Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
This commit is contained in:
@@ -1,364 +0,0 @@
|
||||
/**
|
||||
* Tilemap Canvas - Main editing canvas
|
||||
*/
|
||||
|
||||
import React, { useRef, useEffect, useState, useCallback } from 'react';
|
||||
import type { TilemapComponent } from '@esengine/tilemap';
|
||||
import { useTilemapEditorStore } from '../stores/TilemapEditorStore';
|
||||
import type { ITilemapTool, ToolContext } from '../tools/ITilemapTool';
|
||||
import { BrushTool } from '../tools/BrushTool';
|
||||
import { EraserTool } from '../tools/EraserTool';
|
||||
import { FillTool } from '../tools/FillTool';
|
||||
|
||||
interface TilemapCanvasProps {
|
||||
tilemap: TilemapComponent;
|
||||
tilesetImage: HTMLImageElement | null;
|
||||
onTilemapChange?: () => void;
|
||||
}
|
||||
|
||||
const tools: Record<string, ITilemapTool> = {
|
||||
brush: new BrushTool(),
|
||||
eraser: new EraserTool(),
|
||||
fill: new FillTool(),
|
||||
};
|
||||
|
||||
export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
|
||||
tilemap,
|
||||
tilesetImage,
|
||||
onTilemapChange,
|
||||
}) => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const containerRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
const {
|
||||
currentTool,
|
||||
zoom,
|
||||
panX,
|
||||
panY,
|
||||
showGrid,
|
||||
showCollision,
|
||||
selectedTiles,
|
||||
brushSize,
|
||||
currentLayer,
|
||||
editingCollision,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
tilesetColumns,
|
||||
layers,
|
||||
setPan,
|
||||
setZoom,
|
||||
pushUndo,
|
||||
} = useTilemapEditorStore();
|
||||
|
||||
// Get layer locked state
|
||||
const layerLocked = layers[currentLayer]?.locked ?? false;
|
||||
|
||||
// Create a dependency key from layers state to trigger redraw when visibility/opacity changes
|
||||
const layersKey = layers.map(l => `${l.visible}-${l.opacity}`).join(',');
|
||||
|
||||
const [isPanning, setIsPanning] = useState(false);
|
||||
const [lastPanPos, setLastPanPos] = useState({ x: 0, y: 0 });
|
||||
const [mousePos, setMousePos] = useState<{ tileX: number; tileY: number } | null>(null);
|
||||
|
||||
// Get canvas size
|
||||
const canvasWidth = tilemap.width * tileWidth;
|
||||
const canvasHeight = tilemap.height * tileHeight;
|
||||
|
||||
// Draw the tilemap
|
||||
const draw = useCallback(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Clear
|
||||
ctx.fillStyle = '#2d2d2d';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(panX, panY);
|
||||
ctx.scale(zoom, zoom);
|
||||
|
||||
// Draw tilemap background
|
||||
ctx.fillStyle = '#1a1a1a';
|
||||
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
|
||||
|
||||
// Draw tiles from all visible layers (from bottom to top)
|
||||
if (tilesetImage) {
|
||||
ctx.imageSmoothingEnabled = false;
|
||||
|
||||
// Draw all layers from tilemap component, respecting visibility and opacity
|
||||
const tilemapLayers = tilemap.layers;
|
||||
|
||||
for (let layerIndex = tilemapLayers.length - 1; layerIndex >= 0; layerIndex--) {
|
||||
const tilemapLayer = tilemapLayers[layerIndex];
|
||||
if (!tilemapLayer || !tilemapLayer.visible) continue; // Skip undefined or invisible layers
|
||||
|
||||
// Apply layer opacity
|
||||
const savedAlpha = ctx.globalAlpha;
|
||||
ctx.globalAlpha = tilemapLayer.opacity ?? 1;
|
||||
|
||||
for (let y = 0; y < tilemap.height; y++) {
|
||||
for (let x = 0; x < tilemap.width; x++) {
|
||||
const tileIndex = tilemap.getTile(layerIndex, x, y);
|
||||
if (tileIndex > 0) {
|
||||
// Calculate source position in tileset
|
||||
const srcX = ((tileIndex - 1) % tilesetColumns) * tileWidth;
|
||||
