Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
This commit is contained in:
@@ -0,0 +1,42 @@
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import { BlackboardValue } from '../../domain/models/Blackboard';
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type BlackboardVariables = Record<string, BlackboardValue>;
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export class BlackboardManager {
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private initialVariables: BlackboardVariables = {};
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private currentVariables: BlackboardVariables = {};
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setInitialVariables(variables: BlackboardVariables): void {
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this.initialVariables = JSON.parse(JSON.stringify(variables)) as BlackboardVariables;
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}
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getInitialVariables(): BlackboardVariables {
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return { ...this.initialVariables };
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}
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setCurrentVariables(variables: BlackboardVariables): void {
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this.currentVariables = { ...variables };
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}
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getCurrentVariables(): BlackboardVariables {
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return { ...this.currentVariables };
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}
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updateVariable(key: string, value: BlackboardValue): void {
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this.currentVariables[key] = value;
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}
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restoreInitialVariables(): BlackboardVariables {
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this.currentVariables = { ...this.initialVariables };
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return this.getInitialVariables();
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}
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hasChanges(): boolean {
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return JSON.stringify(this.currentVariables) !== JSON.stringify(this.initialVariables);
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}
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clear(): void {
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this.initialVariables = {};
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this.currentVariables = {};
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}
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}
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@@ -0,0 +1,552 @@
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import { BehaviorTreeExecutor, ExecutionStatus, ExecutionLog } from '../../utils/BehaviorTreeExecutor';
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import { BehaviorTreeNode, Connection } from '../../stores';
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import type { NodeExecutionStatus } from '../../stores';
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import { BlackboardValue } from '../../domain/models/Blackboard';
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import { DOMCache } from '../../utils/DOMCache';
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import { EditorEventBus, EditorEvent } from '../../infrastructure/events/EditorEventBus';
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import { ExecutionHooksManager } from '../interfaces/IExecutionHooks';
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import type { Breakpoint } from '../../types/Breakpoint';
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import { createLogger } from '@esengine/ecs-framework';
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const logger = createLogger('ExecutionController');
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export type ExecutionMode = 'idle' | 'running' | 'paused';
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type BlackboardVariables = Record<string, BlackboardValue>;
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interface ExecutionControllerConfig {
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rootNodeId: string;
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projectPath: string | null;
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onLogsUpdate: (logs: ExecutionLog[]) => void;
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onBlackboardUpdate: (variables: BlackboardVariables) => void;
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onTickCountUpdate: (count: number) => void;
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onExecutionStatusUpdate: (statuses: Map<string, NodeExecutionStatus>, orders: Map<string, number>) => void;
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onBreakpointHit?: (nodeId: string, nodeName: string) => void;
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eventBus?: EditorEventBus;
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hooksManager?: ExecutionHooksManager;
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}
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export class ExecutionController {
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private executor: BehaviorTreeExecutor | null = null;
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private mode: ExecutionMode = 'idle';
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private animationFrameId: number | null = null;
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private lastTickTime: number = 0;
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private speed: number = 1.0;
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private tickCount: number = 0;
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private domCache: DOMCache = new DOMCache();
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private eventBus?: EditorEventBus;
