Feature/runtime cdn and plugin loader (#240)

* feat(ui): 完善 UI 布局系统和编辑器可视化工具

* refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统

* fix: 修复 CodeQL 警告并提升测试覆盖率

* refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题

* fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤

* docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明

* fix(ci): 修复 type-check 失败问题

* fix(ci): 修复类型检查失败问题

* fix(ci): 修复类型检查失败问题

* fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖

* fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖

* fix(ci): platform-web 添加缺失的 behavior-tree 依赖

* fix(lint): 移除正则表达式中不必要的转义字符
This commit is contained in:
YHH
2025-11-27 20:42:46 +08:00
committed by GitHub
parent 71869b1a58
commit 107439d70c
367 changed files with 10661 additions and 12473 deletions

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/**
* Tilemap 统一插件
* Tilemap Unified Plugin
*
* 整合运行时模块和编辑器模块
* Integrates runtime and editor modules
*/
import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type {
IPluginLoader,
IRuntimeModuleLoader,
PluginDescriptor,
SystemContext
} from '@esengine/editor-core';
// Runtime imports
import { TilemapComponent } from '../TilemapComponent';
import { TilemapRenderingSystem } from '../systems/TilemapRenderingSystem';
// Editor imports
import { TilemapEditorModule } from './index';
/**
* 插件描述符
*/
const descriptor: PluginDescriptor = {
id: '@esengine/tilemap',
name: 'Tilemap System',
version: '1.0.0',
description: '瓦片地图系统,支持 Tiled 格式导入和高效渲染',
category: 'rendering',
enabledByDefault: true,
canContainContent: true,
isEnginePlugin: true,
modules: [
{
name: 'TilemapRuntime',
type: 'runtime',
loadingPhase: 'default',
entry: './src/index.ts'
},
{
name: 'TilemapEditor',
type: 'editor',
loadingPhase: 'default',
entry: './src/editor/index.ts'
}
],
dependencies: [
{ id: '@esengine/core', version: '^1.0.0' }
],
icon: 'Grid3X3'
};
/**
* Tilemap 运行时模块
* Tilemap runtime module
*/
export class TilemapRuntimeModule implements IRuntimeModuleLoader {
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(TilemapComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
const tilemapSystem = new TilemapRenderingSystem();
scene.addSystem(tilemapSystem);
if (context.renderSystem) {
context.renderSystem.addRenderDataProvider(tilemapSystem);
}
// 保存引用供其他系统使用 | Save reference for other systems
context.tilemapSystem = tilemapSystem;
}
}
/**
* Tilemap 插件加载器
* Tilemap plugin loader
*/
export const TilemapPlugin: IPluginLoader = {
descriptor,
runtimeModule: new TilemapRuntimeModule(),
editorModule: new TilemapEditorModule(),
};
export default TilemapPlugin;