实现SyncVar装饰器和组件同步
This commit is contained in:
597
packages/network-client/src/systems/ClientSyncSystem.ts
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597
packages/network-client/src/systems/ClientSyncSystem.ts
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@@ -0,0 +1,597 @@
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import { EntitySystem, createLogger } from '@esengine/ecs-framework';
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import {
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SyncVarManager,
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SyncBatch,
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SyncVarSerializer,
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MessageType,
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INetworkMessage
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} from '@esengine/network-shared';
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import { NetworkClient } from '../core/NetworkClient';
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/**
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* 客户端同步系统配置
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*/
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export interface ClientSyncSystemConfig {
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/** 是否启用本地预测 */
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enablePrediction: boolean;
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/** 是否启用插值 */
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enableInterpolation: boolean;
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/** 插值时间窗口(毫秒) */
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interpolationWindow: number;
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/** 外推时间限制(毫秒) */
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extrapolationLimit: number;
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/** 是否启用回滚 */
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enableRollback: boolean;
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/** 最大回滚历史帧数 */
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maxRollbackFrames: number;
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/** 服务端权威检查阈值 */
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authorityThreshold: number;
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}
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/**
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* 远程实体状态
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*/
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interface RemoteEntityState {
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instanceId: string;
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instanceType: string;
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lastUpdateTime: number;
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serverTime: number;
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properties: { [key: string]: any };
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history: Array<{
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timestamp: number;
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properties: { [key: string]: any };
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}>;
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}
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/**
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* 本地预测状态
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*/
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interface PredictionState {
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instanceId: string;
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predictedValues: { [key: string]: any };
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lastConfirmedValues: { [key: string]: any };
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confirmationTime: number;
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pendingInputs: Array<{
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timestamp: number;
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input: any;
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}>;
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}
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/**
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* 插值状态
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*/
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interface InterpolationState {
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instanceId: string;
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fromValues: { [key: string]: any };
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toValues: { [key: string]: any };
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fromTime: number;
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toTime: number;
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currentValues: { [key: string]: any };
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}
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/**
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* 同步统计
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*/
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interface ClientSyncStats {
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remoteEntities: number;
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predictedEntities: number;
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interpolatingEntities: number;
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totalUpdatesReceived: number;
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predictionCorrections: number;
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averageLatency: number;
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networkJitter: number;
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}
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/**
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* 客户端同步系统
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* 负责接收和应用服务端同步数据,处理本地预测和插值
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*/
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export class ClientSyncSystem extends EntitySystem {
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private logger = createLogger('ClientSyncSystem');
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private config: ClientSyncSystemConfig;
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private syncVarManager: SyncVarManager;
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private serializer: SyncVarSerializer;
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private networkClient?: NetworkClient;
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/** 远程实体状态 */
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private remoteEntities = new Map<string, RemoteEntityState>();
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/** 本地预测状态 */
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private predictions = new Map<string, PredictionState>();
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/** 插值状态 */
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private interpolations = new Map<string, InterpolationState>();
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/** 本地实体映射 */
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private localEntityMap = new Map<string, any>();
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/** 时间同步 */
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private serverTimeOffset = 0;
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private lastServerTime = 0;
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/** 统计信息 */
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private stats: ClientSyncStats = {
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remoteEntities: 0,
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predictedEntities: 0,
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interpolatingEntities: 0,
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totalUpdatesReceived: 0,
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predictionCorrections: 0,
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averageLatency: 0,
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networkJitter: 0
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};
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constructor(config: Partial<ClientSyncSystemConfig> = {}) {
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super();
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this.config = {
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enablePrediction: true,
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enableInterpolation: true,
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interpolationWindow: 100,
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extrapolationLimit: 50,
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enableRollback: true,
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maxRollbackFrames: 60,
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authorityThreshold: 0.1,
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...config
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};
