Feature/runtime cdn and plugin loader (#240)
* feat(ui): 完善 UI 布局系统和编辑器可视化工具 * refactor: 移除 ModuleRegistry,统一使用 PluginManager 插件系统 * fix: 修复 CodeQL 警告并提升测试覆盖率 * refactor: 分离运行时入口点,解决 runtime bundle 包含 React 的问题 * fix(ci): 添加 editor-core 和 editor-runtime 到 CI 依赖构建步骤 * docs: 完善 ServiceContainer 文档,新增 Symbol.for 模式和 @InjectProperty 说明 * fix(ci): 修复 type-check 失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): 修复类型检查失败问题 * fix(ci): behavior-tree 构建添加 @tauri-apps 外部依赖 * fix(ci): behavior-tree 添加 @tauri-apps/plugin-fs 类型依赖 * fix(ci): platform-web 添加缺失的 behavior-tree 依赖 * fix(lint): 移除正则表达式中不必要的转义字符
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98
packages/behavior-tree/src/editor/BehaviorTreePlugin.ts
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98
packages/behavior-tree/src/editor/BehaviorTreePlugin.ts
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/**
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* Behavior Tree Unified Plugin
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* 行为树统一插件
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*/
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import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
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import { ComponentRegistry, Core } from '@esengine/ecs-framework';
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import type {
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IPluginLoader,
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IRuntimeModuleLoader,
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PluginDescriptor,
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SystemContext
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} from '@esengine/editor-runtime';
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// Runtime imports
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import { BehaviorTreeRuntimeComponent } from '../execution/BehaviorTreeRuntimeComponent';
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import { BehaviorTreeExecutionSystem } from '../execution/BehaviorTreeExecutionSystem';
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import { BehaviorTreeAssetManager } from '../execution/BehaviorTreeAssetManager';
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import { GlobalBlackboardService } from '../Services/GlobalBlackboardService';
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/**
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* 插件描述符
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*/
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export const descriptor: PluginDescriptor = {
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id: '@esengine/behavior-tree',
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name: 'Behavior Tree System',
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version: '1.0.0',
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description: 'AI 行为树系统,支持可视化编辑和运行时执行',
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category: 'ai',
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enabledByDefault: true,
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canContainContent: false,
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isEnginePlugin: false,
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modules: [
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{
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name: 'BehaviorTreeRuntime',
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type: 'runtime',
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loadingPhase: 'default',
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entry: './src/index.ts'
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},
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{
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name: 'BehaviorTreeEditor',
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type: 'editor',
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loadingPhase: 'default',
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entry: './src/editor/index.ts'
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}
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],
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dependencies: [
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{ id: '@esengine/core', version: '>=1.0.0' }
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],
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icon: 'GitBranch'
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};
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/**
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* Behavior Tree Runtime Module
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* 行为树运行时模块
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*/
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export class BehaviorTreeRuntimeModule implements IRuntimeModuleLoader {
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registerComponents(registry: typeof ComponentRegistry): void {
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registry.register(BehaviorTreeRuntimeComponent);
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}
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registerServices(services: ServiceContainer): void {
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if (!services.isRegistered(GlobalBlackboardService)) {
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services.registerSingleton(GlobalBlackboardService);
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}
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if (!services.isRegistered(BehaviorTreeAssetManager)) {
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services.registerSingleton(BehaviorTreeAssetManager);
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}
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}
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createSystems(scene: IScene, context: SystemContext): void {
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const behaviorTreeSystem = new BehaviorTreeExecutionSystem(Core);
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// 编辑器模式下默认禁用
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if (context.isEditor) {
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behaviorTreeSystem.enabled = false;
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}
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scene.addSystem(behaviorTreeSystem);
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// 保存引用
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context.behaviorTreeSystem = behaviorTreeSystem;
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}
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}
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/**
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* Behavior Tree Plugin Loader
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* 行为树插件加载器
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*
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* 注意:editorModule 在 ./index.ts 中通过 createBehaviorTreePlugin() 设置
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*/
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export const BehaviorTreePlugin: IPluginLoader = {
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descriptor,
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runtimeModule: new BehaviorTreeRuntimeModule(),
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// editorModule 将在 index.ts 中设置
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};
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export default BehaviorTreePlugin;
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