实现SyncVar装饰器和组件同步
This commit is contained in:
521
packages/network-client/src/sync/ConflictResolver.ts
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521
packages/network-client/src/sync/ConflictResolver.ts
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import { createLogger } from '@esengine/ecs-framework';
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import { EventEmitter } from '@esengine/network-shared';
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/**
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* 冲突类型
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*/
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export enum ConflictType {
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/** 位置冲突 */
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Position = 'position',
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/** 属性值冲突 */
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Property = 'property',
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/** 状态冲突 */
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State = 'state',
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/** 时间冲突 */
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Timing = 'timing'
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}
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/**
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* 冲突解决策略
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*/
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export enum ConflictResolutionStrategy {
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/** 服务端权威 */
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ServerAuthority = 'server_authority',
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/** 客户端预测 */
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ClientPrediction = 'client_prediction',
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/** 插值平滑 */
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Interpolation = 'interpolation',
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/** 回滚重放 */
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RollbackReplay = 'rollback_replay',
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/** 自定义逻辑 */
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Custom = 'custom'
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}
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/**
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* 冲突信息
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*/
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export interface ConflictInfo {
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instanceId: string;
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propertyKey: string;
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conflictType: ConflictType;
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localValue: any;
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serverValue: any;
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timestamp: number;
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severity: number; // 0-1, 1为最严重
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}
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/**
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* 解决结果
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*/
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export interface ResolutionResult {
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success: boolean;
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finalValue: any;
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strategy: ConflictResolutionStrategy;
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confidence: number; // 0-1, 1为最有信心
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rollbackRequired: boolean;
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interpolationTime?: number;
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}
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/**
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* 插值配置
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*/
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export interface InterpolationConfig {
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duration: number;
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easing: (t: number) => number;
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threshold: number;
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}
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/**
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* 回滚配置
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*/
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export interface RollbackConfig {
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maxFrames: number;
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timeWindow: number;
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priorityThreshold: number;
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}
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/**
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* 冲突解决器配置
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*/
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export interface ConflictResolverConfig {
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/** 默认解决策略 */
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defaultStrategy: ConflictResolutionStrategy;
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/** 冲突检测阈值 */
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conflictThreshold: number;
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/** 插值配置 */
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interpolation: InterpolationConfig;
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/** 回滚配置 */
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rollback: RollbackConfig;
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/** 是否启用自适应策略 */
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enableAdaptiveStrategy: boolean;
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/** 性能监控采样率 */
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performanceSampleRate: number;
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}
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/**
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* 策略性能统计
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*/
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interface StrategyPerformance {
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strategy: ConflictResolutionStrategy;
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successRate: number;
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averageTime: number;
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conflictCount: number;
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userSatisfaction: number;
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}
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/**
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* 冲突解决器
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* 负责处理客户端预测和服务端权威之间的冲突
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*/
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export class ConflictResolver extends EventEmitter {
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private logger = createLogger('ConflictResolver');
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private config: ConflictResolverConfig;
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/** 策略映射 */
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private strategyMap = new Map<string, ConflictResolutionStrategy>();
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/** 自定义解决器 */
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private customResolvers = new Map<string, (conflict: ConflictInfo) => ResolutionResult>();
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/** 性能统计 */
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private performance = new Map<ConflictResolutionStrategy, StrategyPerformance>();
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/** 冲突历史 */
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private conflictHistory: Array<{
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conflict: ConflictInfo;
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result: ResolutionResult;
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timestamp: number;
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}> = [];
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constructor(config: Partial<ConflictResolverConfig> = {}) {
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super();
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this.config = {
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defaultStrategy: ConflictResolutionStrategy.ServerAuthority,
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conflictThreshold: 0.1,
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interpolation: {
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duration: 100,
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easing: (t: number) => t * t * (3 - 2 * t), // smoothstep
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threshold: 0.01
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},
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rollback: {
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maxFrames: 60,
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timeWindow: 1000,
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priorityThreshold: 0.7
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},
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enableAdaptiveStrategy: true,
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performanceSampleRate: 0.1,
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...config
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};
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this.initializePerformanceTracking();
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}
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/**
