实现SyncVar装饰器和组件同步

This commit is contained in:
YHH
2025-08-20 10:16:54 +08:00
parent 364bc4cdab
commit 0a1d7ac083
21 changed files with 5956 additions and 342 deletions

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import { EntitySystem, createLogger } from '@esengine/ecs-framework';
import {
SyncVarManager,
SyncBatch,
SyncVarSerializer,
NetworkScope,
SyncMode,
AuthorityType
} from '@esengine/network-shared';
import { NetworkServer } from '../core/NetworkServer';
import { ConnectionManager } from '../core/ConnectionManager';
/**
* 服务端SyncVar系统配置
*/
export interface SyncVarSystemConfig {
/** 同步频率(毫秒) */
syncRate: number;
/** 最大同步批次大小 */
maxBatchSize: number;
/** 是否启用网络作用域优化 */
enableScopeOptimization: boolean;
/** 是否启用带宽限制 */
enableBandwidthLimit: boolean;
/** 每客户端最大带宽(字节/秒) */
maxBandwidthPerClient: number;
/** 是否启用优先级调度 */
enablePriorityScheduling: boolean;
/** 是否启用批量优化 */
enableBatching: boolean;
/** 批量超时时间(毫秒) */
batchTimeout: number;
}
/**
* 客户端同步状态
*/
interface ClientSyncState {
clientId: string;
lastSyncTime: number;
pendingBatches: SyncBatch[];
bandwidth: {
used: number;
limit: number;
resetTime: number;
};
scope: {
position?: { x: number; y: number; z: number };
range: number;
customFilter?: (batch: SyncBatch) => boolean;
};
}
/**
* 同步统计信息
*/
interface SyncSystemStats {
totalSyncs: number;
totalBytes: number;
clientCount: number;
averageLatency: number;
syncsPerSecond: number;
droppedSyncs: number;
scopeFiltered: number;
}
/**
* 服务端SyncVar系统
* 负责收集所有SyncVar变化并向客户端同步
*/
export class SyncVarSystem extends EntitySystem {
private logger = createLogger('SyncVarSystem');
private config: SyncVarSystemConfig;
private syncVarManager: SyncVarManager;
private serializer: SyncVarSerializer;
private networkServer?: NetworkServer;
private connectionManager?: ConnectionManager;
/** 客户端同步状态 */
private clientStates = new Map<string, ClientSyncState>();
/** 待发送的批次队列 */
private pendingBatches: SyncBatch[] = [];
/** 同步统计 */
private stats: SyncSystemStats = {
totalSyncs: 0,
totalBytes: 0,
clientCount: 0,
averageLatency: 0,
syncsPerSecond: 0,
droppedSyncs: 0,
scopeFiltered: 0
};
/** 最后统计重置时间 */
private lastStatsReset = Date.now();
/** 同步定时器 */
private syncTimer: any = null;
constructor(config: Partial<SyncVarSystemConfig> = {}) {
super();
this.config = {
syncRate: 60, // 60ms = ~16fps
maxBatchSize: 50,
enableScopeOptimization: true,
enableBandwidthLimit: true,
maxBandwidthPerClient: 10240, // 10KB/s
enablePriorityScheduling: true,
enableBatching: true,
batchTimeout: 16,
...config
};
this.syncVarManager = SyncVarManager.getInstance();
this.serializer = new SyncVarSerializer({
enableCompression: true,
enableDeltaSync: true,
enableBatching: this.config.enableBatching,
batchTimeout: this.config.batchTimeout
});
this.setupSyncVarManager();
}
/**
* 初始化系统
*/
public override initialize(): void {
super.initialize();
this.logger.info('SyncVar系统初始化');
this.startSyncTimer();
}
/**
* 系统更新
*/
protected override process(): void {
this.updateClientStates();
this.processScheduledSyncs();
this.updateStats();
}
/**
* 设置网络服务器
*/
public setNetworkServer(server: NetworkServer): void {
this.networkServer = server;
}
/**
* 设置连接管理器
*/
public setConnectionManager(manager: ConnectionManager): void {
this.connectionManager = manager;
// 监听客户端连接事件
manager.on('clientConnected', (clientId: string) => {
this.addClient(clientId);
});
manager.on('clientDisconnected', (clientId: string) => {
this.removeClient(clientId);
});
}
/**
* 注册网络实体