const srcY = Math.floor((tileIndex - 1) / tilesetColumns) * tileHeight;
|
||||
|
||||
// Only draw if tile is within tileset bounds
|
||||
if (srcX + tileWidth <= tilesetImage.width && srcY + tileHeight <= tilesetImage.height) {
|
||||
ctx.drawImage(
|
||||
tilesetImage,
|
||||
srcX, srcY, tileWidth, tileHeight,
|
||||
x * tileWidth, y * tileHeight, tileWidth, tileHeight
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Restore opacity
|
||||
ctx.globalAlpha = savedAlpha;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw collision overlay
|
||||
if (showCollision) {
|
||||
ctx.fillStyle = 'rgba(255, 0, 0, 0.3)';
|
||||
for (let y = 0; y < tilemap.height; y++) {
|
||||
for (let x = 0; x < tilemap.width; x++) {
|
||||
if (tilemap.hasCollision(x, y)) {
|
||||
ctx.fillRect(x * tileWidth, y * tileHeight, tileWidth, tileHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw grid
|
||||
if (showGrid) {
|
||||
ctx.strokeStyle = 'rgba(255, 255, 255, 0.1)';
|
||||
ctx.lineWidth = 1 / zoom;
|
||||
|
||||
for (let x = 0; x <= tilemap.width; x++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x * tileWidth, 0);
|
||||
ctx.lineTo(x * tileWidth, canvasHeight);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
for (let y = 0; y <= tilemap.height; y++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, y * tileHeight);
|
||||
ctx.lineTo(canvasWidth, y * tileHeight);
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
// Draw tool preview
|
||||
if (mousePos && tools[currentTool]?.getPreviewTiles) {
|
||||
const tool = tools[currentTool];
|
||||
const toolContext: ToolContext = {
|
||||
tilemap,
|
||||
selectedTiles,
|
||||
currentLayer,
|
||||
layerLocked,
|
||||
brushSize,
|
||||
editingCollision,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
};
|
||||
|
||||
const previewTiles = tool.getPreviewTiles!(mousePos.tileX, mousePos.tileY, toolContext);
|
||||
|
||||
ctx.fillStyle = editingCollision ? 'rgba(255, 0, 0, 0.3)' : 'rgba(0, 120, 212, 0.3)';
|
||||
for (const tile of previewTiles) {
|
||||
if (tile.x >= 0 && tile.x < tilemap.width && tile.y >= 0 && tile.y < tilemap.height) {
|
||||
ctx.fillRect(tile.x * tileWidth, tile.y * tileHeight, tileWidth, tileHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}, [tilemap, tilesetImage, zoom, panX, panY, showGrid, showCollision, mousePos, currentTool, selectedTiles, brushSize, currentLayer, layerLocked, editingCollision, tileWidth, tileHeight, tilesetColumns, canvasWidth, canvasHeight, layersKey]);
|
||||
|
||||
// Update canvas size
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
const container = containerRef.current;
|
||||
if (!canvas || !container) return;
|
||||
|
||||
const resizeObserver = new ResizeObserver(() => {
|
||||
canvas.width = container.clientWidth;
|
||||
canvas.height = container.clientHeight;
|
||||
draw();
|
||||
});
|
||||
|
||||
resizeObserver.observe(container);
|
||||
return () => resizeObserver.disconnect();
|
||||
}, [draw]);
|
||||
|
||||
useEffect(() => {
|
||||
draw();
|
||||
}, [draw]);
|
||||
|
||||
// Convert screen coordinates to tile coordinates
|
||||
const screenToTile = useCallback((screenX: number, screenY: number) => {
|
||||
const x = (screenX - panX) / zoom;
|
||||
const y = (screenY - panY) / zoom;
|
||||
return {
|
||||
tileX: Math.floor(x / tileWidth),
|
||||
tileY: Math.floor(y / tileHeight),
|
||||
};
|
||||
}, [panX, panY, zoom, tileWidth, tileHeight]);
|
||||
|
||||
// Mouse handlers
|
||||
const handleMouseDown = (e: React.MouseEvent) => {
|
||||
const rect = canvasRef.current?.getBoundingClientRect();
|
||||
if (!rect) return;
|
||||
|
||||
const x = e.clientX - rect.left;
|
