feat(editor): 实现用户脚本编译加载和自动重编译 (#273)
This commit is contained in:
@@ -24,12 +24,17 @@ pub struct CompileOptions {
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pub output_path: String,
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/// Output format (esm or iife) | 输出格式
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pub format: String,
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/// Global name for IIFE format | IIFE 格式的全局名称
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pub global_name: Option<String>,
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/// Whether to generate source map | 是否生成 source map
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pub source_map: bool,
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/// Whether to minify | 是否压缩
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pub minify: bool,
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/// External dependencies | 外部依赖
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pub external: Vec<String>,
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/// Module aliases (e.g., "@esengine/ecs-framework" -> "/path/to/shim.js")
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/// 模块别名
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pub alias: Option<std::collections::HashMap<String, String>>,
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/// Project root for resolving imports | 项目根目录用于解析导入
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pub project_root: String,
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}
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@@ -106,11 +111,27 @@ pub async fn compile_typescript(options: CompileOptions) -> Result<CompileResult
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args.push("--minify".to_string());
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}
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// Add global name for IIFE format | 添加 IIFE 格式的全局名称
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if let Some(ref global_name) = options.global_name {
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args.push(format!("--global-name={}", global_name));
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}
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// Add external dependencies | 添加外部依赖
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for external in &options.external {
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args.push(format!("--external:{}", external));
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}
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// Add module aliases | 添加模块别名
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if let Some(ref aliases) = options.alias {
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for (from, to) in aliases {
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args.push(format!("--alias:{}={}", from, to));
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}
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}
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// Build full command string for error reporting | 构建完整命令字符串用于错误报告
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let cmd_str = format!("{} {}", esbuild_path, args.join(" "));
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println!("[Compiler] Running: {}", cmd_str);
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// Run esbuild | 运行 esbuild
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let output = Command::new(&esbuild_path)
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.args(&args)
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@@ -119,6 +140,7 @@ pub async fn compile_typescript(options: CompileOptions) -> Result<CompileResult
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.map_err(|e| format!("Failed to run esbuild | 运行 esbuild 失败: {}", e))?;
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if output.status.success() {
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println!("[Compiler] Compilation successful: {}", options.output_path);
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Ok(CompileResult {
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success: true,
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errors: vec![],
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@@ -126,7 +148,37 @@ pub async fn compile_typescript(options: CompileOptions) -> Result<CompileResult
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})
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} else {
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let stderr = String::from_utf8_lossy(&output.stderr);
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let errors = parse_esbuild_errors(&stderr);
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let stdout = String::from_utf8_lossy(&output.stdout);
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println!("[Compiler] Compilation failed");
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println!("[Compiler] stdout: {}", stdout);
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println!("[Compiler] stderr: {}", stderr);
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// Try to parse errors from both stdout and stderr | 尝试从 stdout 和 stderr 解析错误
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let mut errors = parse_esbuild_errors(&stderr);
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if errors.is_empty() {
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errors = parse_esbuild_errors(&stdout);
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}
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// If still no parsed errors, include the raw output and command | 如果仍然没有解析到错误,包含原始输出和命令
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if errors.is_empty() {
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let combined_output = if !stderr.is_empty() && !stdout.is_empty() {
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format!("stdout: {}\nstderr: {}", stdout.trim(), stderr.trim())
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} else if !stderr.is_empty() {
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stderr.trim().to_string()
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} else if !stdout.is_empty() {
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stdout.trim().to_string()
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} else {
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format!("Command failed: {}", cmd_str)
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};
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errors.push(CompileError {
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message: combined_output,
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file: None,
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line: None,
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column: None,
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});
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}
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Ok(CompileResult {
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success: false,
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@@ -82,10 +82,35 @@ pub fn delete_file(path: String) -> Result<(), String> {
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}
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/// Delete directory (recursive)
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/// 递归删除目录
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#[tauri::command]
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pub fn delete_folder(path: String) -> Result<(), String> {
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fs::remove_dir_all(&path)
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.map_err(|e| format!("Failed to delete folder {}: {}", path, e))
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println!("[delete_folder] Attempting to delete: {}", path);
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// Check if path exists
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// 检查路径是否存在
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let dir_path = std::path::Path::new(&path);
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if !dir_path.exists() {
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println!("[delete_folder] Path does not exist: {}", path);
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return Err(format!("Directory does not exist: {}", path));
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}
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if !dir_path.is_dir() {
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println!("[delete_folder] Path is not a directory: {}", path);
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return Err(format!("Path is not a directory: {}", path));
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}
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match fs::remove_dir_all(&path) {
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Ok(_) => {
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println!("[delete_folder] Successfully deleted: {}", path);
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Ok(())
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}
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Err(e) => {
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let error_msg = format!("Failed to delete folder {}: {}", path, e);
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eprintln!("[delete_folder] Error: {}", error_msg);
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Err(error_msg)
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}
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}
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}
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/// Rename or move file/folder
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@@ -142,6 +142,109 @@ pub fn get_temp_dir() -> Result<String, String> {
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.ok_or_else(|| "Failed to get temp directory".to_string())
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}
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/// 使用 where 命令查找可执行文件路径
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/// Use 'where' command to find executable path
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#[cfg(target_os = "windows")]
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fn find_command_path(cmd: &str) -> Option<String> {
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use std::process::Command as StdCommand;
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use std::path::Path;
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// 使用 where 命令查找
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let output = StdCommand::new("where")
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.arg(cmd)
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.output()
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.ok()?;
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if output.status.success() {
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let stdout = String::from_utf8_lossy(&output.stdout);
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// 取第一行结果(可能有多个匹配)
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if let Some(first_line) = stdout.lines().next() {
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let path = first_line.trim();
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if !path.is_empty() {
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let path_obj = Path::new(path);
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// 检查是否是 bin 目录下的脚本(VSCode/Cursor 特征)
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// Check if it's a script in bin directory (VSCode/Cursor pattern)
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let is_bin_script = path_obj.parent()
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.map(|p| p.ends_with("bin"))
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.unwrap_or(false);
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// 如果找到的是 .cmd 或 .bat,或者是 bin 目录下的脚本(where 可能不返回扩展名)
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// If found .cmd or .bat, or a script in bin directory (where may not return extension)
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let has_script_ext = path.ends_with(".cmd") || path.ends_with(".bat");
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if has_script_ext || is_bin_script {
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// 尝试找 Code.exe (VSCode) 或 Cursor.exe 等
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// Try to find Code.exe (VSCode) or Cursor.exe etc.