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this.syncVarManager = SyncVarManager.getInstance();
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this.serializer = new SyncVarSerializer({
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enableCompression: true,
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enableDeltaSync: true
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});
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}
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/**
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* 初始化系统
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*/
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public override initialize(): void {
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super.initialize();
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this.logger.info('客户端同步系统初始化');
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}
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/**
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* 系统更新
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*/
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protected override process(): void {
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const currentTime = this.getCurrentTime();
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this.updateInterpolations(currentTime);
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this.updatePredictions(currentTime);
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this.cleanupOldData(currentTime);
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this.updateStats();
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}
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/**
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* 设置网络客户端
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*/
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public setNetworkClient(client: NetworkClient): void {
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this.networkClient = client;
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// 监听同步消息
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client.on('messageReceived', (message: INetworkMessage) => {
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if (message.type === MessageType.SYNC_BATCH) {
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this.handleSyncBatch(message);
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}
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});
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}
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/**
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* 注册本地实体
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*/
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public registerLocalEntity(instanceId: string, entity: any): void {
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this.localEntityMap.set(instanceId, entity);
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this.syncVarManager.registerInstance(entity);
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}
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/**
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* 注销本地实体
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*/
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public unregisterLocalEntity(instanceId: string): void {
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const entity = this.localEntityMap.get(instanceId);
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if (entity) {
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this.localEntityMap.delete(instanceId);
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this.syncVarManager.unregisterInstance(entity);
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}
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this.remoteEntities.delete(instanceId);
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this.predictions.delete(instanceId);
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this.interpolations.delete(instanceId);
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}
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/**
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* 创建远程实体
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*/
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public createRemoteEntity(instanceId: string, instanceType: string, properties: any): any {
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// 这里需要根据instanceType创建对应的实体
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// 简化实现,返回一个通用对象
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const entity = {
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instanceId,
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instanceType,
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...properties
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};
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this.localEntityMap.set(instanceId, entity);
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// 注册到SyncVar管理器
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this.syncVarManager.registerInstance(entity);
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this.logger.debug(`创建远程实体: ${instanceId} (${instanceType})`);
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return entity;
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}
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/**
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* 销毁远程实体
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*/
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public destroyRemoteEntity(instanceId: string): void {
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const entity = this.localEntityMap.get(instanceId);
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if (entity) {
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this.unregisterLocalEntity(instanceId);
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this.logger.debug(`销毁远程实体: ${instanceId}`);
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}
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}
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/**
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* 开始本地预测
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*/
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public startPrediction(instanceId: string, input: any): void {
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if (!this.config.enablePrediction) {
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return;
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}
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const entity = this.localEntityMap.get(instanceId);
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if (!entity) {
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return;
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}
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let prediction = this.predictions.get(instanceId);
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if (!prediction) {
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prediction = {
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instanceId,
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predictedValues: {},
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lastConfirmedValues: {},
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confirmationTime: this.getCurrentTime(),
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pendingInputs: []
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};
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this.predictions.set(instanceId, prediction);
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}
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// 记录输入
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prediction.pendingInputs.push({
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timestamp: this.getCurrentTime(),
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input
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});
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// 应用本地预测
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this.applyPrediction(entity, prediction, input);
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}
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/**
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* 设置服务端时间偏移
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*/
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public setServerTimeOffset(offset: number): void {
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this.serverTimeOffset = offset;
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}
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/**
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* 获取统计信息
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*/
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public getStats(): ClientSyncStats {
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return { ...this.stats };
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}
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/**
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* 重置统计信息
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*/