||||
const y = e.clientY - rect.top;
|
||||
|
||||
// Middle mouse button or space+left click for panning
|
||||
if (e.button === 1 || (e.button === 0 && e.altKey)) {
|
||||
setIsPanning(true);
|
||||
setLastPanPos({ x: e.clientX, y: e.clientY });
|
||||
return;
|
||||
}
|
||||
|
||||
// Save undo state
|
||||
const layerData = tilemap.getLayerData(currentLayer);
|
||||
if (layerData) {
|
||||
pushUndo(layerData.slice());
|
||||
}
|
||||
|
||||
const { tileX, tileY } = screenToTile(x, y);
|
||||
const tool = tools[currentTool];
|
||||
if (tool) {
|
||||
const toolContext: ToolContext = {
|
||||
tilemap,
|
||||
selectedTiles,
|
||||
currentLayer,
|
||||
layerLocked,
|
||||
brushSize,
|
||||
editingCollision,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
};
|
||||
tool.onMouseDown(tileX, tileY, toolContext);
|
||||
onTilemapChange?.();
|
||||
draw();
|
||||
}
|
||||
};
|
||||
|
||||
const handleMouseMove = (e: React.MouseEvent) => {
|
||||
const rect = canvasRef.current?.getBoundingClientRect();
|
||||
if (!rect) return;
|
||||
|
||||
const x = e.clientX - rect.left;
|
||||
const y = e.clientY - rect.top;
|
||||
|
||||
// Handle panning
|
||||
if (isPanning) {
|
||||
const dx = e.clientX - lastPanPos.x;
|
||||
const dy = e.clientY - lastPanPos.y;
|
||||
setPan(panX + dx, panY + dy);
|
||||
setLastPanPos({ x: e.clientX, y: e.clientY });
|
||||
return;
|
||||
}
|
||||
|
||||
const { tileX, tileY } = screenToTile(x, y);
|
||||
setMousePos({ tileX, tileY });
|
||||
|
||||
// Handle tool drag
|
||||
if (e.buttons === 1) {
|
||||
const tool = tools[currentTool];
|
||||
if (tool) {
|
||||
const toolContext: ToolContext = {
|
||||
tilemap,
|
||||
selectedTiles,
|
||||
currentLayer,
|
||||
layerLocked,
|
||||
brushSize,
|
||||
editingCollision,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
};
|
||||
tool.onMouseMove(tileX, tileY, toolContext);
|
||||
onTilemapChange?.();
|
||||
}
|
||||
}
|
||||
|
||||
draw();
|
||||
};
|
||||
|
||||
const handleMouseUp = (e: React.MouseEvent) => {
|
||||
if (isPanning) {
|
||||
setIsPanning(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const rect = canvasRef.current?.getBoundingClientRect();
|
||||
if (!rect) return;
|
||||
|
||||
const x = e.clientX - rect.left;
|
||||
const y = e.clientY - rect.top;
|
||||
const { tileX, tileY } = screenToTile(x, y);
|
||||
|
||||
const tool = tools[currentTool];
|
||||
if (tool) {
|
||||
const toolContext: ToolContext = {
|
||||
tilemap,
|
||||
selectedTiles,
|
||||
currentLayer,
|
||||
layerLocked,
|
||||
brushSize,
|
||||
editingCollision,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
};
|
||||
tool.onMouseUp(tileX, tileY, toolContext);
|
||||
}
|
||||
};
|
||||
|
||||
const handleMouseLeave = () => {
|
||||
setMousePos(null);
|
||||
draw();
|
||||
};
|
||||
|
||||
const handleWheel = (e: React.WheelEvent) => {
|
||||
e.preventDefault();
|
||||
const delta = e.deltaY > 0 ? 0.9 : 1.1;
|
||||
const newZoom = Math.max(0.1, Math.min(10, zoom * delta));
|
||||
|
||||
// Zoom towards mouse position
|
||||
const rect = canvasRef.current?.getBoundingClientRect();
|
||||
if (rect) {
|
||||
const mouseX = e.clientX - rect.left;
|
||||
const mouseY = e.clientY - rect.top;
|
||||
const newPanX = mouseX - (mouseX - panX) * (newZoom / zoom);
|
||||
const newPanY = mouseY - (mouseY - panY) * (newZoom / zoom);
|
||||
setPan(newPanX, newPanY);
|
||||
}
|
||||
|
||||
setZoom(newZoom);
|
||||
};
|
||||
|
||||
return (
|
||||
<div ref={containerRef} className="tilemap-canvas-container">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
className="tilemap-canvas"
|
||||
