新增a*寻路

This commit is contained in:
yhh
2020-06-09 19:45:09 +08:00
parent 9e0d14da7c
commit 0fd33be5f9
14 changed files with 998 additions and 3 deletions

View File

@@ -0,0 +1,67 @@
/**
* 基本静态网格图与A*一起使用
* 将walls添加到walls HashSet并将加权节点添加到weightedNodes
*/
class AstarGridGraph implements IAstarGraph<Point> {
public dirs: Point[] = [
new Point(1, 0),
new Point(0, -1),
new Point(-1, 0),
new Point(0, 1)
];
public walls: Point[] = [];
public weightedNodes: Point[] = [];
public defaultWeight: number = 1;
public weightedNodeWeight = 5;
private _width;
private _height;
private _neighbors: Point[] = new Array(4);
constructor(width: number, height: number){
this._width = width;
this._height = height;
}
/**
* 确保节点在网格图的边界内
* @param node
*/
public isNodeInBounds(node: Point): boolean {
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._height;
}
/**
* 检查节点是否可以通过。墙壁是不可逾越的。
* @param node
*/
public isNodePassable(node: Point): boolean {
return !this.walls.contains(node);
}
public search(start: Point, goal: Point){
return AStarPathfinder.search(this, start, goal);
}
public getNeighbors(node: Point): Point[] {
this._neighbors.length = 0;
this.dirs.forEach(dir => {
let next = new Point(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
return this._neighbors;
}
public cost(from: Point, to: Point): number {
return this.weightedNodes.find((p)=> JSON.stringify(p) == JSON.stringify(to)) ? this.weightedNodeWeight : this.defaultWeight;
}
public heuristic(node: Point, goal: Point) {
return Math.abs(node.x - goal.x) + Math.abs(node.y - goal.y);
}
}