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private hooksManager?: ExecutionHooksManager;
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private config: ExecutionControllerConfig;
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private currentNodes: BehaviorTreeNode[] = [];
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private currentConnections: Connection[] = [];
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private currentBlackboard: BlackboardVariables = {};
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private stepByStepMode: boolean = true;
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private pendingStatusUpdates: ExecutionStatus[] = [];
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private currentlyDisplayedIndex: number = 0;
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private lastStepTime: number = 0;
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private stepInterval: number = 200;
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// 存储断点回调的引用
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private breakpointCallback: ((nodeId: string, nodeName: string) => void) | null = null;
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constructor(config: ExecutionControllerConfig) {
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this.config = config;
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this.executor = new BehaviorTreeExecutor();
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this.eventBus = config.eventBus;
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this.hooksManager = config.hooksManager;
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}
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getMode(): ExecutionMode {
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return this.mode;
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}
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getTickCount(): number {
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return this.tickCount;
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}
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getSpeed(): number {
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return this.speed;
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}
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setSpeed(speed: number): void {
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this.speed = speed;
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this.lastTickTime = 0;
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}
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async play(
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nodes: BehaviorTreeNode[],
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blackboardVariables: BlackboardVariables,
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connections: Connection[]
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): Promise<void> {
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if (this.mode === 'running') return;
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this.currentNodes = nodes;
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this.currentConnections = connections;
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this.currentBlackboard = blackboardVariables;
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const context = {
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nodes,
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connections,
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blackboardVariables,
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rootNodeId: this.config.rootNodeId,
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tickCount: 0
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};
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try {
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await this.hooksManager?.triggerBeforePlay(context);
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this.mode = 'running';
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this.tickCount = 0;
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this.lastTickTime = 0;
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if (!this.executor) {
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this.executor = new BehaviorTreeExecutor();
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}
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this.executor.buildTree(
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nodes,
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this.config.rootNodeId,
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blackboardVariables,
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connections,
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this.handleExecutionStatusUpdate.bind(this)
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);
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// 设置断点触发回调(使用存储的回调)
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if (this.breakpointCallback) {
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this.executor.setBreakpointCallback(this.breakpointCallback);
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}
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this.executor.start();
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this.animationFrameId = requestAnimationFrame(this.tickLoop.bind(this));
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this.eventBus?.emit(EditorEvent.EXECUTION_STARTED, context);
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await this.hooksManager?.triggerAfterPlay(context);
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} catch (error) {
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console.error('Error in play:', error);
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await this.hooksManager?.triggerOnError(error as Error, 'play');
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throw error;
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}
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}
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async pause(): Promise<void> {
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try {
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if (this.mode === 'running') {