onMouseDown={handleMouseDown}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={handleMouseLeave}
|
||||
onWheel={handleWheel}
|
||||
onContextMenu={(e) => e.preventDefault()}
|
||||
style={{ cursor: isPanning ? 'grabbing' : tools[currentTool]?.cursor || 'default' }}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -1,210 +0,0 @@
|
||||
/**
|
||||
* Tileset Preview Component - Display and select tiles from a tileset
|
||||
*/
|
||||
|
||||
import React, { useRef, useEffect, useState, useCallback } from 'react';
|
||||
import { useTilemapEditorStore, type TileSelection } from '../stores/TilemapEditorStore';
|
||||
|
||||
interface TilesetPreviewProps {
|
||||
imageUrl: string;
|
||||
tileWidth: number;
|
||||
tileHeight: number;
|
||||
columns: number;
|
||||
rows: number;
|
||||
onSelectionChange?: (selection: TileSelection) => void;
|
||||
}
|
||||
|
||||
export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
|
||||
imageUrl,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
columns,
|
||||
rows,
|
||||
onSelectionChange,
|
||||
}) => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const containerRef = useRef<HTMLDivElement>(null);
|
||||
const [image, setImage] = useState<HTMLImageElement | null>(null);
|
||||
const [isSelecting, setIsSelecting] = useState(false);
|
||||
const [selectionStart, setSelectionStart] = useState<{ x: number; y: number } | null>(null);
|
||||
const [selectionEnd, setSelectionEnd] = useState<{ x: number; y: number } | null>(null);
|
||||
const [zoom, setZoom] = useState(1);
|
||||
|
||||
const selectedTiles = useTilemapEditorStore(state => state.selectedTiles);
|
||||
const setSelectedTiles = useTilemapEditorStore(state => state.setSelectedTiles);
|
||||
|
||||
// Load image
|
||||
useEffect(() => {
|
||||
const img = new Image();
|
||||
img.onload = () => setImage(img);
|
||||
img.src = imageUrl;
|
||||
}, [imageUrl]);
|
||||
|
||||
// Draw tileset
|
||||
const draw = useCallback(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas || !image) return;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Set canvas size based on actual image size (+1 for border lines)
|
||||
canvas.width = image.width + 1;
|
||||
canvas.height = image.height + 1;
|
||||
|
||||
// Draw image
|
||||
ctx.imageSmoothingEnabled = false;
|
||||
ctx.drawImage(image, 0, 0);
|
||||
|
||||
// Draw grid only within the actual tileset area
|
||||
ctx.strokeStyle = 'rgba(255, 255, 255, 0.3)';
|
||||
ctx.lineWidth = 1;
|
||||
|
||||
for (let x = 0; x <= columns; x++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x * tileWidth + 0.5, 0);
|
||||
ctx.lineTo(x * tileWidth + 0.5, image.height);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
for (let y = 0; y <= rows; y++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, y * tileHeight + 0.5);
|
||||
ctx.lineTo(image.width, y * tileHeight + 0.5);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// Draw selection preview during drag
|
||||
if (isSelecting && selectionStart && selectionEnd) {
|
||||
const minX = Math.min(selectionStart.x, selectionEnd.x);
|
||||
const maxX = Math.max(selectionStart.x, selectionEnd.x);
|
||||
const minY = Math.min(selectionStart.y, selectionEnd.y);
|
||||
const maxY = Math.max(selectionStart.y, selectionEnd.y);
|
||||
|
||||
ctx.fillStyle = 'rgba(0, 120, 212, 0.3)';
|
||||
ctx.fillRect(
|
||||
minX * tileWidth,
|
||||
minY * tileHeight,
|
||||
(maxX - minX + 1) * tileWidth,
|
||||
(maxY - minY + 1) * tileHeight
|
||||
);
|
||||
}
|
||||
|
||||
// Draw current selection
|
||||
if (selectedTiles && !isSelecting) {
|
||||
ctx.strokeStyle = '#0078d4';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeRect(
|
||||
