Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
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packages/ui/src/UIRuntimeModule.ts
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packages/ui/src/UIRuntimeModule.ts
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/**
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* UI Runtime Module (Pure runtime, no editor dependencies)
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* UI 运行时模块(纯运行时,无编辑器依赖)
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*/
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import type { IScene } from '@esengine/ecs-framework';
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import { ComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModuleLoader, SystemContext } from '@esengine/ecs-components';
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import {
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UITransformComponent,
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UIRenderComponent,
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UIInteractableComponent,
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UITextComponent,
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UILayoutComponent,
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UIButtonComponent,
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UIProgressBarComponent,
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UISliderComponent,
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UIScrollViewComponent
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} from './components';
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import { UILayoutSystem } from './systems/UILayoutSystem';
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import { UIInputSystem } from './systems/UIInputSystem';
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import { UIRenderDataProvider } from './systems/UIRenderDataProvider';
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import {
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UIRenderBeginSystem,
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UIRectRenderSystem,
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UITextRenderSystem,
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UIButtonRenderSystem,
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UIProgressBarRenderSystem,
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UISliderRenderSystem,
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UIScrollViewRenderSystem
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} from './systems/render';
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/**
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* UI Runtime Module
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* UI 运行时模块
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*/
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export class UIRuntimeModule implements IRuntimeModuleLoader {
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registerComponents(registry: typeof ComponentRegistry): void {
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registry.register(UITransformComponent);
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registry.register(UIRenderComponent);
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registry.register(UIInteractableComponent);
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registry.register(UITextComponent);
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registry.register(UILayoutComponent);
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registry.register(UIButtonComponent);
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registry.register(UIProgressBarComponent);
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registry.register(UISliderComponent);
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registry.register(UIScrollViewComponent);
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}
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createSystems(scene: IScene, context: SystemContext): void {
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const layoutSystem = new UILayoutSystem();
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scene.addSystem(layoutSystem);
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const renderBeginSystem = new UIRenderBeginSystem();
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scene.addSystem(renderBeginSystem);
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const rectRenderSystem = new UIRectRenderSystem();
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scene.addSystem(rectRenderSystem);
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const progressBarRenderSystem = new UIProgressBarRenderSystem();
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scene.addSystem(progressBarRenderSystem);
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const sliderRenderSystem = new UISliderRenderSystem();
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scene.addSystem(sliderRenderSystem);
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const scrollViewRenderSystem = new UIScrollViewRenderSystem();
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scene.addSystem(scrollViewRenderSystem);
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const buttonRenderSystem = new UIButtonRenderSystem();
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scene.addSystem(buttonRenderSystem);
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const textRenderSystem = new UITextRenderSystem();
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scene.addSystem(textRenderSystem);
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if (context.engineBridge) {
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textRenderSystem.setTextureCallback((id: number, dataUrl: string) => {
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context.engineBridge.loadTexture(id, dataUrl);
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});
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}
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const uiRenderProvider = new UIRenderDataProvider();
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const inputSystem = new UIInputSystem();
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scene.addSystem(inputSystem);
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context.uiLayoutSystem = layoutSystem;
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context.uiRenderProvider = uiRenderProvider;
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context.uiInputSystem = inputSystem;
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context.uiTextRenderSystem = textRenderSystem;
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}
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}
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