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if let Some(bin_dir) = path_obj.parent() {
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if let Some(parent_dir) = bin_dir.parent() {
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// VSCode: bin/code.cmd -> Code.exe
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let exe_path = parent_dir.join("Code.exe");
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if exe_path.exists() {
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let exe_str = exe_path.to_string_lossy().to_string();
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println!("[find_command_path] Found {} exe at: {}", cmd, exe_str);
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return Some(exe_str);
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}
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// Cursor: bin/cursor.cmd -> Cursor.exe
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let cursor_exe = parent_dir.join("Cursor.exe");
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if cursor_exe.exists() {
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let exe_str = cursor_exe.to_string_lossy().to_string();
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println!("[find_command_path] Found {} exe at: {}", cmd, exe_str);
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return Some(exe_str);
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}
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}
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}
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}
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println!("[find_command_path] Found {} at: {}", cmd, path);
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return Some(path.to_string());
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}
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}
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}
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None
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}
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#[cfg(not(target_os = "windows"))]
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fn find_command_path(cmd: &str) -> Option<String> {
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use std::process::Command as StdCommand;
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let output = StdCommand::new("which")
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.arg(cmd)
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.output()
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.ok()?;
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if output.status.success() {
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let stdout = String::from_utf8_lossy(&output.stdout);
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let path = stdout.trim();
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if !path.is_empty() {
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return Some(path.to_string());
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}
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}
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None
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}
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/// 解析编辑器命令,返回实际可执行路径
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/// Resolve editor command to actual executable path
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fn resolve_editor_command(editor_command: &str) -> String {
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use std::path::Path;
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// 如果命令已经是完整路径且存在,直接返回
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// If command is already a full path and exists, return it
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if Path::new(editor_command).exists() {
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return editor_command.to_string();
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}
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// 使用系统命令查找可执行文件路径
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// Use system command to find executable path
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if let Some(path) = find_command_path(editor_command) {
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return path;
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}
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// 回退到原始命令 | Fall back to original command
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editor_command.to_string()
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}
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/// Open project folder with specified editor
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/// 使用指定编辑器打开项目文件夹
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///
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@@ -166,27 +269,49 @@ pub fn open_with_editor(
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return Err(format!("Project path does not exist: {}", normalized_project));
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}
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// 解析编辑器命令到实际路径
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// Resolve editor command to actual path
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let resolved_command = resolve_editor_command(&editor_command);
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println!(
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"[open_with_editor] editor: {}, project: {}, file: {:?}",
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editor_command, normalized_project, normalized_file
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"[open_with_editor] editor: {} -> {}, project: {}, file: {:?}",
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editor_command, resolved_command, normalized_project, normalized_file
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);
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let mut cmd = Command::new(&editor_command);
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let mut cmd = Command::new(&resolved_command);
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// Add project folder as first argument
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// VSCode/Cursor CLI 正确用法:
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// 1. 使用 --folder-uri 或直接传文件夹路径会打开新窗口
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// 2. 使用 --add 可以将文件夹添加到当前工作区
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// 3. 使用 --goto file:line:column 可以打开文件并定位
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//
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// VSCode/Cursor CLI correct usage:
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// 1. Use --folder-uri or pass folder path directly to open new window
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// 2. Use --add to add folder to current workspace
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// 3. Use --goto file:line:column to open file and navigate
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//
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// 正确命令格式: code <folder> <file>
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// 这会打开文件夹并同时打开文件
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// Correct command format: code <folder> <file>
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// This opens the folder and also opens the file
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// Add project folder first
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// 先添加项目文件夹
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cmd.arg(&normalized_project);
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// If a specific file is provided, add it as a second argument
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// Most editors support: editor <folder> <file>
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// If a specific file is provided, add it directly (not with -g)
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// VSCode will open the folder AND the file
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// 如果提供了文件,直接添加(不使用 -g)
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// VSCode 会同时打开文件夹和文件
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if let Some(ref file) = normalized_file {
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let file_path = Path::new(file);
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if file_path.exists() {
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let file_path_obj = Path::new(file);
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if file_path_obj.exists() {
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cmd.arg(file);
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}
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}
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cmd.spawn()
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.map_err(|e| format!("Failed to open with editor '{}': {}", editor_command, e))?;
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.map_err(|e| format!("Failed to open with editor '{}': {}", resolved_command, e))?;
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Ok(())
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}
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@@ -212,10 +337,13 @@ pub fn get_current_dir() -> Result<String, String> {
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.map_err(|e| format!("Failed to get current directory: {}", e))
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}
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/// Copy type definitions to project for IDE intellisense
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/// 复制类型定义文件到项目以支持 IDE 智能感知
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/// Update project tsconfig.json with engine type paths
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/// 更新项目的 tsconfig.json,添加引擎类型路径
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///
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/// Scans dist/engine/ directory and adds paths for all modules with .d.ts files.