selectedTiles.x * tileWidth + 1,
|
||||
selectedTiles.y * tileHeight + 1,
|
||||
selectedTiles.width * tileWidth - 2,
|
||||
selectedTiles.height * tileHeight - 2
|
||||
);
|
||||
}
|
||||
}, [image, columns, rows, tileWidth, tileHeight, selectedTiles, isSelecting, selectionStart, selectionEnd]);
|
||||
|
||||
useEffect(() => {
|
||||
draw();
|
||||
}, [draw]);
|
||||
|
||||
const getTileCoords = (e: React.MouseEvent): { x: number; y: number } => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return { x: 0, y: 0 };
|
||||
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const scaleX = canvas.width / rect.width;
|
||||
const scaleY = canvas.height / rect.height;
|
||||
const x = Math.floor((e.clientX - rect.left) * scaleX / tileWidth);
|
||||
const y = Math.floor((e.clientY - rect.top) * scaleY / tileHeight);
|
||||
|
||||
return {
|
||||
x: Math.max(0, Math.min(columns - 1, x)),
|
||||
y: Math.max(0, Math.min(rows - 1, y)),
|
||||
};
|
||||
};
|
||||
|
||||
const handleWheel = (e: React.WheelEvent) => {
|
||||
// Only zoom when Ctrl is pressed
|
||||
if (e.ctrlKey) {
|
||||
e.preventDefault();
|
||||
const delta = e.deltaY > 0 ? 0.9 : 1.1;
|
||||
setZoom(z => Math.max(0.5, Math.min(5, z * delta)));
|
||||
}
|
||||
// Otherwise let the default scroll behavior work
|
||||
};
|
||||
|
||||
const handleMouseDown = (e: React.MouseEvent) => {
|
||||
const coords = getTileCoords(e);
|
||||
setIsSelecting(true);
|
||||
setSelectionStart(coords);
|
||||
setSelectionEnd(coords);
|
||||
};
|
||||
|
||||
const handleMouseMove = (e: React.MouseEvent) => {
|
||||
if (!isSelecting) return;
|
||||
const coords = getTileCoords(e);
|
||||
setSelectionEnd(coords);
|
||||
};
|
||||
|
||||
const handleMouseUp = () => {
|
||||
if (!isSelecting || !selectionStart || !selectionEnd) {
|
||||
setIsSelecting(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const minX = Math.min(selectionStart.x, selectionEnd.x);
|
||||
const maxX = Math.max(selectionStart.x, selectionEnd.x);
|
||||
const minY = Math.min(selectionStart.y, selectionEnd.y);
|
||||
const maxY = Math.max(selectionStart.y, selectionEnd.y);
|
||||
|
||||
const width = maxX - minX + 1;
|
||||
const height = maxY - minY + 1;
|
||||
const tiles: number[] = [];
|
||||
|
||||
for (let y = minY; y <= maxY; y++) {
|
||||
for (let x = minX; x <= maxX; x++) {
|
||||
// Tile index = y * columns + x + 1 (0 is empty)
|
||||
tiles.push(y * columns + x + 1);
|
||||
}
|
||||
}
|
||||
|
||||
const selection: TileSelection = {
|
||||
x: minX,
|
||||
y: minY,
|
||||
width,
|
||||
height,
|
||||
tiles,
|
||||
};
|
||||
|
||||
setSelectedTiles(selection);
|
||||
onSelectionChange?.(selection);
|
||||
|
||||
setIsSelecting(false);
|
||||
setSelectionStart(null);
|
||||
setSelectionEnd(null);
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={containerRef}
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
}}
|
||||
onWheel={handleWheel}
|
||||
>
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
className="tileset-canvas"
|
||||
style={{
|
||||
transform: `scale(${zoom})`,
|
||||
transformOrigin: 'top left',
|
||||
}}
|
||||
onMouseDown={handleMouseDown}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={handleMouseUp}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -1,230 +0,0 @@
|
||||
/**
|
||||
* Layer Panel Component
|
||||
* 图层面板组件
|
||||
*/
|
||||
|
||||
import React, { useState, useCallback } from 'react';
|
||||
import { Eye, EyeOff, Lock, Unlock, Plus, Trash2, ChevronUp, ChevronDown, Paintbrush } from 'lucide-react';
|
||||
import { useTilemapEditorStore, type LayerState } from '../../stores/TilemapEditorStore';
|
||||