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public resetStats(): void {
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this.stats = {
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remoteEntities: this.remoteEntities.size,
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predictedEntities: this.predictions.size,
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interpolatingEntities: this.interpolations.size,
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totalUpdatesReceived: 0,
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predictionCorrections: 0,
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averageLatency: 0,
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networkJitter: 0
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};
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}
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/**
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* 更新配置
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*/
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public updateConfig(newConfig: Partial<ClientSyncSystemConfig>): void {
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Object.assign(this.config, newConfig);
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}
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/**
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* 销毁系统
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*/
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public destroy(): void {
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this.remoteEntities.clear();
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this.predictions.clear();
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this.interpolations.clear();
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this.localEntityMap.clear();
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}
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/**
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* 处理同步批次
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*/
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private handleSyncBatch(message: INetworkMessage): void {
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try {
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const result = this.serializer.parseSyncMessage(message);
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if (!result.success || !result.data) {
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this.logger.warn('解析同步消息失败:', result.errors);
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return;
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}
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const batch = result.data;
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this.applySyncBatch(batch);
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this.stats.totalUpdatesReceived++;
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} catch (error) {
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this.logger.error('处理同步批次失败:', error);
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}
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}
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/**
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* 应用同步批次
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*/
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private applySyncBatch(batch: SyncBatch): void {
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const entity = this.localEntityMap.get(batch.instanceId);
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if (!entity) {
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// 尝试创建远程实体
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this.createRemoteEntity(batch.instanceId, batch.instanceType, batch.changes);
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return;
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}
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const currentTime = this.getCurrentTime();
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// 更新远程实体状态
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let remoteState = this.remoteEntities.get(batch.instanceId);
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if (!remoteState) {
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remoteState = {
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instanceId: batch.instanceId,
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instanceType: batch.instanceType,
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lastUpdateTime: currentTime,
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serverTime: batch.timestamp,
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properties: {},
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history: []
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};
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this.remoteEntities.set(batch.instanceId, remoteState);
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}
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// 更新历史记录
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remoteState.history.push({
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timestamp: batch.timestamp,
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properties: { ...batch.changes }
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});
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// 保持历史记录大小
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if (remoteState.history.length > this.config.maxRollbackFrames) {
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remoteState.history.shift();
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}
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remoteState.lastUpdateTime = currentTime;
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remoteState.serverTime = batch.timestamp;
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Object.assign(remoteState.properties, batch.changes);
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// 处理本地预测确认
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if (this.config.enablePrediction) {
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this.confirmPrediction(batch.instanceId, batch.changes, batch.timestamp);
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}
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// 开始插值
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if (this.config.enableInterpolation) {
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this.startInterpolation(batch.instanceId, batch.changes);
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} else {
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// 直接应用值
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this.applyValuesToEntity(entity, batch.changes);
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}
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}
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/**
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* 确认本地预测
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*/
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private confirmPrediction(instanceId: string, serverValues: any, serverTime: number): void {
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const prediction = this.predictions.get(instanceId);
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if (!prediction) {
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return;
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}
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// 检查预测准确性
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let hasCorrection = false;
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for (const [key, serverValue] of Object.entries(serverValues)) {
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const predictedValue = prediction.predictedValues[key];
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if (predictedValue !== undefined &&
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typeof predictedValue === 'number' &&
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typeof serverValue === 'number' &&
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Math.abs(predictedValue - serverValue) > this.config.authorityThreshold) {
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hasCorrection = true;
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break;
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}
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}
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if (hasCorrection) {
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this.stats.predictionCorrections++;
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// 执行回滚和重放
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if (this.config.enableRollback) {
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this.performRollbackAndReplay(instanceId, serverValues, serverTime);
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}
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}
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// 更新确认值
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Object.assign(prediction.lastConfirmedValues, serverValues);