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/// 扫描 dist/engine/ 目录,为所有有 .d.ts 文件的模块添加路径。
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#[tauri::command]
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pub fn copy_type_definitions(app: AppHandle, project_path: String) -> Result<(), String> {
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pub fn update_project_tsconfig(app: AppHandle, project_path: String) -> Result<(), String> {
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use std::fs;
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use std::path::Path;
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@@ -224,38 +352,68 @@ pub fn copy_type_definitions(app: AppHandle, project_path: String) -> Result<(),
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return Err(format!("Project path does not exist: {}", project_path));
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}
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// Create types directory in project
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// 在项目中创建 types 目录
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let types_dir = project.join("types");
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if !types_dir.exists() {
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fs::create_dir_all(&types_dir)
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.map_err(|e| format!("Failed to create types directory: {}", e))?;
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// Get engine modules path (dist/engine/)
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// 获取引擎模块路径
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let engine_path = get_engine_modules_base_path_internal(&app)?;
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// Read existing tsconfig.json
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// 读取现有的 tsconfig.json
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let tsconfig_path = project.join("tsconfig.json");
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let tsconfig_editor_path = project.join("tsconfig.editor.json");
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// Update runtime tsconfig
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// 更新运行时 tsconfig
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if tsconfig_path.exists() {
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update_tsconfig_file(&tsconfig_path, &engine_path, false)?;
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println!("[update_project_tsconfig] Updated {}", tsconfig_path.display());
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}
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// Get resource directory (where bundled files are)
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// 获取资源目录(打包文件所在位置)
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// Update editor tsconfig
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// 更新编辑器 tsconfig
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if tsconfig_editor_path.exists() {
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update_tsconfig_file(&tsconfig_editor_path, &engine_path, true)?;
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println!("[update_project_tsconfig] Updated {}", tsconfig_editor_path.display());
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}
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Ok(())
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}
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/// Internal function to get engine modules base path
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/// 内部函数:获取引擎模块基础路径
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fn get_engine_modules_base_path_internal(app: &AppHandle) -> Result<String, String> {
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let resource_dir = app.path()
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.resource_dir()
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.map_err(|e| format!("Failed to get resource directory: {}", e))?;
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// Type definition files to copy
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// 要复制的类型定义文件
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// Format: (resource_path, workspace_path, dest_name)
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// 格式:(资源路径,工作区路径,目标文件名)
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// Note: resource_path is relative to Tauri resource dir (runtime/ is mapped to .)
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// 注意:resource_path 相对于 Tauri 资源目录(runtime/ 映射到 .)
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let type_files = [
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("types/ecs-framework.d.ts", "packages/core/dist/index.d.ts", "ecs-framework.d.ts"),
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("types/engine-core.d.ts", "packages/engine-core/dist/index.d.ts", "engine-core.d.ts"),
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];
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// Production mode: resource_dir/engine/
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// 生产模式
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let prod_path = resource_dir.join("engine");
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if prod_path.exists() {
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return prod_path.to_str()
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.map(|s| s.to_string())
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.ok_or_else(|| "Invalid path encoding".to_string());
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}
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// Try to find workspace root (for development mode)
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// 尝试查找工作区根目录(用于开发模式)
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let workspace_root = std::env::current_dir()
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// Development mode: workspace/packages/editor-app/dist/engine/
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// 开发模式
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if let Some(ws_root) = find_workspace_root() {
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let dev_path = ws_root.join("packages").join("editor-app").join("dist").join("engine");
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if dev_path.exists() {
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return dev_path.to_str()
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.map(|s| s.to_string())
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.ok_or_else(|| "Invalid path encoding".to_string());
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}
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}
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Err("Engine modules directory not found".to_string())
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}
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/// Find workspace root directory
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/// 查找工作区根目录
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fn find_workspace_root() -> Option<std::path::PathBuf> {
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std::env::current_dir()
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.ok()
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.and_then(|cwd| {
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// Look for pnpm-workspace.yaml or package.json in parent directories
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// 在父目录中查找 pnpm-workspace.yaml 或 package.json
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let mut dir = cwd.as_path();
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loop {
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if dir.join("pnpm-workspace.yaml").exists() {
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@@ -266,40 +424,87 @@ pub fn copy_type_definitions(app: AppHandle, project_path: String) -> Result<(),
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None => return None,
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}
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||||
}
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||||
});
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||||
})
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||||
}
|
||||
|
||||
let mut copied_count = 0;
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for (resource_relative, workspace_relative, dest_name) in type_files {
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let dest_path = types_dir.join(dest_name);
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/// Update a tsconfig file with engine paths
|
||||
/// 使用引擎路径更新 tsconfig 文件
|
||||
///
|
||||
/// Scans all subdirectories in engine_path for index.d.ts files.