import type { TilemapComponent } from '@esengine/tilemap';
|
||||
|
||||
interface LayerPanelProps {
|
||||
tilemap: TilemapComponent | null;
|
||||
onAddLayer?: () => void;
|
||||
onRemoveLayer?: (index: number) => void;
|
||||
onMoveLayer?: (fromIndex: number, toIndex: number) => void;
|
||||
}
|
||||
|
||||
export const LayerPanel: React.FC<LayerPanelProps> = ({
|
||||
tilemap,
|
||||
onAddLayer,
|
||||
onRemoveLayer,
|
||||
onMoveLayer,
|
||||
}) => {
|
||||
const {
|
||||
currentLayer,
|
||||
layers,
|
||||
setCurrentLayer,
|
||||
toggleLayerVisibility,
|
||||
toggleLayerLocked,
|
||||
setLayerOpacity,
|
||||
renameLayer,
|
||||
} = useTilemapEditorStore();
|
||||
|
||||
const [editingIndex, setEditingIndex] = useState<number | null>(null);
|
||||
const [editName, setEditName] = useState('');
|
||||
|
||||
const handleDoubleClick = useCallback((index: number, name: string) => {
|
||||
setEditingIndex(index);
|
||||
setEditName(name);
|
||||
}, []);
|
||||
|
||||
const handleNameSubmit = useCallback((index: number) => {
|
||||
if (editName.trim()) {
|
||||
renameLayer(index, editName.trim());
|
||||
// Also update the tilemap component
|
||||
if (tilemap && tilemap.layers[index]) {
|
||||
tilemap.layers[index].name = editName.trim();
|
||||
}
|
||||
}
|
||||
setEditingIndex(null);
|
||||
}, [editName, renameLayer, tilemap]);
|
||||
|
||||
const handleKeyDown = useCallback((e: React.KeyboardEvent, index: number) => {
|
||||
if (e.key === 'Enter') {
|
||||
handleNameSubmit(index);
|
||||
} else if (e.key === 'Escape') {
|
||||
setEditingIndex(null);
|
||||
}
|
||||
}, [handleNameSubmit]);
|
||||
|
||||
const handleVisibilityToggle = useCallback((index: number) => {
|
||||
toggleLayerVisibility(index);
|
||||
// Also update the tilemap component
|
||||
if (tilemap && tilemap.layers[index]) {
|
||||
tilemap.layers[index].visible = !tilemap.layers[index].visible;
|
||||
tilemap.renderDirty = true;
|
||||
}
|
||||
}, [toggleLayerVisibility, tilemap]);
|
||||
|
||||
const handleOpacityChange = useCallback((index: number, opacity: number) => {
|
||||
setLayerOpacity(index, opacity);
|
||||
// Also update the tilemap component
|
||||
if (tilemap && tilemap.layers[index]) {
|
||||
tilemap.layers[index].opacity = opacity;
|
||||
tilemap.renderDirty = true;
|
||||
}
|
||||
}, [setLayerOpacity, tilemap]);
|
||||
|
||||
if (!tilemap || layers.length === 0) {
|
||||
return (
|
||||
<div className="layer-panel">
|
||||
<div className="layer-panel-header">
|
||||
<span>图层</span>
|
||||
<button
|
||||
className="icon-button"
|
||||
onClick={onAddLayer}
|
||||
title="添加图层"
|
||||
>
|
||||
<Plus size={14} />
|
||||
</button>
|
||||
</div>
|
||||
<div className="layer-panel-empty">
|
||||
暂无图层
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="layer-panel">
|
||||
<div className="layer-panel-header">
|
||||
<span>图层 ({layers.length})</span>
|
||||
<div className="layer-panel-actions">
|
||||
<button
|
||||
className="icon-button"
|
||||
onClick={onAddLayer}
|
||||
title="添加图层"
|
||||
>
|
||||
<Plus size={14} />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="layer-list">
|
||||
{layers.map((layer, index) => (
|
||||
<div
|
||||
key={layer.id}
|
||||
className={`layer-item ${index === currentLayer ? 'selected' : ''} ${layer.locked ? 'locked' : ''}`}
|
||||
onClick={() => setCurrentLayer(index)}
|
||||
>
|
||||
<div className="layer-controls">
|
||||
<button
|
||||
className="icon-button small"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
handleVisibilityToggle(index);
|
||||
}}
|
||||
title={layer.visible ? '隐藏图层' : '显示图层'}
|
||||
>
|
||||
{layer.visible ? <Eye size={12} /> : <EyeOff size={12} />}