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await this.hooksManager?.triggerBeforePause();
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this.mode = 'paused';
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if (this.executor) {
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this.executor.pause();
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}
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if (this.animationFrameId !== null) {
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cancelAnimationFrame(this.animationFrameId);
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this.animationFrameId = null;
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}
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this.eventBus?.emit(EditorEvent.EXECUTION_PAUSED);
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await this.hooksManager?.triggerAfterPause();
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} else if (this.mode === 'paused') {
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await this.hooksManager?.triggerBeforeResume();
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this.mode = 'running';
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this.lastTickTime = 0;
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if (this.executor) {
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this.executor.resume();
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}
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this.animationFrameId = requestAnimationFrame(this.tickLoop.bind(this));
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this.eventBus?.emit(EditorEvent.EXECUTION_RESUMED);
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await this.hooksManager?.triggerAfterResume();
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}
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} catch (error) {
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console.error('Error in pause/resume:', error);
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await this.hooksManager?.triggerOnError(error as Error, 'pause');
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throw error;
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}
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}
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async stop(): Promise<void> {
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try {
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await this.hooksManager?.triggerBeforeStop();
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this.mode = 'idle';
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this.tickCount = 0;
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this.lastTickTime = 0;
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this.lastStepTime = 0;
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this.pendingStatusUpdates = [];
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this.currentlyDisplayedIndex = 0;
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this.domCache.clearAllStatusTimers();
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this.domCache.clearStatusCache();
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this.config.onExecutionStatusUpdate(new Map(), new Map());
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if (this.animationFrameId !== null) {
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cancelAnimationFrame(this.animationFrameId);
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this.animationFrameId = null;
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}
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if (this.executor) {
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this.executor.stop();
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}
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this.eventBus?.emit(EditorEvent.EXECUTION_STOPPED);
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await this.hooksManager?.triggerAfterStop();
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} catch (error) {
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console.error('Error in stop:', error);
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await this.hooksManager?.triggerOnError(error as Error, 'stop');
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throw error;
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}
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}
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async reset(): Promise<void> {
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await this.stop();
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if (this.executor) {
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this.executor.cleanup();
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}
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}
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async step(): Promise<void> {
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if (this.mode === 'running') {
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await this.pause();
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}
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if (this.mode === 'idle') {
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if (!this.currentNodes.length) {
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logger.warn('No tree loaded for step execution');
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return;
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}
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if (!this.executor) {
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this.executor = new BehaviorTreeExecutor();
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}
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this.executor.buildTree(
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this.currentNodes,
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this.config.rootNodeId,
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this.currentBlackboard,
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this.currentConnections,
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this.handleExecutionStatusUpdate.bind(this)
