移除所有egret 依赖。移除renderablecomponent及所有依赖,移除camera。保持ecs基础框架

This commit is contained in:
yhh
2020-11-23 16:05:06 +08:00
parent 0fd6a24f5a
commit 14a73e4010
76 changed files with 1410 additions and 28750 deletions

View File

@@ -1,31 +1,14 @@
///<reference path="./Collider.ts" />
module es {
export class BoxCollider extends Collider {
public hollowShape: egret.Shape = new egret.Shape();
public polygonShape: egret.Shape = new egret.Shape();
public pixelShape1: egret.Shape = new egret.Shape();
public pixelShape2: egret.Shape = new egret.Shape();
/**
* 零参数构造函数要求RenderableComponent在实体上这样碰撞器可以在实体被添加到场景时调整自身的大小。
*/
constructor(x?: number, y?: number, width?: number, height?: number) {
constructor(x: number, y: number, width: number, height: number) {
super();
if (x == undefined && y == undefined){
if (width == undefined && height == undefined){
// 我们在这里插入一个1x1框作为占位符直到碰撞器在下一阵被添加到实体并可以获得更精确的自动调整大小数据
this.shape = new Box(1, 1);
this._colliderRequiresAutoSizing = true;
}else if (width != undefined && height != undefined){
x = -width / 2;
y = -height / 2;
this._localOffset = new Vector2(x + width / 2, y + height / 2);
this.shape = new Box(width, height);
}
}else if (x != undefined && y != undefined && width != undefined && height != undefined){
this._localOffset = new Vector2(x + width / 2, y + height / 2);
this.shape = new Box(width, height);
}
this._localOffset = new Vector2(x + width / 2, y + height / 2);
this.shape = new Box(width, height);
}
public get width() {
@@ -50,7 +33,6 @@ module es {
* @param height
*/
public setSize(width: number, height: number) {
this._colliderRequiresAutoSizing = false;
let box = this.shape as Box;
if (width != box.width || height != box.height) {
// 更新框,改变边界,如果我们需要更新物理系统中的边界
@@ -67,7 +49,6 @@ module es {
* @param width
*/
public setWidth(width: number): BoxCollider {
this._colliderRequiresAutoSizing = false;
let box = this.shape as Box;
if (width != box.width) {
// 更新框,改变边界,如果我们需要更新物理系统中的边界
@@ -84,7 +65,6 @@ module es {
* @param height
*/
public setHeight(height: number) {
this._colliderRequiresAutoSizing = false;
let box = this.shape as Box;
if (height != box.height) {
// 更新框,改变边界,如果我们需要更新物理系统中的边界
@@ -95,56 +75,6 @@ module es {
}
public debugRender(camera: Camera) {
let poly = this.shape as Polygon;
if (!this.hollowShape.parent)
this.debugDisplayObject.addChild(this.hollowShape);
if (!this.polygonShape.parent)
this.debugDisplayObject.addChild(this.polygonShape);
if (!this.pixelShape1.parent)
this.debugDisplayObject.addChild(this.pixelShape1);
if (!this.pixelShape2.parent)
this.debugDisplayObject.addChild(this.pixelShape2);
this.hollowShape.graphics.clear();
this.hollowShape.graphics.beginFill(Colors.colliderBounds, 0);
this.hollowShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderBounds);
this.hollowShape.graphics.drawRect(this.bounds.x - camera.bounds.x, this.bounds.y - camera.bounds.y, this.bounds.width, this.bounds.height);
this.hollowShape.graphics.endFill();
this.polygonShape.graphics.clear();
if (poly.points.length >= 2){
this.polygonShape.graphics.beginFill(Colors.colliderEdge, 0);
this.polygonShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderEdge);
for (let i = 0; i < poly.points.length; i ++){
if (i == 0){
this.polygonShape.graphics.moveTo(poly.position.x + poly.points[i].x - camera.bounds.x, poly.position.y + poly.points[i].y - camera.bounds.y);
}else{
this.polygonShape.graphics.lineTo(poly.position.x + poly.points[i].x - camera.bounds.x, poly.position.y + poly.points[i].y - camera.bounds.y);
}
}
this.polygonShape.graphics.lineTo(poly.position.x + poly.points[poly.points.length - 1].x - camera.bounds.x, poly.position.y + poly.points[0].y - camera.bounds.y);
this.polygonShape.graphics.endFill();
}
this.pixelShape1.graphics.clear();
this.pixelShape1.graphics.beginFill(Colors.colliderPosition, 0);
this.pixelShape1.graphics.lineStyle(4 * Size.lineSizeMultiplier, Colors.colliderPosition);
this.pixelShape1.graphics.moveTo(this.entity.transform.position.x - camera.bounds.x, this.entity.transform.position.y - camera.bounds.y);
this.pixelShape1.graphics.lineTo(this.entity.transform.position.x - camera.bounds.x, this.entity.transform.position.y - camera.bounds.y);
this.pixelShape1.graphics.endFill();
this.pixelShape2.graphics.clear();
this.pixelShape2.graphics.beginFill(Colors.colliderCenter, 0);
this.pixelShape2.graphics.lineStyle(2 * Size.lineSizeMultiplier, Colors.colliderCenter);
this.pixelShape2.graphics.moveTo(this.entity.transform.position.x + this.shape.center.x - camera.bounds.x,
this.entity.transform.position.y + this.shape.center.y - camera.bounds.y);
this.pixelShape2.graphics.lineTo(this.entity.transform.position.x + this.shape.center.x - camera.bounds.x,
this.entity.transform.position.y + this.shape.center.y - camera.bounds.y);
this.pixelShape2.graphics.endFill();
}
public toString() {