|
||||
</button>
|
||||
<button
|
||||
className="icon-button small"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
toggleLayerLocked(index);
|
||||
}}
|
||||
title={layer.locked ? '解锁图层' : '锁定图层'}
|
||||
>
|
||||
{layer.locked ? <Lock size={12} /> : <Unlock size={12} />}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="layer-info">
|
||||
{index === currentLayer && (
|
||||
<span className="layer-active-indicator" title="当前绘制图层">
|
||||
<Paintbrush size={14} />
|
||||
</span>
|
||||
)}
|
||||
{editingIndex === index ? (
|
||||
<input
|
||||
type="text"
|
||||
value={editName}
|
||||
onChange={(e) => setEditName(e.target.value)}
|
||||
onBlur={() => handleNameSubmit(index)}
|
||||
onKeyDown={(e) => handleKeyDown(e, index)}
|
||||
autoFocus
|
||||
className="layer-name-input"
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
/>
|
||||
) : (
|
||||
<span
|
||||
className="layer-name"
|
||||
onDoubleClick={() => handleDoubleClick(index, layer.name)}
|
||||
>
|
||||
{layer.name}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="layer-actions">
|
||||
<button
|
||||
className="icon-button small"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
onMoveLayer?.(index, index - 1);
|
||||
}}
|
||||
disabled={index === 0}
|
||||
title="上移图层"
|
||||
>
|
||||
<ChevronUp size={12} />
|
||||
</button>
|
||||
<button
|
||||
className="icon-button small"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
onMoveLayer?.(index, index + 1);
|
||||
}}
|
||||
disabled={index === layers.length - 1}
|
||||
title="下移图层"
|
||||
>
|
||||
<ChevronDown size={12} />
|
||||
</button>
|
||||
<button
|
||||
className="icon-button small danger"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
onRemoveLayer?.(index);
|
||||
}}
|
||||
disabled={layers.length <= 1}
|
||||
title="删除图层"
|
||||
>
|
||||
<Trash2 size={12} />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Opacity slider for selected layer */}
|
||||
{layers[currentLayer] && (
|
||||
<div className="layer-opacity-control">
|
||||
<label>Opacity</label>
|
||||
<input
|
||||
type="range"
|
||||
min="0"
|
||||
max="1"
|
||||
step="0.01"
|
||||
value={layers[currentLayer].opacity}
|
||||
onChange={(e) => handleOpacityChange(currentLayer, parseFloat(e.target.value))}
|
||||
title={`Opacity for ${layers[currentLayer].name}`}
|
||||
/>
|
||||
<span>{Math.round(layers[currentLayer].opacity * 100)}%</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default LayerPanel;
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,150 +0,0 @@
|
||||
/**
|
||||
* Tileset Panel - Display tileset for selection
|
||||
*/
|
||||
|
||||
import React, { useEffect, useCallback } from 'react';
|
||||
import { Core } from '@esengine/ecs-framework';
|
||||
import { MessageHub } from '@esengine/editor-core';
|
||||
import { TilemapComponent, type ITilesetData } from '@esengine/tilemap';
|
||||
import { useTilemapEditorStore } from '../../stores/TilemapEditorStore';
|
||||
import { TilesetPreview } from '../TilesetPreview';
|
||||
import '../../styles/TilemapEditor.css';
|
||||
|
||||
// Helper to convert file path to URL
|
||||
function convertFileSrc(path: string): string {
|
||||
if (path.startsWith('http://') || path.startsWith('https://') || path.startsWith('asset://')) {
|
||||
return path;
|
||||
}
|
||||
return `asset://localhost/${encodeURIComponent(path)}`;
|
||||
}
|
||||
|
||||
interface TilesetPanelProps {
|
||||
projectPath?: string | null;
|
||||
}
|
||||
|
||||
export const TilesetPanel: React.FC<TilesetPanelProps> = () => {
|
||||
const {
|
||||
entityId,
|
||||
tilesetImageUrl,
|
||||
tilesetColumns,
|
||||
