camera.mapSize 支持左上顶点更改
This commit is contained in:
2
demo/libs/framework/framework.d.ts
vendored
2
demo/libs/framework/framework.d.ts
vendored
@@ -476,7 +476,7 @@ declare module es {
|
||||
deadzone: Rectangle;
|
||||
focusOffset: Vector2;
|
||||
mapLockEnabled: boolean;
|
||||
mapSize: Vector2;
|
||||
mapSize: Rectangle;
|
||||
_targetEntity: Entity;
|
||||
_targetCollider: Collider;
|
||||
_desiredPositionDelta: Vector2;
|
||||
|
||||
@@ -2189,7 +2189,7 @@ var es;
|
||||
_this.deadzone = new es.Rectangle();
|
||||
_this.focusOffset = es.Vector2.zero;
|
||||
_this.mapLockEnabled = false;
|
||||
_this.mapSize = es.Vector2.zero;
|
||||
_this.mapSize = new es.Rectangle();
|
||||
_this._desiredPositionDelta = new es.Vector2();
|
||||
_this._worldSpaceDeadZone = new es.Rectangle();
|
||||
_this._minimumZoom = 0.3;
|
||||
@@ -2415,8 +2415,8 @@ var es;
|
||||
}
|
||||
};
|
||||
Camera.prototype.clampToMapSize = function (position) {
|
||||
var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5));
|
||||
var cameraMax = new es.Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
|
||||
var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5)).add(new es.Vector2(this.mapSize.x, this.mapSize.y));
|
||||
var cameraMax = new es.Vector2(this.mapSize.width - halfScreen.x, this.mapSize.height - halfScreen.y);
|
||||
return es.Vector2.clamp(position, halfScreen, cameraMax);
|
||||
};
|
||||
Camera.prototype.updateFollow = function () {
|
||||
|
||||
2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user