Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
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136
packages/behavior-tree/src/execution/BehaviorTreeAssetManager.ts
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136
packages/behavior-tree/src/execution/BehaviorTreeAssetManager.ts
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import { BehaviorTreeData } from './BehaviorTreeData';
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import { createLogger, IService } from '@esengine/ecs-framework';
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import { EditorToBehaviorTreeDataConverter } from '../Serialization/EditorToBehaviorTreeDataConverter';
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const logger = createLogger('BehaviorTreeAssetManager');
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/**
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* 行为树资产管理器(服务)
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*
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* 管理所有共享的BehaviorTreeData
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* 多个实例可以引用同一份数据
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*
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* 使用方式:
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* ```typescript
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* // 注册服务
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* Core.services.registerSingleton(BehaviorTreeAssetManager);
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*
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* // 使用服务
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* const assetManager = Core.services.resolve(BehaviorTreeAssetManager);
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* ```
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*/
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export class BehaviorTreeAssetManager implements IService {
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/**
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* 已加载的行为树资产
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*/
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private assets: Map<string, BehaviorTreeData> = new Map();
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/**
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* 加载行为树资产
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*/
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loadAsset(asset: BehaviorTreeData): void {
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if (this.assets.has(asset.id)) {
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logger.warn(`行为树资产已存在,将被覆盖: ${asset.id}`);
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}
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this.assets.set(asset.id, asset);
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logger.info(`行为树资产已加载: ${asset.name} (${asset.nodes.size}个节点)`);
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}
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/**
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* 从编辑器 JSON 格式加载行为树资产
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*
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* @param json 编辑器导出的 JSON 字符串
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* @returns 加载的行为树数据
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*
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* @example
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* ```typescript
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* const assetManager = Core.services.resolve(BehaviorTreeAssetManager);
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* const jsonContent = await readFile('path/to/tree.btree');
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* const treeData = assetManager.loadFromEditorJSON(jsonContent);
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* ```
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*/
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loadFromEditorJSON(json: string): BehaviorTreeData {
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try {
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const treeData = EditorToBehaviorTreeDataConverter.fromEditorJSON(json);
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this.loadAsset(treeData);
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return treeData;
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} catch (error) {
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logger.error('从编辑器JSON加载失败:', error);
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throw error;
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}
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}
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/**
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* 批量加载多个行为树资产(从编辑器JSON)
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*
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* @param jsonDataList JSON字符串列表
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* @returns 成功加载的资产数量
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*/
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loadMultipleFromEditorJSON(jsonDataList: string[]): number {
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let successCount = 0;
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for (const json of jsonDataList) {
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try {
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this.loadFromEditorJSON(json);
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successCount++;
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} catch (error) {
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logger.error('批量加载时出错:', error);
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}
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}
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logger.info(`批量加载完成: ${successCount}/${jsonDataList.length} 个资产`);
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return successCount;
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}
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/**
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* 获取行为树资产
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*/
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getAsset(assetId: string): BehaviorTreeData | undefined {
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return this.assets.get(assetId);
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}
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/**
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* 检查资产是否存在
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*/
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hasAsset(assetId: string): boolean {
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return this.assets.has(assetId);
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}
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/**
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* 卸载行为树资产
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*/
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unloadAsset(assetId: string): boolean {
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const result = this.assets.delete(assetId);
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if (result) {
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logger.info(`行为树资产已卸载: ${assetId}`);
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}
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return result;
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}
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/**
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* 清空所有资产
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*/
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clearAll(): void {
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this.assets.clear();
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logger.info('所有行为树资产已清空');
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}
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/**
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* 获取已加载资产数量
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*/
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getAssetCount(): number {
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return this.assets.size;
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}
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/**
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* 获取所有资产ID
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*/
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getAllAssetIds(): string[] {
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return Array.from(this.assets.keys());
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}
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/**
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* 释放资源(实现IService接口)
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*/
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dispose(): void {
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this.clearAll();
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}
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}
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