tilesetRows,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
selectedTiles,
|
||||
setTileset
|
||||
} = useTilemapEditorStore();
|
||||
|
||||
// Load tileset from component
|
||||
const loadTilesetFromComponent = useCallback(() => {
|
||||
if (!entityId) return;
|
||||
|
||||
const scene = Core.scene;
|
||||
if (!scene) return;
|
||||
|
||||
const foundEntity = scene.findEntityById(parseInt(entityId, 10));
|
||||
if (!foundEntity) return;
|
||||
|
||||
const tilemapComp = foundEntity.getComponent(TilemapComponent);
|
||||
if (!tilemapComp) return;
|
||||
|
||||
// Get tileset source from first tileset
|
||||
const tilesetRef = tilemapComp.tilesets[0];
|
||||
if (!tilesetRef) return;
|
||||
|
||||
const tilesetPath = tilesetRef.source;
|
||||
const imageUrl = convertFileSrc(tilesetPath);
|
||||
const currentState = useTilemapEditorStore.getState();
|
||||
|
||||
// Check if URL or tile dimensions changed
|
||||
const urlChanged = imageUrl !== currentState.tilesetImageUrl;
|
||||
const dimensionsChanged =
|
||||
tilemapComp.tileWidth !== currentState.tileWidth ||
|
||||
tilemapComp.tileHeight !== currentState.tileHeight;
|
||||
|
||||
if (!urlChanged && !dimensionsChanged) return;
|
||||
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
const columns = Math.floor(img.width / tilemapComp.tileWidth);
|
||||
const rows = Math.floor(img.height / tilemapComp.tileHeight);
|
||||
|
||||
// Create tileset data and set it
|
||||
const tilesetData: ITilesetData = {
|
||||
name: 'tileset',
|
||||
version: 1,
|
||||
image: tilesetPath,
|
||||
imageWidth: img.width,
|
||||
imageHeight: img.height,
|
||||
tileWidth: tilemapComp.tileWidth,
|
||||
tileHeight: tilemapComp.tileHeight,
|
||||
tileCount: columns * rows,
|
||||
columns,
|
||||
rows
|
||||
};
|
||||
tilemapComp.setTilesetData(0, tilesetData);
|
||||
setTileset(imageUrl, columns, rows, tilemapComp.tileWidth, tilemapComp.tileHeight);
|
||||
};
|
||||
img.src = imageUrl;
|
||||
}, [entityId, setTileset]);
|
||||
|
||||
// Load tileset when entityId is set but tilesetImageUrl is not yet loaded
|
||||
useEffect(() => {
|
||||
if (!entityId || tilesetImageUrl) return;
|
||||
loadTilesetFromComponent();
|
||||
}, [entityId, tilesetImageUrl, loadTilesetFromComponent]);
|
||||
|
||||
// Listen for scene modifications to reload tileset when property changes
|
||||
useEffect(() => {
|
||||
if (!entityId) return;
|
||||
|
||||
const messageHub = Core.services.resolve(MessageHub);
|
||||
if (!messageHub) return;
|
||||
|
||||
const unsubscribe = messageHub.subscribe('scene:modified', () => {
|
||||
loadTilesetFromComponent();
|
||||
});
|
||||
return unsubscribe;
|
||||
}, [entityId, loadTilesetFromComponent]);
|
||||
|
||||
if (!tilesetImageUrl) {
|
||||
return (
|
||||
<div className="tileset-panel">
|
||||
<div className="tileset-panel-header">
|
||||
<h3>Tileset</h3>
|
||||
</div>
|
||||
<div className="tileset-empty">
|
||||
<p>
|
||||
No tileset loaded.
|
||||
<br />
|
||||
Select a TilemapComponent to edit.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="tileset-panel">
|
||||
<div className="tileset-panel-header">
|
||||
<h3>Tileset</h3>
|
||||
</div>
|
||||
<div className="tileset-canvas-container">
|
||||
<TilesetPreview
|
||||
imageUrl={tilesetImageUrl}
|
||||
tileWidth={tileWidth}
|
||||
tileHeight={tileHeight}
|
||||
columns={tilesetColumns}
|
||||
rows={tilesetRows}
|
||||
/>
|
||||
</div>
|
||||
{selectedTiles && (
|
||||
<div className="tilemap-info-bar">
|
||||
<span>
|
||||
Selected: {selectedTiles.width}×{selectedTiles.height}
|
||||
</span>
|
||||
<span>Tile: {selectedTiles.tiles[0]}</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user