Feature/runtime cdn and plugin loader (#240)

* feat(ui): 完善 UI 布局系统和编辑器可视化工具

* refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统

* fix: 修复 CodeQL 警告并提升测试覆盖率

* refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题

* fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤

* docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明

* fix(ci): 修复 type-check 失败问题

* fix(ci): 修复类型检查失败问题

* fix(ci): 修复类型检查失败问题

* fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖

* fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖

* fix(ci): platform-web 添加缺失的 behavior-tree 依赖

* fix(lint): 移除正则表达式中不必要的转义字符
This commit is contained in:
YHH
2025-11-27 20:42:46 +08:00
committed by GitHub
parent 71869b1a58
commit 107439d70c
367 changed files with 10661 additions and 12473 deletions

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/**
* Behavior Tree Unified Plugin
* 行为树统一插件
*/
import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
import { ComponentRegistry, Core } from '@esengine/ecs-framework';
import type {
IPluginLoader,
IRuntimeModuleLoader,
PluginDescriptor,
SystemContext
} from '@esengine/editor-runtime';
// Runtime imports
import { BehaviorTreeRuntimeComponent } from '../execution/BehaviorTreeRuntimeComponent';
import { BehaviorTreeExecutionSystem } from '../execution/BehaviorTreeExecutionSystem';
import { BehaviorTreeAssetManager } from '../execution/BehaviorTreeAssetManager';
import { GlobalBlackboardService } from '../Services/GlobalBlackboardService';
/**
* 插件描述符
*/
export const descriptor: PluginDescriptor = {
id: '@esengine/behavior-tree',
name: 'Behavior Tree System',
version: '1.0.0',
description: 'AI 行为树系统,支持可视化编辑和运行时执行',
category: 'ai',
enabledByDefault: true,
canContainContent: false,
isEnginePlugin: false,
modules: [
{
name: 'BehaviorTreeRuntime',
type: 'runtime',
loadingPhase: 'default',
entry: './src/index.ts'
},
{
name: 'BehaviorTreeEditor',
type: 'editor',
loadingPhase: 'default',
entry: './src/editor/index.ts'
}
],
dependencies: [
{ id: '@esengine/core', version: '>=1.0.0' }
],
icon: 'GitBranch'
};
/**
* Behavior Tree Runtime Module
* 行为树运行时模块
*/
export class BehaviorTreeRuntimeModule implements IRuntimeModuleLoader {
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(BehaviorTreeRuntimeComponent);
}
registerServices(services: ServiceContainer): void {
if (!services.isRegistered(GlobalBlackboardService)) {
services.registerSingleton(GlobalBlackboardService);
}
if (!services.isRegistered(BehaviorTreeAssetManager)) {
services.registerSingleton(BehaviorTreeAssetManager);
}
}
createSystems(scene: IScene, context: SystemContext): void {
const behaviorTreeSystem = new BehaviorTreeExecutionSystem(Core);
// 编辑器模式下默认禁用
if (context.isEditor) {
behaviorTreeSystem.enabled = false;
}
scene.addSystem(behaviorTreeSystem);
// 保存引用
context.behaviorTreeSystem = behaviorTreeSystem;
}
}
/**
* Behavior Tree Plugin Loader
* 行为树插件加载器
*
* 注意editorModule 在 ./index.ts 中通过 createBehaviorTreePlugin() 设置
*/
export const BehaviorTreePlugin: IPluginLoader = {
descriptor,
runtimeModule: new BehaviorTreeRuntimeModule(),
// editorModule 将在 index.ts 中设置
};
export default BehaviorTreePlugin;