Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
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@@ -1,32 +0,0 @@
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import { NodeTemplate } from '@esengine/behavior-tree';
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import { Node } from '../models/Node';
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import { Position } from '../value-objects';
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/**
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* 节点工厂接口
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* 负责创建不同类型的节点
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*/
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export interface INodeFactory {
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/**
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* 创建节点
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*/
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createNode(
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template: NodeTemplate,
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position: Position,
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data?: Record<string, unknown>
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): Node;
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/**
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* 根据模板类型创建节点
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*/
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createNodeByType(
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nodeType: string,
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position: Position,
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data?: Record<string, unknown>
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): Node;
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/**
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* 克隆节点
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*/
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cloneNode(node: Node, newPosition?: Position): Node;
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}
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@@ -1,27 +0,0 @@
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import { BehaviorTree } from '../models/BehaviorTree';
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/**
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* 仓储接口
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* 负责行为树的持久化
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*/
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export interface IBehaviorTreeRepository {
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/**
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* 保存行为树
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*/
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save(tree: BehaviorTree, path: string): Promise<void>;
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/**
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* 加载行为树
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*/
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load(path: string): Promise<BehaviorTree>;
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/**
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* 检查文件是否存在
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*/
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exists(path: string): Promise<boolean>;
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/**
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* 删除行为树文件
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*/
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delete(path: string): Promise<void>;
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}
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@@ -1,30 +0,0 @@
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import { BehaviorTree } from '../models/BehaviorTree';
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/**
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* 序列化格式
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*/
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export type SerializationFormat = 'json' | 'binary';
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/**
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* 序列化接口
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* 负责行为树的序列化和反序列化
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*/
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export interface ISerializer {
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/**
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* 序列化行为树
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*/
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serialize(tree: BehaviorTree, format: SerializationFormat): string | Uint8Array;
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/**
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* 反序列化行为树
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*/
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deserialize(data: string | Uint8Array, format: SerializationFormat): BehaviorTree;
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/**
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* 导出为运行时资产格式
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*/
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exportToRuntimeAsset(
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tree: BehaviorTree,
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format: SerializationFormat
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): string | Uint8Array;
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}
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@@ -1,46 +0,0 @@
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import { BehaviorTree } from '../models/BehaviorTree';
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import { Node } from '../models/Node';
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import { Connection } from '../models/Connection';
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/**
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* 验证结果
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*/
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export interface ValidationResult {
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isValid: boolean;
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errors: ValidationError[];
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}
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/**
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* 验证错误详情
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*/
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export interface ValidationError {
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message: string;
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nodeId?: string;
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field?: string;
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}
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/**
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* 验证器接口
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* 负责行为树的验证逻辑
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*/
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export interface IValidator {
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/**
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* 验证整个行为树
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*/
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validateTree(tree: BehaviorTree): ValidationResult;
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/**
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* 验证节点
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*/
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validateNode(node: Node): ValidationResult;
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/**
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* 验证连接
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*/
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validateConnection(connection: Connection, tree: BehaviorTree): ValidationResult;
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/**
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* 验证是否会产生循环引用
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*/
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validateNoCycles(tree: BehaviorTree): ValidationResult;
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}
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@@ -1,4 +0,0 @@
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export { type INodeFactory } from './INodeFactory';
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export { type ISerializer, type SerializationFormat } from './ISerializer';
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export { type IBehaviorTreeRepository } from './IRepository';
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export { type IValidator, type ValidationResult, type ValidationError } from './IValidator';
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