Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
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@@ -1,40 +0,0 @@
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import { BaseCommand } from '@esengine/editor-core';
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import { ITreeState } from '../ITreeState';
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/**
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* 更新节点数据命令
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*/
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export class UpdateNodeDataCommand extends BaseCommand {
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private oldData: Record<string, unknown>;
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constructor(
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private readonly state: ITreeState,
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private readonly nodeId: string,
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private readonly newData: Record<string, unknown>
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) {
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super();
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const tree = this.state.getTree();
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const node = tree.getNode(nodeId);
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this.oldData = node.data;
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}
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execute(): void {
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const tree = this.state.getTree();
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const newTree = tree.updateNode(this.nodeId, (node) =>
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node.updateData(this.newData)
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);
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this.state.setTree(newTree);
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}
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undo(): void {
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const tree = this.state.getTree();
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const newTree = tree.updateNode(this.nodeId, (node) =>
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node.updateData(this.oldData)
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);
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this.state.setTree(newTree);
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}
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getDescription(): string {
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return `更新节点数据: ${this.nodeId}`;
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}
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}
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