移除所有egret 依赖。移除renderablecomponent及所有依赖,移除camera。保持ecs基础框架

This commit is contained in:
yhh
2020-11-23 16:05:06 +08:00
parent 0fd6a24f5a
commit 14a73e4010
76 changed files with 1410 additions and 28750 deletions

View File

@@ -1,21 +1,10 @@
module es {
import Bitmap = egret.Bitmap;
/** 场景 */
export class Scene extends egret.DisplayObjectContainer {
export class Scene {
/**
* 默认场景摄像机
*/
public camera: Camera;
/**
* 场景特定内容管理器。使用它来加载仅由这个场景需要的任何资源。如果你有全局/多场景资源你可以使用SceneManager.content。
* contentManager来加载它们因为Nez不会卸载它们。
*/
public readonly content: ContentManager;
/**
* 全局切换后处理器
*/
public enablePostProcessing = true;
/**
* 这个场景中的实体列表
*/
@@ -29,22 +18,13 @@ module es {
*/
public readonly entityProcessors: EntityProcessorList;
public _screenshotRequestCallback: Function;
public readonly _sceneComponents: SceneComponent[] = [];
public _renderers: Renderer[] = [];
public readonly _postProcessors: PostProcessor[] = [];
public _didSceneBegin;
/**
* 动态合批
*/
public dynamicBatch: boolean = false;
constructor() {
super();
this.entities = new EntityList(this);
this.renderableComponents = new RenderableComponentList();
this.content = new ContentManager();
this.entityProcessors = new EntityProcessorList();
@@ -97,11 +77,6 @@ module es {
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
}
let cameraEntity = this.findEntity("camera");
if (!cameraEntity)
cameraEntity = this.createEntity("camera");
this.camera = cameraEntity.getOrCreateComponent(new Camera());
Physics.reset();
this.updateResolutionScaler();
@@ -111,9 +86,6 @@ module es {
Core.emitter.addObserver(CoreEvents.GraphicsDeviceReset,this.updateResolutionScaler, this);
Core.emitter.addObserver(CoreEvents.OrientationChanged, this.updateResolutionScaler, this);
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this._didSceneBegin = true;
this.onStart();
@@ -125,19 +97,11 @@ module es {
Core.emitter.removeObserver(CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
Core.emitter.removeObserver(CoreEvents.OrientationChanged, this.updateResolutionScaler);
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
for (let i = 0; i < this._renderers.length; i++) {
this._renderers[i].unload();
}
for (let i = 0; i < this._postProcessors.length; i++) {
this._postProcessors[i].unload();
}
this.entities.removeAllEntities();
this.removeChildren();
for (let i = 0; i < this._sceneComponents.length; i++) {
this._sceneComponents[i].onRemovedFromScene();
@@ -145,19 +109,15 @@ module es {
this._sceneComponents.length = 0;
this.camera = null;
this.content.dispose();
if (this.entityProcessors)
this.entityProcessors.end();
if (this.parent)
this.parent.removeChild(this);
this.unload();
}
public updateResolutionScaler(){
this.camera.onSceneRenderTargetSizeChanged(Core.Instance.stage.stageWidth, Core.Instance.stage.stageHeight);
}
public update() {
@@ -190,70 +150,16 @@ module es {
}
for (let i = 0; i < this._renderers.length; i++) {
this.camera.forceMatrixUpdate();
this._renderers[i].render(this);
}
}
/**
* 动态合批
*/
public dynamicInBatch(){
this.removeChildren();
let batching = false;
let displayContainer: egret.DisplayObjectContainer;
for (let component of this.renderableComponents.buffer){
if (component instanceof SpriteAnimator){
// 动态
this.addChild(component.displayObject);
this.addChild(component.debugDisplayObject);
batching = false;
displayContainer = null;
} else if (component instanceof RenderableComponent) {
// 静态
if (!batching){
batching = true;
displayContainer = new egret.DisplayObjectContainer();
displayContainer.cacheAsBitmap = true;
displayContainer.touchEnabled = false;
displayContainer.touchChildren = false;
this.addChild(displayContainer);
}
displayContainer.addChild(component.displayObject);
displayContainer.addChild(component.debugDisplayObject);
}
}
}
/**
* 现在的任何后处理器都要完成它的处理
* 只有在SceneTransition请求渲染时它才会有一个值。
*/
public postRender() {
if (this.enablePostProcessing) {
for (let i = 0; i < this._postProcessors.length; i++) {
if (this._postProcessors[i].enabled) {
this._postProcessors[i].process();
}
}
}
// 如果我们有一个屏幕截图请求处理它之前最后渲染到backbuffer
if (this._screenshotRequestCallback){
let tex = new egret.RenderTexture();
tex.drawToTexture(this, new Rectangle(0, 0, this.stage.stageWidth, this.stage.stageHeight));
this._screenshotRequestCallback(tex);
this._screenshotRequestCallback = null;
}
}
/**
* 在下一次绘制完成后,会进行场景全屏截图
* @param callback
*/
public requestScreenshot(callback: Function){
this._screenshotRequestCallback = callback;
}
/**
@@ -345,47 +251,6 @@ module es {
renderer.unload();
}
/**
* 添加一个后处理器到场景。设置场景字段并调用后处理器。onAddedToScene使后处理器可以使用场景ContentManager加载资源。
* @param postProcessor
*/
public addPostProcessor<T extends PostProcessor>(postProcessor: T): T {
this._postProcessors.push(postProcessor);
this._postProcessors.sort();
postProcessor.onAddedToScene(this);
if (this._didSceneBegin) {
postProcessor.onSceneBackBufferSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
}
return postProcessor;
}
/**
* 获取类型为T的第一个后处理器
* @param type
*/
public getPostProcessor<T extends PostProcessor>(type): T {
for (let i = 0; i < this._postProcessors.length; i++) {
if (this._postProcessors[i] instanceof type)
return this._postProcessors[i] as T;
}
return null;
}
/**
* 删除一个后处理程序。注意在删除时不会调用unload因此如果不再需要PostProcessor请确保调用unload来释放资源。
* @param postProcessor
*/
public removePostProcessor(postProcessor: PostProcessor) {
if (!this._postProcessors.contains(postProcessor))
return;
this._postProcessors.remove(postProcessor);
postProcessor.unload();
}
/**
* 将实体添加到此场景,并返回它
* @param name