffset: Vector2;
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mapLockEnabled: boolean;
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mapSize: Vector2;
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mapSize: Rectangle;
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_targetEntity: Entity;
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_targetCollider: Collider;
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_desiredPositionDelta: Vector2;
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@@ -2189,7 +2189,7 @@ var es;
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_this.deadzone = new es.Rectangle();
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_this.focusOffset = es.Vector2.zero;
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_this.mapLockEnabled = false;
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_this.mapSize = es.Vector2.zero;
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_this.mapSize = new es.Rectangle();
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_this._desiredPositionDelta = new es.Vector2();
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_this._worldSpaceDeadZone = new es.Rectangle();
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_this._minimumZoom = 0.3;
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@@ -2415,8 +2415,8 @@ var es;
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}
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};
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Camera.prototype.clampToMapSize = function (position) {
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var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5));
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var cameraMax = new es.Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
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var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5)).add(new es.Vector2(this.mapSize.x, this.mapSize.y));
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var cameraMax = new es.Vector2(this.mapSize.width - halfScreen.x, this.mapSize.height - halfScreen.y);
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return es.Vector2.clamp(position, halfScreen, cameraMax);
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};
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Camera.prototype.updateFollow = function () {
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2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
2
source/bin/framework.d.ts
vendored
2
source/bin/framework.d.ts
vendored
@@ -476,7 +476,7 @@ declare module es {
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deadzone: Rectangle;
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focusOffset: Vector2;
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mapLockEnabled: boolean;
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mapSize: Vector2;
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mapSize: Rectangle;
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_targetEntity: Entity;
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_targetCollider: Collider;
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_desiredPositionDelta: Vector2;
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@@ -2189,7 +2189,7 @@ var es;
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_this.deadzone = new es.Rectangle();
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_this.focusOffset = es.Vector2.zero;
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_this.mapLockEnabled = false;
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_this.mapSize = es.Vector2.zero;
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_this.mapSize = new es.Rectangle();
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_this._desiredPositionDelta = new es.Vector2();
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_this._worldSpaceDeadZone = new es.Rectangle();
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_this._minimumZoom = 0.3;
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@@ -2415,8 +2415,8 @@ var es;
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}
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};
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Camera.prototype.clampToMapSize = function (position) {
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var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5));
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var cameraMax = new es.Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
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var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5)).add(new es.Vector2(this.mapSize.x, this.mapSize.y));
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var cameraMax = new es.Vector2(this.mapSize.width - halfScreen.x, this.mapSize.height - halfScreen.y);
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return es.Vector2.clamp(position, halfScreen, cameraMax);
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};
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Camera.prototype.updateFollow = function () {
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -37,7 +37,7 @@ module es {
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/**
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* 當前地圖映射的寬度和高度
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*/
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public mapSize: Vector2 = Vector2.zero;
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public mapSize: Rectangle = new Rectangle();
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public _targetEntity: Entity;
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public _targetCollider: Collider;
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public _desiredPositionDelta: Vector2 = new Vector2();
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@@ -385,8 +385,8 @@ module es {
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* @param position
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*/
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public clampToMapSize(position: Vector2) {
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let halfScreen = Vector2.multiply(new Vector2(this.bounds.width, this.bounds.height), new Vector2(0.5));
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let cameraMax = new Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
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let halfScreen = Vector2.multiply(new Vector2(this.bounds.width, this.bounds.height), new Vector2(0.5)).add(new Vector2(this.mapSize.x, this.mapSize.y));
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let cameraMax = new Vector2(this.mapSize.width - halfScreen.x, this.mapSize.height - halfScreen.y);
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return Vector2.clamp(position, halfScreen, cameraMax);
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}
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