Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
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@@ -1,172 +0,0 @@
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import {
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type Core,
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type ServiceContainer,
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type IService,
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type ServiceType,
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type IEditorPlugin,
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EditorPluginCategory,
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CompilerRegistry,
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ICompilerRegistry,
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InspectorRegistry,
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IInspectorRegistry,
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PanelPosition,
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type FileCreationTemplate,
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type FileActionHandler,
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type PanelDescriptor,
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createElement,
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Icons,
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createLogger,
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} from '@esengine/editor-runtime';
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import { BehaviorTreeService } from './services/BehaviorTreeService';
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import { FileSystemService } from './services/FileSystemService';
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import { BehaviorTreeCompiler } from './compiler/BehaviorTreeCompiler';
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import { BehaviorTreeNodeInspectorProvider } from './providers/BehaviorTreeNodeInspectorProvider';
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import { BehaviorTreeEditorPanel } from './components/panels/BehaviorTreeEditorPanel';
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import { useBehaviorTreeDataStore } from './stores';
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import { createRootNode } from './domain/constants/RootNode';
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import { PluginContext } from './PluginContext';
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const { GitBranch } = Icons;
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const logger = createLogger('BehaviorTreePlugin');
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export class BehaviorTreePlugin implements IEditorPlugin {
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readonly name = '@esengine/behavior-tree-editor';
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readonly version = '1.0.0';
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readonly displayName = 'Behavior Tree Editor';
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readonly category = EditorPluginCategory.Tool;
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readonly description = 'Visual behavior tree editor for game AI development';
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readonly icon = 'GitBranch';
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private services?: ServiceContainer;
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private registeredServices: Set<ServiceType<IService>> = new Set();
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private fileActionHandler?: FileActionHandler;
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private fileCreationTemplate?: FileCreationTemplate;
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async install(core: Core, services: ServiceContainer): Promise<void> {
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this.services = services;
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// 设置插件上下文,让内部服务可以访问服务容器
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PluginContext.setServices(services);
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this.registerServices(services);
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this.registerCompilers(services);
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this.registerInspectors(services);
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this.registerFileActions(services);
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}
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async uninstall(): Promise<void> {
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if (this.services) {
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for (const serviceType of this.registeredServices) {
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this.services.unregister(serviceType);
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}
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}
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this.registeredServices.clear();
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useBehaviorTreeDataStore.getState().reset();
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PluginContext.clear();
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this.services = undefined;
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}
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registerPanels(): PanelDescriptor[] {
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return [
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{
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id: 'behavior-tree-editor',
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title: 'Behavior Tree Editor',
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position: PanelPosition.Center,
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closable: true,
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component: BehaviorTreeEditorPanel,
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order: 100,
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isDynamic: true // 标记为动态面板
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}
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];
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}
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private registerServices(services: ServiceContainer): void {
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// 先注册 FileSystemService(BehaviorTreeService 依赖它)
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if (services.isRegistered(FileSystemService)) {
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services.unregister(FileSystemService);
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}
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services.registerSingleton(FileSystemService);
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this.registeredServices.add(FileSystemService);
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// 再注册 BehaviorTreeService
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if (services.isRegistered(BehaviorTreeService)) {
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services.unregister(BehaviorTreeService);
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}
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services.registerSingleton(BehaviorTreeService);
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this.registeredServices.add(BehaviorTreeService);
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}
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private registerCompilers(services: ServiceContainer): void {
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try {
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const compilerRegistry = services.resolve<CompilerRegistry>(ICompilerRegistry);
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const compiler = new BehaviorTreeCompiler();
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compilerRegistry.register(compiler);
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logger.info('Successfully registered BehaviorTreeCompiler');
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} catch (error) {
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logger.error('Failed to register compiler:', error);
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}
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}
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private registerInspectors(services: ServiceContainer): void {
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try {
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const inspectorRegistry = services.resolve<InspectorRegistry>(IInspectorRegistry);
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if (inspectorRegistry) {
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const provider = new BehaviorTreeNodeInspectorProvider();
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inspectorRegistry.register(provider);
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}
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} catch (error) {
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logger.error('Failed to register inspector:', error);
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}
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}
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private registerFileActions(services: ServiceContainer): void {
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this.fileCreationTemplate = {
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label: 'Behavior Tree',
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extension: 'btree',
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defaultFileName: 'NewBehaviorTree',
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icon: createElement(GitBranch, { size: 16 }),
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createContent: (fileName: string) => {
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// 创建根节点
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const rootNode = createRootNode();
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const rootNodeData = {
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id: rootNode.id,
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type: rootNode.template.type,
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displayName: rootNode.template.displayName,
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data: rootNode.data,
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position: {
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x: rootNode.position.x,
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y: rootNode.position.y
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},
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children: []
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};
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const emptyTree = {
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name: fileName.replace('.btree', ''),
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nodes: [rootNodeData],
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connections: [],
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variables: {}
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};
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return JSON.stringify(emptyTree, null, 2);
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}
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};
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this.fileActionHandler = {
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extensions: ['btree'],
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onDoubleClick: async (filePath: string) => {
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const service = services.resolve(BehaviorTreeService);
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if (service) {
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await service.loadFromFile(filePath);
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}
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}
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};
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}
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registerFileActionHandlers(): FileActionHandler[] {
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return this.fileActionHandler ? [this.fileActionHandler] : [];
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}
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registerFileCreationTemplates(): FileCreationTemplate[] {
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return this.fileCreationTemplate ? [this.fileCreationTemplate] : [];
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}
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}
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