移除所有egret 依赖。移除renderablecomponent及所有依赖,移除camera。保持ecs基础框架

This commit is contained in:
yhh
2020-11-23 16:05:06 +08:00
parent 0fd6a24f5a
commit 14a73e4010
76 changed files with 1410 additions and 28750 deletions

View File

@@ -1,26 +1,14 @@
module es {
export class CircleCollider extends Collider {
private rectShape: egret.Shape = new egret.Shape();
private circleShape: egret.Shape = new egret.Shape();
private pixelShape1: egret.Shape = new egret.Shape();
private pixelShape2: egret.Shape = new egret.Shape();
/**
* 创建一个有半径的圆
*
* @param radius
*/
constructor(radius?: number) {
constructor(radius: number) {
super();
if (radius == undefined){
// 我们在这里插入一个1px的圆圈作为占位符
// 直到碰撞器被添加到实体并可以获得更精确的自动调整大小数据的下一帧
this.shape = new Circle(1);
this._colliderRequiresAutoSizing = true;
}else{
this.shape = new Circle(radius);
}
this.shape = new Circle(radius);
}
public get radius(): number {
@@ -36,7 +24,6 @@ module es {
* @param radius
*/
public setRadius(radius: number): CircleCollider {
this._colliderRequiresAutoSizing = false;
let circle = this.shape as Circle;
if (radius != circle.radius) {
circle.radius = radius;
@@ -50,43 +37,7 @@ module es {
}
public debugRender(camera: Camera) {
if (!this.rectShape.parent)
this.debugDisplayObject.addChild(this.rectShape);
if (!this.circleShape.parent)
this.debugDisplayObject.addChild(this.circleShape);
if (!this.pixelShape1.parent)
this.debugDisplayObject.addChild(this.pixelShape1);
if (!this.pixelShape2.parent)
this.debugDisplayObject.addChild(this.pixelShape2);
this.rectShape.graphics.clear();
this.rectShape.graphics.beginFill(Colors.colliderBounds, 0);
this.rectShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderBounds);
this.rectShape.graphics.drawRect(this.bounds.x - camera.bounds.x, this.bounds.y - camera.bounds.y, this.bounds.width, this.bounds.height);
this.rectShape.graphics.endFill();
this.circleShape.graphics.clear();
this.circleShape.graphics.beginFill(Colors.colliderEdge, 0);
this.circleShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderEdge);
this.circleShape.graphics.drawCircle(this.shape.position.x - camera.bounds.x, this.shape.position.y - camera.bounds.y, (this.shape as Circle).radius);
this.circleShape.graphics.endFill();
this.pixelShape1.graphics.clear();
this.pixelShape1.graphics.beginFill(Colors.colliderPosition, 0);
this.pixelShape1.graphics.lineStyle(4 * Size.lineSizeMultiplier, Colors.colliderPosition);
this.pixelShape1.graphics.moveTo(this.entity.transform.position.x - camera.bounds.x, this.entity.transform.position.y - camera.bounds.y);
this.pixelShape1.graphics.lineTo(this.entity.transform.position.x - camera.bounds.y, this.entity.transform.position.y - camera.bounds.y);
this.pixelShape1.graphics.endFill();
this.pixelShape2.graphics.clear();
this.pixelShape2.graphics.beginFill(Colors.colliderCenter, 0);
this.pixelShape2.graphics.lineStyle(2 * Size.lineSizeMultiplier, Colors.colliderCenter);
this.pixelShape2.graphics.moveTo(this.shape.position.x - camera.bounds.x, this.shape.position.y - camera.bounds.y);
this.pixelShape2.graphics.lineTo(this.shape.position.x - camera.bounds.x, this.shape.position.y - camera.bounds.y);
this.pixelShape2.graphics.endFill();
}
public toString() {