|
||||
/// 扫描 engine_path 下所有子目录的 index.d.ts 文件。
|
||||
fn update_tsconfig_file(
|
||||
tsconfig_path: &std::path::Path,
|
||||
engine_path: &str,
|
||||
include_editor: bool,
|
||||
) -> Result<(), String> {
|
||||
use std::fs;
|
||||
|
||||
// Try resource directory first (production mode)
|
||||
// 首先尝试资源目录(生产模式)
|
||||
let src_path = resource_dir.join(resource_relative);
|
||||
if src_path.exists() {
|
||||
fs::copy(&src_path, &dest_path)
|
||||
.map_err(|e| format!("Failed to copy {}: {}", resource_relative, e))?;
|
||||
println!("[copy_type_definitions] Copied {} to {}", src_path.display(), dest_path.display());
|
||||
copied_count += 1;
|
||||
continue;
|
||||
}
|
||||
let content = fs::read_to_string(tsconfig_path)
|
||||
.map_err(|e| format!("Failed to read tsconfig: {}", e))?;
|
||||
|
||||
// Try workspace directory (development mode)
|
||||
// 尝试工作区目录(开发模式)
|
||||
if let Some(ref ws_root) = workspace_root {
|
||||
let ws_src_path = ws_root.join(workspace_relative);
|
||||
if ws_src_path.exists() {
|
||||
fs::copy(&ws_src_path, &dest_path)
|
||||
.map_err(|e| format!("Failed to copy {}: {}", workspace_relative, e))?;
|
||||
println!("[copy_type_definitions] Copied {} to {} (dev mode)", ws_src_path.display(), dest_path.display());
|
||||
copied_count += 1;
|
||||
let mut config: serde_json::Value = serde_json::from_str(&content)
|
||||
.map_err(|e| format!("Failed to parse tsconfig: {}", e))?;
|
||||
|
||||
// Normalize path for cross-platform compatibility
|
||||
// 规范化路径以实现跨平台兼容
|
||||
let engine_path_normalized = engine_path.replace('\\', "/");
|
||||
|
||||
// Build paths mapping by scanning engine modules directory
|
||||
// 通过扫描引擎模块目录构建路径映射
|
||||
let mut paths = serde_json::Map::new();
|
||||
let mut module_count = 0;
|
||||
|
||||
let engine_dir = std::path::Path::new(engine_path);
|
||||
if let Ok(entries) = fs::read_dir(engine_dir) {
|
||||
for entry in entries.flatten() {
|
||||
let module_path = entry.path();
|
||||
if !module_path.is_dir() {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
println!("[copy_type_definitions] {} not found, skipping", dest_name);
|
||||
let module_id = module_path.file_name()
|
||||
.and_then(|n| n.to_str())
|
||||
.unwrap_or("");
|
||||
|
||||
// Skip editor modules for runtime tsconfig
|
||||
// 运行时 tsconfig 跳过编辑器模块
|
||||
if !include_editor && module_id.ends_with("-editor") {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check for index.d.ts
|
||||
// 检查是否存在 index.d.ts
|
||||
let dts_path = module_path.join("index.d.ts");
|
||||
if dts_path.exists() {
|
||||
let module_name = format!("@esengine/{}", module_id);
|
||||
let dts_path_str = format!("{}/{}/index.d.ts", engine_path_normalized, module_id);
|
||||
paths.insert(module_name, serde_json::json!([dts_path_str]));
|
||||
module_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
println!("[copy_type_definitions] Copied {} type definition files to {}", copied_count, types_dir.display());
|
||||
println!("[update_tsconfig_file] Found {} modules with type definitions", module_count);
|
||||
|
||||
// Update compilerOptions.paths
|
||||
// 更新 compilerOptions.paths
|
||||
if let Some(compiler_options) = config.get_mut("compilerOptions") {
|
||||
if let Some(obj) = compiler_options.as_object_mut() {
|
||||
obj.insert("paths".to_string(), serde_json::Value::Object(paths));
|
||||
// Remove typeRoots since we're using paths
|
||||
// 移除 typeRoots,因为我们使用 paths
|
||||
obj.remove("typeRoots");
|
||||
}
|
||||
}
|
||||
|
||||
// Write back
|
||||
// 写回文件
|
||||