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);
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if (this.breakpointCallback) {
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this.executor.setBreakpointCallback(this.breakpointCallback);
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}
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this.executor.start();
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}
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try {
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await this.hooksManager?.triggerBeforeStep?.(0);
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if (this.stepByStepMode && this.pendingStatusUpdates.length > 0) {
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if (this.currentlyDisplayedIndex < this.pendingStatusUpdates.length) {
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this.displayNextNode();
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} else {
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this.executeSingleTick();
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}
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} else {
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this.executeSingleTick();
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}
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this.eventBus?.emit(EditorEvent.EXECUTION_STEPPED, { tickCount: this.tickCount });
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await this.hooksManager?.triggerAfterStep?.(0);
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} catch (error) {
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console.error('Error in step:', error);
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await this.hooksManager?.triggerOnError(error as Error, 'step');
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}
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this.mode = 'paused';
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}
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private executeSingleTick(): void {
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if (!this.executor) return;
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const deltaTime = 16.67 / 1000;
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this.executor.tick(deltaTime);
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this.tickCount = this.executor.getTickCount();
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this.config.onTickCountUpdate(this.tickCount);
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}
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updateBlackboardVariable(key: string, value: BlackboardValue): void {
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if (this.executor && this.mode !== 'idle') {
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this.executor.updateBlackboardVariable(key, value);
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}
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}
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getBlackboardVariables(): BlackboardVariables {
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if (this.executor) {
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return this.executor.getBlackboardVariables();
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}
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return {};
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}
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updateNodes(nodes: BehaviorTreeNode[]): void {
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if (this.mode === 'idle' || !this.executor) {
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return;
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}
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this.currentNodes = nodes;
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this.executor.buildTree(
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nodes,
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this.config.rootNodeId,
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this.currentBlackboard,
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this.currentConnections,
|
||||
this.handleExecutionStatusUpdate.bind(this)
|
||||
);
|
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|
||||
// 设置断点触发回调(使用存储的回调)
|
||||
if (this.breakpointCallback) {
|
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this.executor.setBreakpointCallback(this.breakpointCallback);
|
||||
}
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||||
|
||||
this.executor.start();
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||||
}
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||||
|
||||
clearDOMCache(): void {
|
||||
this.domCache.clearAll();
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
this.stop();
|
||||
|
||||
if (this.executor) {
|
||||
this.executor.destroy();
|
||||
this.executor = null;
|
||||
}
|
||||
}
|
||||
|
||||
private tickLoop(currentTime: number): void {
|
||||
if (this.mode !== 'running') {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.executor) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.stepByStepMode) {
|
||||
this.handleStepByStepExecution(currentTime);
|
||||
} else {
|
||||
this.handleNormalExecution(currentTime);
|
||||
}
|
||||
|
||||
this.animationFrameId = requestAnimationFrame(this.tickLoop.bind(this));
|
||||
}
|
||||
|
||||
private handleNormalExecution(currentTime: number): void {
|
||||
const baseTickInterval = 16.67;
|
||||
const scaledTickInterval = baseTickInterval / this.speed;
|
||||
|
||||
if (this.lastTickTime === 0) {
|
||||
this.lastTickTime = currentTime;
|
||||
}
|
||||
|
||||
const elapsed = currentTime - this.lastTickTime;
|
||||
|
||||
if (elapsed >= scaledTickInterval) {
|
||||
const deltaTime = baseTickInterval / 1000;
|
||||
|
||||
this.executor!.tick(deltaTime);
|
||||
|
||||
this.tickCount = this.executor!.getTickCount();
|
||||
this.config.onTickCountUpdate(this.tickCount);
|
||||
|
||||
this.lastTickTime = currentTime;
|
||||
}
|
||||
}
|
||||
|
||||
private handleStepByStepExecution(currentTime: number): void {
|
||||
if (this.lastStepTime === 0) {
|
||||
this.lastStepTime = currentTime;
|
||||
}
|
||||
|
||||