*/
public registerNetworkEntity(entity: any): void {
this.syncVarManager.registerInstance(entity);
}
/**
* 注销网络实体
*/
public unregisterNetworkEntity(entity: any): void {
this.syncVarManager.unregisterInstance(entity);
}
/**
* 设置客户端作用域
*/
public setClientScope(clientId: string, position?: { x: number; y: number; z: number }, range: number = 100): void {
const clientState = this.clientStates.get(clientId);
if (clientState) {
clientState.scope.position = position;
clientState.scope.range = range;
}
}
/**
* 设置客户端自定义过滤器
*/
public setClientFilter(clientId: string, filter: (batch: SyncBatch) => boolean): void {
const clientState = this.clientStates.get(clientId);
if (clientState) {
clientState.scope.customFilter = filter;
}
}
/**
* 获取统计信息
*/
public getStats(): SyncSystemStats {
return { ...this.stats };
}
/**
* 重置统计信息
*/
public resetStats(): void {
this.stats = {
totalSyncs: 0,
totalBytes: 0,
clientCount: this.clientStates.size,
averageLatency: 0,
syncsPerSecond: 0,
droppedSyncs: 0,
scopeFiltered: 0
};
this.lastStatsReset = Date.now();
}
/**
* 更新配置
*/
public updateConfig(newConfig: Partial<SyncVarSystemConfig>): void {
Object.assign(this.config, newConfig);
if (newConfig.syncRate !== undefined) {
this.restartSyncTimer();
}
}
/**
* 销毁系统
*/
public destroy(): void {
this.stopSyncTimer();
this.clientStates.clear();
this.pendingBatches.length = 0;
}
/**
* 设置SyncVar管理器事件
*/
private setupSyncVarManager(): void {
this.syncVarManager.on('syncBatchReady', (batch: SyncBatch) => {
this.enqueueBatch(batch);
});
this.syncVarManager.on('syncError', (error: Error) => {
this.logger.error('SyncVar同步错误:', error);
});
}
/**
* 添加客户端
*/
private addClient(clientId: string): void {
const clientState: ClientSyncState = {
clientId,
lastSyncTime: 0,
pendingBatches: [],
bandwidth: {
used: 0,
limit: this.config.maxBandwidthPerClient,
resetTime: Date.now() + 1000
},
scope: {
range: 100
}
};
this.clientStates.set(clientId, clientState);
this.stats.clientCount = this.clientStates.size;
this.logger.info(`客户端 ${clientId} 已添加到同步系统`);
}
/**
* 移除客户端
*/
private removeClient(clientId: string): void {
this.clientStates.delete(clientId);
this.stats.clientCount = this.clientStates.size;
this.logger.info(`客户端 ${clientId} 已从同步系统移除`);
}
/**
* 将批次加入队列
*/
private enqueueBatch(batch: SyncBatch): void {
this.pendingBatches.push(batch);
// 如果队列过长,移除最旧的批次
if (this.pendingBatches.length > this.config.maxBatchSize * 2) {
this.pendingBatches.shift();
this.stats.droppedSyncs++;
}
}
/**
* 处理计划的同步
*/
private processScheduledSyncs(): void {
if (this.pendingBatches.length === 0 || this.clientStates.size === 0) {
return;
}
const now = Date.now();
const batchesToProcess = this.pendingBatches.splice(0, this.config.maxBatchSize);
for (const batch of batchesToProcess) {
this.distributeBatchToClients(batch);
}
}
/**
* 将批次分发给客户端
*/
private distributeBatchToClients(batch: SyncBatch): void {
for (const [clientId, clientState] of this.clientStates) {
// 检查网络作用域
if (this.config.enableScopeOptimization && !this.isInClientScope(batch, clientState)) {
this.stats.scopeFiltered++;
continue;
}
// 检查带宽限制
if (this.config.enableBandwidthLimit && !this.checkBandwidthLimit(clientId, batch)) {
// 将批次添加到待发送队列
clientState.pendingBatches.push(batch);
continue;
}
this.sendBatchToClient(clientId, batch);
}
}
/**
* 检查批次是否在客户端作用域内
*/
private isInClientScope(batch: SyncBatch, clientState: ClientSyncState): boolean {
// 检查自定义过滤器
if (clientState.scope.customFilter) {
return clientState.scope.customFilter(batch);
