Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
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89
packages/tilemap/src/editor/TilemapPlugin.ts
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89
packages/tilemap/src/editor/TilemapPlugin.ts
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/**
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* Tilemap 统一插件
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* Tilemap Unified Plugin
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*
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* 整合运行时模块和编辑器模块
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* Integrates runtime and editor modules
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*/
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import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
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import { ComponentRegistry } from '@esengine/ecs-framework';
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import type {
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IPluginLoader,
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IRuntimeModuleLoader,
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PluginDescriptor,
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SystemContext
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} from '@esengine/editor-core';
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// Runtime imports
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import { TilemapComponent } from '../TilemapComponent';
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import { TilemapRenderingSystem } from '../systems/TilemapRenderingSystem';
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// Editor imports
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import { TilemapEditorModule } from './index';
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/**
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* 插件描述符
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*/
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const descriptor: PluginDescriptor = {
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id: '@esengine/tilemap',
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name: 'Tilemap System',
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version: '1.0.0',
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description: '瓦片地图系统,支持 Tiled 格式导入和高效渲染',
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category: 'rendering',
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enabledByDefault: true,
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canContainContent: true,
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isEnginePlugin: true,
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modules: [
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{
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name: 'TilemapRuntime',
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type: 'runtime',
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loadingPhase: 'default',
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entry: './src/index.ts'
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},
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{
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name: 'TilemapEditor',
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type: 'editor',
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loadingPhase: 'default',
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entry: './src/editor/index.ts'
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}
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],
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dependencies: [
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{ id: '@esengine/core', version: '^1.0.0' }
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],
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icon: 'Grid3X3'
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};
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/**
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* Tilemap 运行时模块
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* Tilemap runtime module
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*/
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export class TilemapRuntimeModule implements IRuntimeModuleLoader {
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registerComponents(registry: typeof ComponentRegistry): void {
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registry.register(TilemapComponent);
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}
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createSystems(scene: IScene, context: SystemContext): void {
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const tilemapSystem = new TilemapRenderingSystem();
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scene.addSystem(tilemapSystem);
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if (context.renderSystem) {
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context.renderSystem.addRenderDataProvider(tilemapSystem);
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}
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// 保存引用供其他系统使用 | Save reference for other systems
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context.tilemapSystem = tilemapSystem;
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}
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}
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/**
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* Tilemap 插件加载器
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* Tilemap plugin loader
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*/
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export const TilemapPlugin: IPluginLoader = {
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descriptor,
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runtimeModule: new TilemapRuntimeModule(),
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editorModule: new TilemapEditorModule(),
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};
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export default TilemapPlugin;
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