feat(world-streaming): 添加世界流式加载系统 (#288)
实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出
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import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/ecs-framework';
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/**
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* 流式锚点组件
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*
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* Marks an entity as a streaming anchor point.
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* Chunks are loaded/unloaded based on distance to anchors.
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*
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* 标记实体作为流式加载锚点。通常挂载在玩家或摄像机实体上,
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* 系统会根据锚点位置加载/卸载周围区块。
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*/
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@ECSComponent('StreamingAnchor')
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@Serializable({ version: 1, typeId: 'StreamingAnchor' })
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export class StreamingAnchorComponent extends Component {
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/**
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* 锚点权重
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*
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* Weight multiplier for this anchor's load radius.
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* Higher values mean larger load radius around this anchor.
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*/
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@Serialize()
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@Property({ type: 'number', label: 'Weight', min: 0.1, max: 10 })
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weight: number = 1.0;
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/**
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* 是否启用预加载
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*
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* Enable directional prefetching based on movement.
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*/
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@Serialize()
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@Property({ type: 'boolean', label: 'Enable Prefetch' })
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bEnablePrefetch: boolean = true;
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/**
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* 上一帧位置 X
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*
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* Previous frame X position for velocity calculation.
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*/
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previousX: number = 0;
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/**
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* 上一帧位置 Y
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*
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* Previous frame Y position for velocity calculation.
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*/
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previousY: number = 0;
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/**
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* 速度 X 分量
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*
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* X component of velocity (units per second).
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*/
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velocityX: number = 0;
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/**
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* 速度 Y 分量
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*
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* Y component of velocity (units per second).
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*/
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velocityY: number = 0;
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}
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