let output = serde_json::to_string_pretty(&config)
|
||||
.map_err(|e| format!("Failed to serialize tsconfig: {}", e))?;
|
||||
|
||||
fs::write(tsconfig_path, output)
|
||||
.map_err(|e| format!("Failed to write tsconfig: {}", e))?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@ fn main() {
|
||||
commands::show_in_folder,
|
||||
commands::get_temp_dir,
|
||||
commands::open_with_editor,
|
||||
commands::copy_type_definitions,
|
||||
commands::update_project_tsconfig,
|
||||
commands::get_app_resource_dir,
|
||||
commands::get_current_dir,
|
||||
commands::start_local_server,
|
||||
@@ -156,7 +156,13 @@ fn handle_project_protocol(
|
||||
tauri::http::Response::builder()
|
||||
.status(200)
|
||||
.header("Content-Type", mime_type)
|
||||
// CORS headers for dynamic ES module imports | 动态 ES 模块导入所需的 CORS 头
|
||||
.header("Access-Control-Allow-Origin", "*")
|
||||
.header("Access-Control-Allow-Methods", "GET, OPTIONS")
|
||||
.header("Access-Control-Allow-Headers", "Content-Type")
|
||||
.header("Access-Control-Expose-Headers", "Content-Length")
|
||||
// Allow cross-origin script loading | 允许跨域脚本加载
|
||||
.header("Cross-Origin-Resource-Policy", "cross-origin")
|
||||
.body(content)
|
||||
.unwrap()
|
||||
}
|
||||
@@ -164,6 +170,7 @@ fn handle_project_protocol(
|
||||
eprintln!("Failed to read file {}: {}", file_path, e);
|
||||
tauri::http::Response::builder()
|
||||
.status(404)
|
||||
.header("Access-Control-Allow-Origin", "*")
|
||||
.body(Vec::new())
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
@@ -381,12 +381,12 @@ function App() {
|
||||
// 设置 Tauri project:// 协议的基础路径(用于加载插件等项目文件)
|
||||
await TauriAPI.setProjectBasePath(projectPath);
|
||||
|
||||
// 复制类型定义到项目,用于 IDE 智能感知
|
||||
// Copy type definitions to project for IDE intellisense
|
||||
// 更新项目 tsconfig,直接引用引擎类型定义
|
||||
// Update project tsconfig to reference engine type definitions directly
|
||||
try {
|
||||
await TauriAPI.copyTypeDefinitions(projectPath);
|
||||
await TauriAPI.updateProjectTsconfig(projectPath);
|
||||
} catch (e) {
|
||||
console.warn('[App] Failed to copy type definitions:', e);
|
||||
console.warn('[App] Failed to update project tsconfig:', e);
|
||||
}
|
||||
|
||||
const settings = SettingsService.getInstance();
|
||||
@@ -840,14 +840,17 @@ function App() {
|
||||
setStatus(t('header.status.ready'));
|
||||
}}
|
||||
onDeleteProject={async (projectPath) => {
|
||||
console.log('[App] onDeleteProject called with path:', projectPath);
|
||||
try {
|
||||
console.log('[App] Calling TauriAPI.deleteFolder...');
|
||||
await TauriAPI.deleteFolder(projectPath);
|
||||
console.log('[App] deleteFolder succeeded');
|
||||
// 删除成功后从列表中移除并触发重新渲染
|
||||
// Remove from list and trigger re-render after successful deletion
|
||||
settings.removeRecentProject(projectPath);
|
||||
setStatus(t('header.status.ready'));
|
||||
} catch (error) {
|
||||
console.error('Failed to delete project:', error);
|
||||
console.error('[App] Failed to delete project:', error);
|
||||
setErrorDialog({
|
||||
title: locale === 'zh' ? '删除项目失败' : 'Failed to Delete Project',
|
||||
message: locale === 'zh'
|
||||
|
||||
@@ -332,13 +332,17 @@ export class TauriAPI {
|
||||
}
|
||||
|
||||
/**
|
||||
* 复制类型定义文件到项目
|
||||
* Copy type definition files to project for IDE intellisense
|
||||
* 更新项目的 tsconfig.json,添加引擎类型路径
|
||||
* Update project tsconfig.json with engine type paths
|
||||
*
|
||||
* This updates the tsconfig to point directly to engine's .d.ts files
|
||||
* instead of copying them to the project.