}
// 检查权限和作用域
for (const [prop, scope] of Object.entries(batch.scopes)) {
const authority = batch.authorities[prop];
const syncMode = batch.syncModes[prop];
// 检查权限
if (authority === AuthorityType.Client) {
// 只有拥有权限的客户端才能看到
if (batch.instanceId !== clientState.clientId) {
continue;
}
}
// 检查同步模式
switch (syncMode) {
case SyncMode.Owner:
if (batch.instanceId !== clientState.clientId) {
continue;
}
break;
case SyncMode.Others:
if (batch.instanceId === clientState.clientId) {
continue;
}
break;
case SyncMode.Nearby:
if (!this.isNearby(batch, clientState)) {
continue;
}
break;
}
// 检查网络作用域
switch (scope) {
case NetworkScope.Owner:
if (batch.instanceId !== clientState.clientId) {
continue;
}
break;
case NetworkScope.Nearby:
if (!this.isNearby(batch, clientState)) {
continue;
}
break;
}
}
return true;
}
/**
* 检查是否在附近范围内
*/
private isNearby(batch: SyncBatch, clientState: ClientSyncState): boolean {
// 简化实现,实际项目中需要根据具体的位置信息判断
return true;
}
/**
* 检查带宽限制
*/
private checkBandwidthLimit(clientId: string, batch: SyncBatch): boolean {
if (!this.config.enableBandwidthLimit) {
return true;
}
const clientState = this.clientStates.get(clientId);
if (!clientState) {
return false;
}
const now = Date.now();
// 重置带宽计数器
if (now >= clientState.bandwidth.resetTime) {
clientState.bandwidth.used = 0;
clientState.bandwidth.resetTime = now + 1000;
}
// 估算批次大小
const estimatedSize = this.estimateBatchSize(batch);
return clientState.bandwidth.used + estimatedSize <= clientState.bandwidth.limit;
}
/**
* 估算批次大小
*/
private estimateBatchSize(batch: SyncBatch): number {
// 简化实现,根据变化属性数量估算
const propertyCount = Object.keys(batch.changes).length;
return propertyCount * 50; // 假设每个属性平均50字节
}
/**
* 向客户端发送批次
*/
private sendBatchToClient(clientId: string, batch: SyncBatch): void {
if (!this.networkServer || !this.connectionManager) {
return;
}
try {
const message = this.serializer.createSyncMessage(batch, 'server');
this.networkServer.sendToClient(clientId, message);
// 更新统计
const clientState = this.clientStates.get(clientId);
if (clientState) {
clientState.lastSyncTime = Date.now();
const estimatedSize = this.estimateBatchSize(batch);
clientState.bandwidth.used += estimatedSize;
this.stats.totalBytes += estimatedSize;
this.stats.totalSyncs++;
}
} catch (error) {
this.logger.error(`向客户端 ${clientId} 发送同步数据失败:`, error);
}
}
/**
* 更新客户端状态
*/
private updateClientStates(): void {
const now = Date.now();
for (const [clientId, clientState] of this.clientStates) {
// 处理待发送的批次
if (clientState.pendingBatches.length > 0 &&
this.checkBandwidthLimit(clientId, clientState.pendingBatches[0])) {
const batch = clientState.pendingBatches.shift()!;
this.sendBatchToClient(clientId, batch);
}
}
}
/**
* 更新统计信息
*/
private updateStats(): void {
const now = Date.now();
const deltaTime = now - this.lastStatsReset;
if (deltaTime >= 1000) { // 每秒更新一次
this.stats.syncsPerSecond = this.stats.totalSyncs / (deltaTime / 1000);
this.lastStatsReset = now;
}
}
/**
* 启动同步定时器
*/
private startSyncTimer(): void {
if (this.syncTimer) {
return;
}
this.syncTimer = setInterval(() => {
this.processScheduledSyncs();
}, this.config.syncRate);
}
/**
* 停止同步定时器
*/
private stopSyncTimer(): void {
if (this.syncTimer) {
clearInterval(this.syncTimer);
this.syncTimer = null;
}
}
/**
* 重启同步定时器
*/
private restartSyncTimer(): void {
this.stopSyncTimer();
this.startSyncTimer();
}
}

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/**
* 服务端系统导出
*/
export * from './SyncVarSystem';