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prediction.confirmationTime = serverTime;
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// 清理已确认的输入
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prediction.pendingInputs = prediction.pendingInputs.filter(
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input => input.timestamp > serverTime
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);
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}
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/**
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* 执行回滚和重放
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*/
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private performRollbackAndReplay(instanceId: string, serverValues: any, serverTime: number): void {
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const entity = this.localEntityMap.get(instanceId);
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const prediction = this.predictions.get(instanceId);
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if (!entity || !prediction) {
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return;
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}
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// 回滚到服务端状态
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this.applyValuesToEntity(entity, serverValues);
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// 重放未确认的输入
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for (const input of prediction.pendingInputs) {
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if (input.timestamp > serverTime) {
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this.applyPrediction(entity, prediction, input.input);
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}
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}
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this.logger.debug(`执行回滚和重放: ${instanceId}`);
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}
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/**
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* 开始插值
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*/
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private startInterpolation(instanceId: string, targetValues: any): void {
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const entity = this.localEntityMap.get(instanceId);
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if (!entity) {
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return;
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}
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// 获取当前值
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const currentValues: { [key: string]: any } = {};
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for (const key of Object.keys(targetValues)) {
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currentValues[key] = entity[key];
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}
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const interpolation: InterpolationState = {
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instanceId,
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fromValues: currentValues,
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toValues: targetValues,
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fromTime: this.getCurrentTime(),
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toTime: this.getCurrentTime() + this.config.interpolationWindow,
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currentValues: { ...currentValues }
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};
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this.interpolations.set(instanceId, interpolation);
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}
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/**
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* 更新插值
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*/
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private updateInterpolations(currentTime: number): void {
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for (const [instanceId, interpolation] of this.interpolations) {
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const entity = this.localEntityMap.get(instanceId);
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if (!entity) {
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this.interpolations.delete(instanceId);
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continue;
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}
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const progress = Math.min(
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(currentTime - interpolation.fromTime) /
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(interpolation.toTime - interpolation.fromTime),
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1
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);
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// 计算插值
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for (const [key, fromValue] of Object.entries(interpolation.fromValues)) {
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const toValue = interpolation.toValues[key];
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if (typeof fromValue === 'number' && typeof toValue === 'number') {
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interpolation.currentValues[key] = fromValue + (toValue - fromValue) * progress;
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} else {
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interpolation.currentValues[key] = progress < 0.5 ? fromValue : toValue;
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}
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}
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// 应用插值结果
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this.applyValuesToEntity(entity, interpolation.currentValues);
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// 检查插值是否完成
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if (progress >= 1) {
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this.interpolations.delete(instanceId);
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}
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}
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}
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/**
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* 更新本地预测
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*/
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private updatePredictions(currentTime: number): void {
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for (const [instanceId, prediction] of this.predictions) {
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||||
// 清理过期的输入
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||||
prediction.pendingInputs = prediction.pendingInputs.filter(
|
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input => currentTime - input.timestamp < 1000
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);
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||||
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||||
// 如果没有待处理的输入,移除预测状态
|
||||
if (prediction.pendingInputs.length === 0 &&
|
||||
currentTime - prediction.confirmationTime > 1000) {
|
||||
this.predictions.delete(instanceId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 应用本地预测
|
||||
*/
|
||||
private applyPrediction(entity: any, prediction: PredictionState, input: any): void {
|
||||
// 这里应该根据具体的游戏逻辑实现预测
|
||||
// 简化实现,直接应用输入
|
||||
if (input.movement) {
|
||||
prediction.predictedValues.x = (entity.x || 0) + input.movement.x;
|
||||
prediction.predictedValues.y = (entity.y || 0) + input.movement.y;
|
||||
|
||||
this.applyValuesToEntity(entity, prediction.predictedValues);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 应用值到实体
|
||||
*/
|
||||
private applyValuesToEntity(entity: any, values: any): void {
|
||||
for (const [key, value] of Object.entries(values)) {
|
||||
entity[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 清理过期数据
|
||||
*/
|
||||
private cleanupOldData(currentTime: number): void {
|
||||
const maxAge = 5000; // 5秒
|
||||
|
||||
// 清理远程实体历史
|
||||
for (const [instanceId, remoteState] of this.remoteEntities) {
|
||||
if (currentTime - remoteState.lastUpdateTime > maxAge) {
|
||||
this.remoteEntities.delete(instanceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 清理历史记录
|
||||
remoteState.history = remoteState.history.filter(
|
||||
record => currentTime - record.timestamp < maxAge
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新统计信息
|
||||
*/
|
||||
private updateStats(): void {
|
||||
this.stats.remoteEntities = this.remoteEntities.size;
|
||||
this.stats.predictedEntities = this.predictions.size;
|
||||
this.stats.interpolatingEntities = this.interpolations.size;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前时间(包含服务端偏移)
|
||||
*/
|
||||
private getCurrentTime(): number {
|
||||
return Date.now() + this.serverTimeOffset;
|
||||
}
|
||||
}
|
||||
5
packages/network-client/src/systems/index.ts
Normal file
5
packages/network-client/src/systems/index.ts
Normal file
@@ -0,0 +1,5 @@
|
||||
/**
|
||||
* 客户端系统导出
|
||||
*/
|
||||
|
||||
export * from './ClientSyncSystem';
|
||||
Reference in New Issue
Block a user