Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
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@@ -5,6 +5,7 @@ import type { MessageHub } from './MessageHub';
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import type { IFileAPI } from '../Types/IFileAPI';
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import type { ProjectService } from './ProjectService';
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import type { EntityStoreService } from './EntityStoreService';
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import { SceneTemplateRegistry } from './SceneTemplateRegistry';
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const logger = createLogger('SceneManagerService');
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@@ -45,7 +46,13 @@ export class SceneManagerService implements IService {
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this.sceneResourceManager = manager;
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}
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public async newScene(): Promise<void> {
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/**
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* 创建新场景
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* Create a new scene
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*
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* @param templateName - 场景模板名称,不传则使用默认模板 / Scene template name, uses default if not specified
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*/
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public async newScene(templateName?: string): Promise<void> {
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if (!await this.canClose()) {
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return;
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}
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@@ -54,11 +61,15 @@ export class SceneManagerService implements IService {
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if (!scene) {
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throw new Error('No active scene');
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}
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// 只移除实体,保留系统(系统由模块管理)
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// Only remove entities, preserve systems (systems managed by modules)
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scene.entities.removeAllEntities();
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const systems = [...scene.systems];
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for (const system of systems) {
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scene.removeEntityProcessor(system);
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}
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// 使用场景模板创建默认实体
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// Create default entities using scene template
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const createdEntities = SceneTemplateRegistry.createDefaultEntities(scene, templateName);
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logger.debug(`Created ${createdEntities.length} default entities from template`);
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this.sceneState = {
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currentScenePath: null,
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@@ -67,7 +78,16 @@ export class SceneManagerService implements IService {
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isSaved: false
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};
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// 同步到 EntityStore
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// Sync to EntityStore
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this.entityStore?.syncFromScene();
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// 通知创建的实体
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// Notify about created entities
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for (const entity of createdEntities) {
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await this.messageHub.publish('entity:added', { entity });
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}
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await this.messageHub.publish('scene:new', {});
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logger.info('New scene created');
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}
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