|
||||
* 这会更新 tsconfig 直接指向引擎的 .d.ts 文件,而不是复制到项目。
|
||||
*
|
||||
* @param projectPath 项目路径 | Project path
|
||||
*/
|
||||
static async copyTypeDefinitions(projectPath: string): Promise<void> {
|
||||
return await invoke<void>('copy_type_definitions', { projectPath });
|
||||
static async updateProjectTsconfig(projectPath: string): Promise<void> {
|
||||
return await invoke<void>('update_project_tsconfig', { projectPath });
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -37,7 +37,9 @@ import {
|
||||
BuildService,
|
||||
WebBuildPipeline,
|
||||
WeChatBuildPipeline,
|
||||
moduleRegistry
|
||||
moduleRegistry,
|
||||
UserCodeService,
|
||||
UserCodeTarget
|
||||
} from '@esengine/editor-core';
|
||||
import { ViewportService } from '../../services/ViewportService';
|
||||
import { TransformComponent } from '@esengine/engine-core';
|
||||
@@ -78,6 +80,7 @@ import {
|
||||
import { TransformComponentInspector } from '../../components/inspectors/component-inspectors/TransformComponentInspector';
|
||||
import { buildFileSystem } from '../../services/BuildFileSystemService';
|
||||
import { TauriModuleFileSystem } from '../../services/TauriModuleFileSystem';
|
||||
import { PluginSDKRegistry } from '../../services/PluginSDKRegistry';
|
||||
|
||||
export interface EditorServices {
|
||||
uiRegistry: UIRegistry;
|
||||
@@ -104,6 +107,7 @@ export interface EditorServices {
|
||||
propertyRendererRegistry: PropertyRendererRegistry;
|
||||
fieldEditorRegistry: FieldEditorRegistry;
|
||||
buildService: BuildService;
|
||||
userCodeService: UserCodeService;
|
||||
}
|
||||
|
||||
export class ServiceRegistry {
|
||||
@@ -271,6 +275,74 @@ export class ServiceRegistry {
|
||||
console.warn('[ServiceRegistry] Failed to initialize ModuleRegistry:', err);
|
||||
});
|
||||
|
||||
// Initialize UserCodeService for user script compilation and loading
|
||||
// 初始化 UserCodeService 用于用户脚本编译和加载
|
||||
const userCodeService = new UserCodeService(fileSystem);
|
||||
Core.services.registerInstance(UserCodeService, userCodeService);
|
||||
|
||||
// Helper function to compile and load user scripts
|
||||
// 辅助函数:编译和加载用户脚本
|
||||
let currentProjectPath: string | null = null;
|
||||
|
||||
const compileAndLoadUserScripts = async (projectPath: string) => {
|
||||
// Ensure PluginSDKRegistry is initialized before loading user code
|
||||
// 确保在加载用户代码之前 PluginSDKRegistry 已初始化
|
||||
PluginSDKRegistry.initialize();
|
||||
|
||||
try {
|
||||
// Compile runtime scripts | 编译运行时脚本
|
||||
const compileResult = await userCodeService.compile({
|
||||
projectPath: projectPath,
|
||||
target: UserCodeTarget.Runtime
|
||||
});
|
||||
|
||||
if (compileResult.success && compileResult.outputPath) {
|
||||
// Load compiled module | 加载编译后的模块
|
||||
const module = await userCodeService.load(compileResult.outputPath, UserCodeTarget.Runtime);
|
||||
|
||||
// Register user components to editor | 注册用户组件到编辑器
|
||||
userCodeService.registerComponents(module, componentRegistry);
|
||||
|
||||
// Notify that user code has been reloaded | 通知用户代码已重新加载
|
||||
messageHub.publish('usercode:reloaded', {
|
||||
projectPath,
|
||||
exports: Object.keys(module.exports)
|
||||
});
|
||||
} else if (compileResult.errors.length > 0) {
|
||||
console.warn('[UserCodeService] Compilation errors:', compileResult.errors);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('[UserCodeService] Failed to compile/load:', error);
|
||||
}
|
||||
};
|
||||
|
||||
// Subscribe to project:opened to compile and load user scripts
|
||||
// 订阅 project:opened 以编译和加载用户脚本
|
||||
messageHub.subscribe('project:opened', async (data: { path: string; type: string; name: string }) => {
|
||||
currentProjectPath = data.path;
|
||||
await compileAndLoadUserScripts(data.path);
|
||||
});
|
||||
|
||||
// Subscribe to script file changes (create/delete/modify)
|
||||
// 订阅脚本文件变更(创建/删除/修改)
|
||||
messageHub.subscribe('file:created', async (data: { path: string }) => {
|
||||
if (currentProjectPath && this.isScriptFile(data.path)) {
|
||||
await compileAndLoadUserScripts(currentProjectPath);
|
||||
}
|
||||
});
|
||||
|
||||
messageHub.subscribe('file:deleted', async (data: { path: string }) => {
|
||||
if (currentProjectPath && this.isScriptFile(data.path)) {
|
||||
await compileAndLoadUserScripts(currentProjectPath);
|
||||
}
|
||||
});
|
||||
|
||||
messageHub.subscribe('file:modified', async (data: { path: string }) => {
|
||||
if (currentProjectPath && this.isScriptFile(data.path)) {
|
||||
await compileAndLoadUserScripts(currentProjectPath);
|
||||
}
|
||||
});
|
||||
|
||||
// 注册默认场景模板 - 创建默认相机
|
||||
// Register default scene template - creates default camera
|
||||
this.registerDefaultSceneTemplate();
|
||||
@@ -299,7 +371,8 @@ export class ServiceRegistry {
|
||||
