移除所有egret 依赖。移除renderablecomponent及所有依赖,移除camera。保持ecs基础框架

This commit is contained in:
yhh
2020-11-23 16:05:06 +08:00
parent 0fd6a24f5a
commit 14a73e4010
76 changed files with 1410 additions and 28750 deletions

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module es {
export class MatrixHelper {
/**
* 创建一个新的Matrix2D其中包含两个矩阵的和
* @param matrix1
* @param matrix2
*/
public static add(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D {
let result = Matrix2D.identity;
result.m11 = matrix1.m11 + matrix2.m11;
result.m12 = matrix1.m12 + matrix2.m12;
result.m21 = matrix1.m21 + matrix2.m21;
result.m22 = matrix1.m22 + matrix2.m22;
result.m31 = matrix1.m31 + matrix2.m31;
result.m32 = matrix1.m32 + matrix2.m32;
return result;
}
/**
* 将一个Matrix2D的元素除以另一个矩阵的元素
* @param matrix1
* @param matrix2
*/
public static divide(matrix1: Matrix2D, matrix2: Matrix2D) {
let result = Matrix2D.identity;
result.m11 = matrix1.m11 / matrix2.m11;
result.m12 = matrix1.m12 / matrix2.m12;
result.m21 = matrix1.m21 / matrix2.m21;
result.m22 = matrix1.m22 / matrix2.m22;
result.m31 = matrix1.m31 / matrix2.m31;
result.m32 = matrix1.m32 / matrix2.m32;
return result;
}
/**
* 创建一个新的Matrix2D包含两个矩阵的乘法
* @param matrix1
* @param matrix2
*/
public static mutiply(matrix1: Matrix2D, matrix2: Matrix2D | number) {
let result = Matrix2D.identity;
if (matrix2 instanceof Matrix2D) {
let m11 = (matrix1.m11 * matrix2.m11) + (matrix1.m12 * matrix2.m21);
let m12 = (matrix2.m11 * matrix2.m12) + (matrix1.m12 * matrix2.m22);
let m21 = (matrix1.m21 * matrix2.m11) + (matrix1.m22 * matrix2.m21);
let m22 = (matrix1.m21 * matrix2.m12) + (matrix1.m22 * matrix2.m22);
let m31 = (matrix1.m31 * matrix2.m11) + (matrix1.m32 * matrix2.m21) + matrix2.m31;
let m32 = (matrix1.m31 * matrix2.m12) + (matrix1.m32 * matrix2.m22) + matrix2.m32;
result.m11 = m11;
result.m12 = m12;
result.m21 = m21;
result.m22 = m22;
result.m31 = m31;
result.m32 = m32;
} else if (typeof matrix2 == "number"){
result.m11 = matrix1.m11 * matrix2;
result.m12 = matrix1.m12 * matrix2;
result.m21 = matrix1.m21 * matrix2;
result.m22 = matrix1.m22 * matrix2;
result.m31 = matrix1.m31 * matrix2;
result.m32 = matrix1.m32 * matrix2;
}
return result;
}
/**
* 创建一个新的Matrix2D包含一个矩阵与另一个矩阵的减法。
* @param matrix1
* @param matrix2
*/
public static subtract(matrix1: Matrix2D, matrix2: Matrix2D) {
let result = Matrix2D.identity;
result.m11 = matrix1.m11 - matrix2.m11;
result.m12 = matrix1.m12 - matrix2.m12;
result.m21 = matrix1.m21 - matrix2.m21;
result.m22 = matrix1.m22 - matrix2.m22;
result.m31 = matrix1.m31 - matrix2.m31;
result.m32 = matrix1.m32 - matrix2.m32;
return result;
}
}
}