移除所有egret 依赖。移除renderablecomponent及所有依赖,移除camera。保持ecs基础框架
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@@ -11,6 +11,10 @@ module es {
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* 添加到实体的组件列表
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*/
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public _components: FastList<Component> = new FastList<Component>();
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/**
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* 所有需要更新的组件列表
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*/
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public _updatableComponents: FastList<IUpdatable> = new FastList<IUpdatable>();
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/**
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* 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
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*/
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@@ -67,6 +71,7 @@ module es {
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}
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this._components.clear();
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this._updatableComponents.clear();
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this._componentsToAdd.length = 0;
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this._componentsToRemove.length = 0;
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}
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@@ -76,15 +81,10 @@ module es {
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let component = this._components.buffer[i];
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if (!component) continue;
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// 处理渲染层列表
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if (component instanceof RenderableComponent) {
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if (component.displayObject.parent)
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component.displayObject.parent.removeChild(component.displayObject);
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this._entity.scene.renderableComponents.remove(component);
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}
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if (component.debugDisplayObject.parent)
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component.debugDisplayObject.parent.removeChild(component.debugDisplayObject);
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// 处理IUpdatable
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if (isIUpdatable(component))
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this._updatableComponents.remove(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
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this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
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@@ -95,16 +95,12 @@ module es {
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for (let i = 0; i < this._components.length; i++) {
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let component = this._components.buffer[i];
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if (component instanceof RenderableComponent) {
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if (!this._entity.scene.dynamicBatch) this._entity.scene.addChild(component.displayObject);
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this._entity.scene.renderableComponents.add(component);
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}
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if (isIUpdatable(component))
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this._updatableComponents.add(component);
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if (!this._entity.scene.dynamicBatch) this._entity.scene.addChild(component.debugDisplayObject);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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}
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if (this._entity.scene.dynamicBatch) this._entity.scene.dynamicInBatch();
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}
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/**
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@@ -123,19 +119,16 @@ module es {
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if (this._componentsToAdd.length > 0) {
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for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
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let component = this._componentsToAdd[i];
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if (component instanceof RenderableComponent) {
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if (!this._entity.scene.dynamicBatch) this._entity.scene.addChild(component.displayObject);
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this._entity.scene.renderableComponents.add(component);
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}
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if (!this._entity.scene.dynamicBatch) this._entity.scene.addChild(component.debugDisplayObject);
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if (isIUpdatable(component))
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this._updatableComponents.add(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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this._components.add(component);
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this._tempBufferList.push(component);
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}
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if (this._entity.scene.dynamicBatch) this._entity.scene.dynamicInBatch();
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// 在调用onAddedToEntity之前清除,以防添加更多组件
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this._componentsToAdd.length = 0;
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@@ -156,22 +149,17 @@ module es {
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}
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if (this._isComponentListUnsorted) {
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this._components.sort(ComponentList.compareUpdatableOrder);
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this._updatableComponents.sort(ComponentList.compareUpdatableOrder);
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this._isComponentListUnsorted = false;
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}
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}
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public handleRemove(component: Component) {
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if (!component) return;
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// 处理渲染层列表
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if (component instanceof RenderableComponent) {
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if (component.displayObject.parent)
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component.displayObject.parent.removeChild(component.displayObject);
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this._entity.scene.renderableComponents.remove(component);
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}
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if (component.debugDisplayObject.parent)
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component.debugDisplayObject.parent.removeChild(component.debugDisplayObject);
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if (isIUpdatable(component))
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this._updatableComponents.remove(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
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this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
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@@ -211,33 +199,22 @@ module es {
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* @param typeName
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* @param components
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*/
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public getComponents(typeName: string | any, components?) {
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public getComponents(typeName: any, components?) {
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if (!components)
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components = [];
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for (let i = 0; i < this._components.length; i++) {
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let component = this._components.buffer[i];
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if (typeof (typeName) == "string") {
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if (egret.is(component, typeName)) {
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components.push(component);
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}
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} else {
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if (component instanceof typeName) {
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components.push(component);
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}
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if (component instanceof typeName) {
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components.push(component);
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}
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}
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// 我们还检查了待处理的组件,以防在同一帧中调用addComponent和getComponent
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for (let i = 0; i < this._componentsToAdd.length; i++) {
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let component = this._componentsToAdd[i];
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if (typeof (typeName) == "string") {
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if (egret.is(component, typeName)) {
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components.push(component);
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}
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} else {
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if (component instanceof typeName) {
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components.push(component);
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}
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if (component instanceof typeName) {
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components.push(component);
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}
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}
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@@ -246,13 +223,9 @@ module es {
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public update() {
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this.updateLists();
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for (let i = 0; i < this._components.length; i++) {
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let updatableComponent = this._components.buffer[i];
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if (updatableComponent.enabled &&
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(updatableComponent.updateInterval == 1 ||
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Time.frameCount % updatableComponent.updateInterval == 0))
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updatableComponent.update();
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for (let i = 0; i < this._updatableComponents.length; i++) {
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if (this._updatableComponents.buffer[i].enabled)
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this._updatableComponents.buffer[i].update();
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}
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}
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