移除所有egret 依赖。移除renderablecomponent及所有依赖,移除camera。保持ecs基础框架
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@@ -1,31 +1,14 @@
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///<reference path="./Collider.ts" />
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module es {
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export class BoxCollider extends Collider {
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public hollowShape: egret.Shape = new egret.Shape();
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public polygonShape: egret.Shape = new egret.Shape();
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public pixelShape1: egret.Shape = new egret.Shape();
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public pixelShape2: egret.Shape = new egret.Shape();
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/**
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* 零参数构造函数要求RenderableComponent在实体上,这样碰撞器可以在实体被添加到场景时调整自身的大小。
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*/
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constructor(x?: number, y?: number, width?: number, height?: number) {
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constructor(x: number, y: number, width: number, height: number) {
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super();
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if (x == undefined && y == undefined){
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if (width == undefined && height == undefined){
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// 我们在这里插入一个1x1框作为占位符,直到碰撞器在下一阵被添加到实体并可以获得更精确的自动调整大小数据
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this.shape = new Box(1, 1);
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this._colliderRequiresAutoSizing = true;
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}else if (width != undefined && height != undefined){
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x = -width / 2;
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y = -height / 2;
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this._localOffset = new Vector2(x + width / 2, y + height / 2);
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this.shape = new Box(width, height);
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}
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}else if (x != undefined && y != undefined && width != undefined && height != undefined){
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this._localOffset = new Vector2(x + width / 2, y + height / 2);
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this.shape = new Box(width, height);
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}
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this._localOffset = new Vector2(x + width / 2, y + height / 2);
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this.shape = new Box(width, height);
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}
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public get width() {
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@@ -50,7 +33,6 @@ module es {
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* @param height
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*/
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public setSize(width: number, height: number) {
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this._colliderRequiresAutoSizing = false;
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let box = this.shape as Box;
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if (width != box.width || height != box.height) {
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// 更新框,改变边界,如果我们需要更新物理系统中的边界
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@@ -67,7 +49,6 @@ module es {
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* @param width
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*/
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public setWidth(width: number): BoxCollider {
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this._colliderRequiresAutoSizing = false;
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let box = this.shape as Box;
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if (width != box.width) {
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// 更新框,改变边界,如果我们需要更新物理系统中的边界
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@@ -84,7 +65,6 @@ module es {
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* @param height
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*/
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public setHeight(height: number) {
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this._colliderRequiresAutoSizing = false;
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let box = this.shape as Box;
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if (height != box.height) {
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// 更新框,改变边界,如果我们需要更新物理系统中的边界
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@@ -95,56 +75,6 @@ module es {
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}
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public debugRender(camera: Camera) {
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let poly = this.shape as Polygon;
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if (!this.hollowShape.parent)
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this.debugDisplayObject.addChild(this.hollowShape);
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if (!this.polygonShape.parent)
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this.debugDisplayObject.addChild(this.polygonShape);
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if (!this.pixelShape1.parent)
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this.debugDisplayObject.addChild(this.pixelShape1);
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if (!this.pixelShape2.parent)
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this.debugDisplayObject.addChild(this.pixelShape2);
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this.hollowShape.graphics.clear();
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this.hollowShape.graphics.beginFill(Colors.colliderBounds, 0);
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this.hollowShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderBounds);
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this.hollowShape.graphics.drawRect(this.bounds.x - camera.bounds.x, this.bounds.y - camera.bounds.y, this.bounds.width, this.bounds.height);
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this.hollowShape.graphics.endFill();
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this.polygonShape.graphics.clear();
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if (poly.points.length >= 2){
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this.polygonShape.graphics.beginFill(Colors.colliderEdge, 0);
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this.polygonShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderEdge);
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for (let i = 0; i < poly.points.length; i ++){
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if (i == 0){
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this.polygonShape.graphics.moveTo(poly.position.x + poly.points[i].x - camera.bounds.x, poly.position.y + poly.points[i].y - camera.bounds.y);
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}else{
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this.polygonShape.graphics.lineTo(poly.position.x + poly.points[i].x - camera.bounds.x, poly.position.y + poly.points[i].y - camera.bounds.y);
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}
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}
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this.polygonShape.graphics.lineTo(poly.position.x + poly.points[poly.points.length - 1].x - camera.bounds.x, poly.position.y + poly.points[0].y - camera.bounds.y);
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this.polygonShape.graphics.endFill();
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}
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this.pixelShape1.graphics.clear();
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this.pixelShape1.graphics.beginFill(Colors.colliderPosition, 0);
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this.pixelShape1.graphics.lineStyle(4 * Size.lineSizeMultiplier, Colors.colliderPosition);
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this.pixelShape1.graphics.moveTo(this.entity.transform.position.x - camera.bounds.x, this.entity.transform.position.y - camera.bounds.y);
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this.pixelShape1.graphics.lineTo(this.entity.transform.position.x - camera.bounds.x, this.entity.transform.position.y - camera.bounds.y);
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this.pixelShape1.graphics.endFill();
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this.pixelShape2.graphics.clear();
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this.pixelShape2.graphics.beginFill(Colors.colliderCenter, 0);
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this.pixelShape2.graphics.lineStyle(2 * Size.lineSizeMultiplier, Colors.colliderCenter);
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this.pixelShape2.graphics.moveTo(this.entity.transform.position.x + this.shape.center.x - camera.bounds.x,
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this.entity.transform.position.y + this.shape.center.y - camera.bounds.y);
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this.pixelShape2.graphics.lineTo(this.entity.transform.position.x + this.shape.center.x - camera.bounds.x,
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this.entity.transform.position.y + this.shape.center.y - camera.bounds.y);
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this.pixelShape2.graphics.endFill();
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}
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public toString() {
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