const stepElapsed = currentTime - this.lastStepTime;
|
||||
const actualStepInterval = this.stepInterval / this.speed;
|
||||
|
||||
if (stepElapsed >= actualStepInterval) {
|
||||
if (this.currentlyDisplayedIndex < this.pendingStatusUpdates.length) {
|
||||
this.displayNextNode();
|
||||
this.lastStepTime = currentTime;
|
||||
} else {
|
||||
if (this.lastTickTime === 0) {
|
||||
this.lastTickTime = currentTime;
|
||||
}
|
||||
|
||||
const tickElapsed = currentTime - this.lastTickTime;
|
||||
const baseTickInterval = 16.67;
|
||||
const scaledTickInterval = baseTickInterval / this.speed;
|
||||
|
||||
if (tickElapsed >= scaledTickInterval) {
|
||||
const deltaTime = baseTickInterval / 1000;
|
||||
this.executor!.tick(deltaTime);
|
||||
this.tickCount = this.executor!.getTickCount();
|
||||
this.config.onTickCountUpdate(this.tickCount);
|
||||
this.lastTickTime = currentTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private displayNextNode(): void {
|
||||
if (this.currentlyDisplayedIndex >= this.pendingStatusUpdates.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
const statusesToDisplay = this.pendingStatusUpdates.slice(0, this.currentlyDisplayedIndex + 1);
|
||||
const currentNode = this.pendingStatusUpdates[this.currentlyDisplayedIndex];
|
||||
|
||||
if (!currentNode) {
|
||||
return;
|
||||
}
|
||||
|
||||
const statusMap = new Map<string, NodeExecutionStatus>();
|
||||
const orderMap = new Map<string, number>();
|
||||
|
||||
statusesToDisplay.forEach((s) => {
|
||||
statusMap.set(s.nodeId, s.status);
|
||||
if (s.executionOrder !== undefined) {
|
||||
orderMap.set(s.nodeId, s.executionOrder);
|
||||
}
|
||||
});
|
||||
|
||||
const nodeName = this.currentNodes.find((n) => n.id === currentNode.nodeId)?.template.displayName || 'Unknown';
|
||||
logger.info(`[StepByStep] Displaying ${this.currentlyDisplayedIndex + 1}/${this.pendingStatusUpdates.length} | ${nodeName} | Order: ${currentNode.executionOrder} | ID: ${currentNode.nodeId}`);
|
||||
this.config.onExecutionStatusUpdate(statusMap, orderMap);
|
||||
|
||||
this.currentlyDisplayedIndex++;
|
||||
}
|
||||
|
||||
private handleExecutionStatusUpdate(
|
||||
statuses: ExecutionStatus[],
|
||||
logs: ExecutionLog[],
|
||||
runtimeBlackboardVars?: BlackboardVariables
|
||||
): void {
|
||||
this.config.onLogsUpdate([...logs]);
|
||||
|
||||
if (runtimeBlackboardVars) {
|
||||
this.config.onBlackboardUpdate(runtimeBlackboardVars);
|
||||
}
|
||||
|
||||
if (this.stepByStepMode) {
|
||||
const statusesWithOrder = statuses.filter((s) => s.executionOrder !== undefined);
|
||||
|
||||
if (statusesWithOrder.length > 0) {
|
||||
const minOrder = Math.min(...statusesWithOrder.map((s) => s.executionOrder!));
|
||||
|
||||
if (minOrder === 1 || this.pendingStatusUpdates.length === 0) {
|
||||
this.pendingStatusUpdates = statusesWithOrder.sort((a, b) =>
|
||||
(a.executionOrder || 0) - (b.executionOrder || 0)
|
||||
);
|
||||
this.currentlyDisplayedIndex = 0;
|
||||
this.lastStepTime = 0;
|
||||
} else {
|
||||
const maxExistingOrder = this.pendingStatusUpdates.length > 0
|
||||
? Math.max(...this.pendingStatusUpdates.map((s) => s.executionOrder || 0))
|
||||
: 0;
|
||||
|
||||
const newStatuses = statusesWithOrder.filter((s) =>
|
||||
(s.executionOrder || 0) > maxExistingOrder
|
||||
);
|
||||
|
||||
if (newStatuses.length > 0) {
|
||||
logger.info(`[StepByStep] Appending ${newStatuses.length} new nodes, orders:`, newStatuses.map((s) => s.executionOrder));
|
||||
this.pendingStatusUpdates = [
|
||||
...this.pendingStatusUpdates,
|
||||
...newStatuses
|
||||
].sort((a, b) => (a.executionOrder || 0) - (b.executionOrder || 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const statusMap = new Map<string, NodeExecutionStatus>();
|
||||
const orderMap = new Map<string, number>();
|
||||
|
||||
statuses.forEach((s) => {
|
||||
statusMap.set(s.nodeId, s.status);
|
||||
if (s.executionOrder !== undefined) {
|
||||
orderMap.set(s.nodeId, s.executionOrder);
|
||||
}
|
||||
});
|
||||
|
||||
this.config.onExecutionStatusUpdate(statusMap, orderMap);
|
||||
}
|
||||
}
|
||||
|
||||
private updateConnectionStyles(
|
||||
statusMap: Record<string, NodeExecutionStatus>,
|
||||
connections?: Connection[]
|
||||
): void {
|
||||
if (!connections) return;
|
||||
|
||||
connections.forEach((conn) => {
|
||||
const connKey = `${conn.from}-${conn.to}`;
|
||||
|
||||
const pathElement = this.domCache.getConnection(connKey);
|
||||
if (!pathElement) {
|
||||
return;
|
||||
}
|
||||
|
||||
const fromStatus = statusMap[conn.from];
|
||||
const toStatus = statusMap[conn.to];
|
||||
const isActive = fromStatus === 'running' || toStatus === 'running';
|
||||
|
||||
if (conn.connectionType === 'property') {
|
||||
this.domCache.setConnectionAttribute(connKey, 'stroke', '#9c27b0');
|
||||
this.domCache.setConnectionAttribute(connKey, 'stroke-width', '2');
|
||||
} else if (isActive) {
|
||||
this.domCache.setConnectionAttribute(connKey, 'stroke', '#ffa726');
|
||||
this.domCache.setConnectionAttribute(connKey, 'stroke-width', '3');
|
||||
} else {
|
||||
const isExecuted = this.domCache.hasNodeClass(conn.from, 'executed') &&
|
||||
this.domCache.hasNodeClass(conn.to, 'executed');
|
||||
|
||||
if (isExecuted) {
|
||||
this.domCache.setConnectionAttribute(connKey, 'stroke', '#4caf50');
|
||||
this.domCache.setConnectionAttribute(connKey, 'stroke-width', '2.5');
|
||||
} else {
|
||||
this.domCache.setConnectionAttribute(connKey, 'stroke', '#0e639c');
|
||||
this.domCache.setConnectionAttribute(connKey, 'stroke-width', '2');
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
setConnections(connections: Connection[]): void {
|
||||
if (this.mode !== 'idle') {
|
||||
const currentStatuses: Record<string, NodeExecutionStatus> = {};
|
||||
connections.forEach((conn) => {
|
||||
const fromStatus = this.domCache.getLastStatus(conn.from);
|
||||
const toStatus = this.domCache.getLastStatus(conn.to);
|
||||
if (fromStatus) currentStatuses[conn.from] = fromStatus;
|
||||
if (toStatus) currentStatuses[conn.to] = toStatus;
|
||||
});
|
||||
this.updateConnectionStyles(currentStatuses, connections);
|
||||
}
|
||||
}
|
||||
|
||||
setBreakpoints(breakpoints: Map<string, Breakpoint>): void {
|
||||
if (this.executor) {
|
||||
this.executor.setBreakpoints(breakpoints);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置断点触发回调