inspectorRegistry,
|
||||
propertyRendererRegistry,
|
||||
fieldEditorRegistry,
|
||||
buildService
|
||||
buildService,
|
||||
userCodeService
|
||||
};
|
||||
}
|
||||
|
||||
@@ -310,6 +383,37 @@ export class ServiceRegistry {
|
||||
}) as EventListener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a file path is a TypeScript script file (not in editor folder)
|
||||
* 检查文件路径是否为 TypeScript 脚本文件(不在 editor 文件夹中)
|
||||
*/
|
||||
private isScriptFile(filePath: string): boolean {
|
||||
// Must be .ts file | 必须是 .ts 文件
|
||||
if (!filePath.endsWith('.ts')) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Normalize path separators | 规范化路径分隔符
|
||||
const normalizedPath = filePath.replace(/\\/g, '/');
|
||||
|
||||
// Must be in scripts folder | 必须在 scripts 文件夹中
|
||||
if (!normalizedPath.includes('/scripts/')) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Exclude editor scripts | 排除编辑器脚本
|
||||
if (normalizedPath.includes('/scripts/editor/')) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Exclude .esengine folder | 排除 .esengine 文件夹
|
||||
if (normalizedPath.includes('/.esengine/')) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 注册默认场景模板
|
||||
* Register default scene template with default entities
|
||||
|
||||
@@ -125,6 +125,9 @@ export function ContentBrowser({
|
||||
const messageHub = Core.services.resolve(MessageHub);
|
||||
const fileActionRegistry = Core.services.resolve(FileActionRegistry);
|
||||
|
||||
// Refs
|
||||
const containerRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
// State
|
||||
const [currentPath, setCurrentPath] = useState<string | null>(null);
|
||||
const [selectedPaths, setSelectedPaths] = useState<Set<string>>(new Set());
|
||||
@@ -329,6 +332,53 @@ export function ${name.charAt(0).toLowerCase() + name.slice(1)}(): void {
|
||||
};
|
||||
}, [fileActionRegistry]);
|
||||
|
||||
// 键盘快捷键处理 | Keyboard shortcuts handling
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
// 如果正在输入或有对话框打开,不处理快捷键
|
||||
// Skip shortcuts if typing or dialog is open
|
||||
if (
|
||||
e.target instanceof HTMLInputElement ||
|
||||
e.target instanceof HTMLTextAreaElement ||
|
||||
renameDialog ||
|
||||
deleteConfirmDialog ||
|
||||
createFileDialog
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 只在内容浏览器区域处理快捷键
|
||||
// Only handle shortcuts when content browser has focus
|
||||
if (!containerRef.current?.contains(document.activeElement) &&
|
||||
document.activeElement !== containerRef.current) {
|
||||
return;
|
||||
}
|
||||
|
||||
// F2 - 重命名 | Rename
|
||||
if (e.key === 'F2' && selectedPaths.size === 1) {
|
||||
e.preventDefault();
|
||||
const selectedPath = Array.from(selectedPaths)[0];
|
||||
const asset = assets.find(a => a.path === selectedPath);
|
||||
if (asset) {
|
||||
setRenameDialog({ asset, newName: asset.name });
|
||||
}
|
||||
}
|
||||
|
||||
// Delete - 删除 | Delete
|
||||
if (e.key === 'Delete' && selectedPaths.size === 1) {
|
||||
e.preventDefault();
|
||||
const selectedPath = Array.from(selectedPaths)[0];
|
||||
const asset = assets.find(a => a.path === selectedPath);
|
||||
if (asset) {
|
||||
setDeleteConfirmDialog(asset);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
document.addEventListener('keydown', handleKeyDown);
|
||||
return () => document.removeEventListener('keydown', handleKeyDown);
|
||||
}, [selectedPaths, assets, renameDialog, deleteConfirmDialog, createFileDialog]);
|
||||
|
||||
const getTemplateLabel = (label: string): string => {
|
||||
const mapping = templateLabels[label];
|
||||
if (mapping) {
|
||||
@@ -510,6 +560,9 @@ export function ${name.charAt(0).toLowerCase() + name.slice(1)}(): void {
|
||||
|
||||
// Handle asset click
|
||||
const handleAssetClick = useCallback((asset: AssetItem, e: React.MouseEvent) => {
|
||||
// 聚焦容器以启用键盘快捷键 | Focus container to enable keyboard shortcuts
|
||||
containerRef.current?.focus();
|
||||
|
||||
if (e.shiftKey && lastSelectedPath) {
|
||||
const lastIndex = assets.findIndex(a => a.path === lastSelectedPath);
|
||||
const currentIndex = assets.findIndex(a => a.path === asset.path);
|
||||
@@ -562,9 +615,12 @@ export function ${name.charAt(0).toLowerCase() + name.slice(1)}(): void {
|
||||
const settings = SettingsService.getInstance();
|
||||
const editorCommand = settings.getScriptEditorCommand();
|
||||
|
||||
if (editorCommand && projectPath) {
|
||||
if (editorCommand) {
|
||||
// 使用项目路径,如果没有则使用文件所在目录
|
||||
// Use project path, or file's parent directory if not available
|
||||
const workingDir = projectPath || asset.path.substring(0, asset.path.lastIndexOf('\\')) || asset.path.substring(0, asset.path.lastIndexOf('/'));
|
||||
try {
|
||||
await TauriAPI.openWithEditor(projectPath, editorCommand, asset.path);
|
||||
