Feature/runtime cdn and plugin loader (#240)

* feat(ui): 完善 UI 布局系统和编辑器可视化工具

* refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统

* fix: 修复 CodeQL 警告并提升测试覆盖率

* refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题

* fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤

* docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明

* fix(ci): 修复 type-check 失败问题

* fix(ci): 修复类型检查失败问题

* fix(ci): 修复类型检查失败问题

* fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖

* fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖

* fix(ci): platform-web 添加缺失的 behavior-tree 依赖

* fix(lint): 移除正则表达式中不必要的转义字符
This commit is contained in:
YHH
2025-11-27 20:42:46 +08:00
committed by GitHub
parent 71869b1a58
commit 107439d70c
367 changed files with 10661 additions and 12473 deletions

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/**
* UI Runtime Module (Pure runtime, no editor dependencies)
* UI 运行时模块(纯运行时,无编辑器依赖)
*/
import type { IScene } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModuleLoader, SystemContext } from '@esengine/ecs-components';
import {
UITransformComponent,
UIRenderComponent,
UIInteractableComponent,
UITextComponent,
UILayoutComponent,
UIButtonComponent,
UIProgressBarComponent,
UISliderComponent,
UIScrollViewComponent
} from './components';
import { UILayoutSystem } from './systems/UILayoutSystem';
import { UIInputSystem } from './systems/UIInputSystem';
import { UIRenderDataProvider } from './systems/UIRenderDataProvider';
import {
UIRenderBeginSystem,
UIRectRenderSystem,
UITextRenderSystem,
UIButtonRenderSystem,
UIProgressBarRenderSystem,
UISliderRenderSystem,
UIScrollViewRenderSystem
} from './systems/render';
/**
* UI Runtime Module
* UI 运行时模块
*/
export class UIRuntimeModule implements IRuntimeModuleLoader {
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(UITransformComponent);
registry.register(UIRenderComponent);
registry.register(UIInteractableComponent);
registry.register(UITextComponent);
registry.register(UILayoutComponent);
registry.register(UIButtonComponent);
registry.register(UIProgressBarComponent);
registry.register(UISliderComponent);
registry.register(UIScrollViewComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
const layoutSystem = new UILayoutSystem();
scene.addSystem(layoutSystem);
const renderBeginSystem = new UIRenderBeginSystem();
scene.addSystem(renderBeginSystem);
const rectRenderSystem = new UIRectRenderSystem();
scene.addSystem(rectRenderSystem);
const progressBarRenderSystem = new UIProgressBarRenderSystem();
scene.addSystem(progressBarRenderSystem);
const sliderRenderSystem = new UISliderRenderSystem();
scene.addSystem(sliderRenderSystem);
const scrollViewRenderSystem = new UIScrollViewRenderSystem();
scene.addSystem(scrollViewRenderSystem);
const buttonRenderSystem = new UIButtonRenderSystem();
scene.addSystem(buttonRenderSystem);
const textRenderSystem = new UITextRenderSystem();
scene.addSystem(textRenderSystem);
if (context.engineBridge) {
textRenderSystem.setTextureCallback((id: number, dataUrl: string) => {
context.engineBridge.loadTexture(id, dataUrl);
});
}
const uiRenderProvider = new UIRenderDataProvider();
const inputSystem = new UIInputSystem();
scene.addSystem(inputSystem);
context.uiLayoutSystem = layoutSystem;
context.uiRenderProvider = uiRenderProvider;
context.uiInputSystem = inputSystem;
context.uiTextRenderSystem = textRenderSystem;
}
}