|
||||
*/
|
||||
setBreakpointCallback(callback: (nodeId: string, nodeName: string) => void): void {
|
||||
this.breakpointCallback = callback;
|
||||
// 如果 executor 已存在,立即设置
|
||||
if (this.executor) {
|
||||
this.executor.setBreakpointCallback(callback);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,223 @@
|
||||
import { GlobalBlackboardConfig, BlackboardValueType, BlackboardVariable } from '../../..';
|
||||
import { createLogger } from '@esengine/ecs-framework';
|
||||
|
||||
const logger = createLogger('GlobalBlackboardService');
|
||||
|
||||
export type GlobalBlackboardValue =
|
||||
| string
|
||||
| number
|
||||
| boolean
|
||||
| { x: number; y: number }
|
||||
| { x: number; y: number; z: number }
|
||||
| Record<string, string | number | boolean>
|
||||
| Array<string | number | boolean>;
|
||||
|
||||
export interface GlobalBlackboardVariable {
|
||||
key: string;
|
||||
type: BlackboardValueType;
|
||||
defaultValue: GlobalBlackboardValue;
|
||||
description?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* 全局黑板服务
|
||||
* 管理跨行为树共享的全局变量
|
||||
*/
|
||||
export class GlobalBlackboardService {
|
||||
private static instance: GlobalBlackboardService;
|
||||
private variables: Map<string, GlobalBlackboardVariable> = new Map();
|
||||
private changeCallbacks: Array<() => void> = [];
|
||||
private projectPath: string | null = null;
|
||||
|
||||
private constructor() {}
|
||||
|
||||
static getInstance(): GlobalBlackboardService {
|
||||
if (!this.instance) {
|
||||
this.instance = new GlobalBlackboardService();
|
||||
}
|
||||
return this.instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置项目路径
|
||||
*/
|
||||
setProjectPath(path: string | null): void {
|
||||
this.projectPath = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取项目路径
|
||||
*/
|
||||
getProjectPath(): string | null {
|
||||
return this.projectPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加全局变量
|
||||
*/
|
||||
addVariable(variable: GlobalBlackboardVariable): void {
|
||||
if (this.variables.has(variable.key)) {
|
||||
throw new Error(`全局变量 "${variable.key}" 已存在`);
|
||||
}
|
||||
this.variables.set(variable.key, variable);
|
||||
this.notifyChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新全局变量
|
||||
*/
|
||||
updateVariable(key: string, updates: Partial<Omit<GlobalBlackboardVariable, 'key'>>): void {
|
||||
const variable = this.variables.get(key);
|
||||
if (!variable) {
|
||||
throw new Error(`全局变量 "${key}" 不存在`);
|
||||
}
|
||||
this.variables.set(key, { ...variable, ...updates });
|
||||
this.notifyChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除全局变量
|
||||
*/
|
||||
deleteVariable(key: string): boolean {
|
||||
const result = this.variables.delete(key);
|
||||
if (result) {
|
||||
this.notifyChange();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 重命名全局变量
|
||||
*/
|
||||
renameVariable(oldKey: string, newKey: string): void {
|
||||
if (!this.variables.has(oldKey)) {
|
||||
throw new Error(`全局变量 "${oldKey}" 不存在`);
|
||||
}
|
||||
if (this.variables.has(newKey)) {
|
||||
throw new Error(`全局变量 "${newKey}" 已存在`);
|
||||
}
|
||||
|
||||
const variable = this.variables.get(oldKey)!;
|
||||
this.variables.delete(oldKey);
|
||||
this.variables.set(newKey, { ...variable, key: newKey });
|
||||
this.notifyChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取全局变量
|
||||
*/
|
||||
getVariable(key: string): GlobalBlackboardVariable | undefined {
|
||||
return this.variables.get(key);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有全局变量
|
||||
*/
|
||||
getAllVariables(): GlobalBlackboardVariable[] {
|
||||
return Array.from(this.variables.values());
|
||||
}
|
||||
|
||||
getVariablesMap(): Record<string, GlobalBlackboardValue> {
|
||||
const map: Record<string, GlobalBlackboardValue> = {};
|
||||
for (const [, variable] of this.variables) {
|
||||
map[variable.key] = variable.defaultValue;
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查变量是否存在
|
||||
*/
|
||||
hasVariable(key: string): boolean {
|
||||
return this.variables.has(key);
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有变量
|
||||
*/
|
||||
clear(): void {
|
||||
this.variables.clear();
|
||||
this.notifyChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* 导出为全局黑板配置
|
||||
*/
|
||||
toConfig(): GlobalBlackboardConfig {
|
||||
const variables: BlackboardVariable[] = [];
|
||||
|
||||
for (const variable of this.variables.values()) {
|
||||
variables.push({
|
||||
name: variable.key,
|
||||
type: variable.type,
|
||||
value: variable.defaultValue,
|
||||
description: variable.description
|
||||
});
|
||||
}
|
||||
|
||||
return { version: '1.0', variables };
|
||||
}
|
||||
|
||||
/**
|
||||
* 从配置导入
|
||||
*/
|
||||
fromConfig(config: GlobalBlackboardConfig): void {
|
||||
this.variables.clear();
|
||||
|
||||
if (config.variables && Array.isArray(config.variables)) {
|
||||
for (const variable of config.variables) {
|
||||
this.variables.set(variable.name, {
|
||||
key: variable.name,
|
||||
type: variable.type,
|
||||
defaultValue: variable.value as GlobalBlackboardValue,
|
||||
description: variable.description
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
this.notifyChange();
|
||||
}
|
||||
|
||||
/**
|
||||
* 序列化为 JSON
|
||||
*/
|
||||
toJSON(): string {
|
||||
return JSON.stringify(this.toConfig(), null, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* 从 JSON 反序列化
|
||||
*/
|
||||
fromJSON(json: string): void {
|
||||
try {
|
||||
const config = JSON.parse(json) as GlobalBlackboardConfig;
|
||||
this.fromConfig(config);
|
||||
} catch (error) {
|
||||
logger.error('Failed to parse global blackboard JSON:', error);
|
||||
throw new Error('无效的全局黑板配置格式');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听变化
|
||||
*/
|
||||
onChange(callback: () => void): () => void {
|
||||
this.changeCallbacks.push(callback);
|
||||
return () => {
|
||||
const index = this.changeCallbacks.indexOf(callback);
|
||||
if (index > -1) {
|
||||
this.changeCallbacks.splice(index, 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private notifyChange(): void {
|
||||
this.changeCallbacks.forEach((cb) => {
|
||||
try {
|
||||
cb();
|
||||
} catch (error) {
|
||||
logger.error('Error in global blackboard change callback:', error);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user