await TauriAPI.openWithEditor(workingDir, editorCommand, asset.path);
|
||||
return;
|
||||
} catch (error) {
|
||||
console.error('Failed to open with editor:', error);
|
||||
@@ -624,21 +680,38 @@ export function ${name.charAt(0).toLowerCase() + name.slice(1)}(): void {
|
||||
// Handle delete
|
||||
const handleDelete = useCallback(async (asset: AssetItem) => {
|
||||
try {
|
||||
const deletedPath = asset.path;
|
||||
|
||||
if (asset.type === 'folder') {
|
||||
await TauriAPI.deleteFolder(asset.path);
|
||||
// Also delete folder meta file if exists | 同时删除文件夹的 meta 文件
|
||||
try {
|
||||
await TauriAPI.deleteFile(`${asset.path}.meta`);
|
||||
} catch {
|
||||
// Meta file may not exist, ignore | meta 文件可能不存在,忽略
|
||||
}
|
||||
} else {
|
||||
await TauriAPI.deleteFile(asset.path);
|
||||
// Also delete corresponding meta file if exists | 同时删除对应的 meta 文件
|
||||
try {
|
||||
await TauriAPI.deleteFile(`${asset.path}.meta`);
|
||||
} catch {
|
||||
// Meta file may not exist, ignore | meta 文件可能不存在,忽略
|
||||
}
|
||||
}
|
||||
|
||||
if (currentPath) {
|
||||
await loadAssets(currentPath);
|
||||
}
|
||||
|
||||
// Notify that a file was deleted | 通知文件已删除
|
||||
messageHub?.publish('file:deleted', { path: deletedPath });
|
||||
|
||||
setDeleteConfirmDialog(null);
|
||||
} catch (error) {
|
||||
console.error('Failed to delete:', error);
|
||||
}
|
||||
}, [currentPath, loadAssets]);
|
||||
}, [currentPath, loadAssets, messageHub]);
|
||||
|
||||
// Get breadcrumbs
|
||||
const getBreadcrumbs = useCallback(() => {
|
||||
@@ -996,7 +1069,11 @@ export function ${name.charAt(0).toLowerCase() + name.slice(1)}(): void {
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={`content-browser ${isDrawer ? 'is-drawer' : ''}`}>
|
||||
<div
|
||||
ref={containerRef}
|
||||
className={`content-browser ${isDrawer ? 'is-drawer' : ''}`}
|
||||
tabIndex={-1}
|
||||
>
|
||||
{/* Left Panel - Folder Tree */}
|
||||
<div className="content-browser-left">
|
||||
{/* Favorites Section */}
|
||||
@@ -1291,6 +1368,9 @@ export function ${name.charAt(0).toLowerCase() + name.slice(1)}(): void {
|
||||
if (currentPath) {
|
||||
await loadAssets(currentPath);
|
||||
}
|
||||
|
||||
// Notify that a file was created | 通知文件已创建
|
||||
messageHub?.publish('file:created', { path: filePath });
|
||||
} catch (error) {
|
||||
console.error('Failed to create file:', error);
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ import {
|
||||
} from 'lucide-react';
|
||||
import { TauriAPI, DirectoryEntry } from '../api/tauri';
|
||||
import { MessageHub, FileActionRegistry } from '@esengine/editor-core';
|
||||
import { SettingsService } from '../services/SettingsService';
|
||||
import { Core } from '@esengine/ecs-framework';
|
||||
import { ContextMenu, ContextMenuItem } from './ContextMenu';
|
||||
import { ConfirmDialog } from './ConfirmDialog';
|
||||
@@ -900,6 +901,27 @@ export const FileTree = forwardRef<FileTreeHandle, FileTreeProps>(({ rootPath, o
|
||||
return;
|
||||
}
|
||||
|
||||
// 脚本文件使用配置的编辑器打开
|
||||
// Open script files with configured editor
|
||||
if (ext === 'ts' || ext === 'tsx' || ext === 'js' || ext === 'jsx') {
|
||||
const settings = SettingsService.getInstance();
|
||||
const editorCommand = settings.getScriptEditorCommand();
|
||||
|
||||
if (editorCommand) {
|
||||
// 使用项目路径,如果没有则使用文件所在目录
|
||||
// Use project path, or file's parent directory if not available
|
||||
const workingDir = rootPath || node.path.substring(0, node.path.lastIndexOf('\\')) || node.path.substring(0, node.path.lastIndexOf('/'));
|
||||
try {
|
||||
await TauriAPI.openWithEditor(workingDir, editorCommand, node.path);
|
||||
return;
|
||||
} catch (error) {
|
||||
console.error('Failed to open with editor:', error);
|
||||
// 如果失败,回退到系统默认应用
|
||||
// Fall back to system default app if failed
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fileActionRegistry) {
|
||||
const handled = await fileActionRegistry.handleDoubleClick(node.path);
|
||||
if (handled) {
|
||||
|
||||
@@ -310,7 +310,12 @@ export function StartupPage({ onOpenProject, onCreateProject, onOpenRecentProjec
|
||||
className="startup-dialog-btn danger"
|
||||
onClick={async () => {
|
||||
if (deleteConfirm && onDeleteProject) {
|
||||
await onDeleteProject(deleteConfirm);
|
||||
try {
|
||||
await onDeleteProject(deleteConfirm);
|
||||
} catch (error) {
|
||||
console.error('[StartupPage] Failed to delete project:', error);
|
||||
// Error will be handled by App.tsx error dialog
|
||||
}
|
||||
}
|
||||
setDeleteConfirm(null);
|
||||
}}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
background: #1e1e1e;
|
||||
color: #e0e0e0;
|
||||
font-size: 12px;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.content-browser.is-drawer {
|
||||
|
||||
Reference in New Issue
Block a user