Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
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@@ -85,6 +85,14 @@ export class GameEngine {
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* * `show_handles` - Whether to show transform handles | 是否显示变换手柄
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*/
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addGizmoRect(x: number, y: number, width: number, height: number, rotation: number, origin_x: number, origin_y: number, r: number, g: number, b: number, a: number, show_handles: boolean): void;
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/**
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* Render sprites as overlay (without clearing screen).
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* 渲染精灵作为叠加层(不清除屏幕)。
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*
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* This is used for UI rendering on top of the world content.
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* 用于在世界内容上渲染 UI。
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*/
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renderOverlay(): void;
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/**
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* Resize a specific viewport.
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* 调整特定视口大小。
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@@ -259,6 +267,7 @@ export interface InitOutput {
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readonly gameengine_new: (a: number, b: number) => [number, number, number];
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readonly gameengine_registerViewport: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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readonly gameengine_render: (a: number) => [number, number];
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readonly gameengine_renderOverlay: (a: number) => [number, number];
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readonly gameengine_renderToViewport: (a: number, b: number, c: number) => [number, number];
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readonly gameengine_resize: (a: number, b: number, c: number) => void;
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readonly gameengine_resizeViewport: (a: number, b: number, c: number, d: number, e: number) => void;
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