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* 检测冲突
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*/
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public detectConflict(
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instanceId: string,
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propertyKey: string,
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localValue: any,
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serverValue: any,
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timestamp: number = Date.now()
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): ConflictInfo | null {
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const conflictType = this.determineConflictType(propertyKey, localValue, serverValue);
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const severity = this.calculateConflictSeverity(localValue, serverValue);
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if (severity < this.config.conflictThreshold) {
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return null; // 差异太小,不算冲突
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}
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return {
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instanceId,
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propertyKey,
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conflictType,
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localValue,
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serverValue,
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timestamp,
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severity
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};
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}
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/**
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* 解决冲突
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*/
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public resolveConflict(conflict: ConflictInfo): ResolutionResult {
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const startTime = performance.now();
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// 选择解决策略
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const strategy = this.selectStrategy(conflict);
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// 执行解决
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let result: ResolutionResult;
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switch (strategy) {
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case ConflictResolutionStrategy.ServerAuthority:
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result = this.resolveWithServerAuthority(conflict);
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break;
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case ConflictResolutionStrategy.ClientPrediction:
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result = this.resolveWithClientPrediction(conflict);
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break;
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case ConflictResolutionStrategy.Interpolation:
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result = this.resolveWithInterpolation(conflict);
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break;
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case ConflictResolutionStrategy.RollbackReplay:
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result = this.resolveWithRollbackReplay(conflict);
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break;
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case ConflictResolutionStrategy.Custom:
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result = this.resolveWithCustomLogic(conflict);
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break;
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default:
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result = this.resolveWithServerAuthority(conflict);
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}
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result.strategy = strategy;
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// 记录性能
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const resolveTime = performance.now() - startTime;
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this.recordPerformance(strategy, result.success, resolveTime);
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// 记录历史
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this.conflictHistory.push({
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conflict,
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result,
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timestamp: Date.now()
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});
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// 清理旧历史
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if (this.conflictHistory.length > 1000) {
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this.conflictHistory.shift();
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}
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// 发出事件
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this.emit('conflictResolved', conflict, result);
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return result;
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}
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/**
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* 设置属性策略
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*/
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public setPropertyStrategy(propertyKey: string, strategy: ConflictResolutionStrategy): void {
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this.strategyMap.set(propertyKey, strategy);
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}
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/**
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* 设置自定义解决器
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*/
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public setCustomResolver(
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propertyKey: string,
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resolver: (conflict: ConflictInfo) => ResolutionResult
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): void {
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this.customResolvers.set(propertyKey, resolver);
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this.strategyMap.set(propertyKey, ConflictResolutionStrategy.Custom);
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}
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/**
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* 获取性能统计
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*/
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public getPerformanceStats(): Map<ConflictResolutionStrategy, StrategyPerformance> {
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return new Map(this.performance);
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}
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/**
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* 获取冲突历史
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*/
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public getConflictHistory(limit: number = 100): Array<{
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conflict: ConflictInfo;
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result: ResolutionResult;
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timestamp: number;
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}> {
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return this.conflictHistory.slice(-limit);
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}
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/**
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* 重置统计
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*/
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public resetStats(): void {
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this.performance.clear();
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this.conflictHistory.length = 0;
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this.initializePerformanceTracking();
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}
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/**
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* 更新配置
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*/
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public updateConfig(newConfig: Partial<ConflictResolverConfig>): void {
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Object.assign(this.config, newConfig);
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}
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/**
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* 销毁解决器
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*/
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public destroy(): void {
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this.strategyMap.clear();
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this.customResolvers.clear();
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this.performance.clear();
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this.conflictHistory.length = 0;
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this.removeAllListeners();
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}
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/**
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* 确定冲突类型
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*/
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private determineConflictType(propertyKey: string, localValue: any, serverValue: any): ConflictType {
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if (propertyKey.includes('position') || propertyKey.includes('location')) {
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return ConflictType.Position;
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}
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if (propertyKey.includes('state') || propertyKey.includes('status')) {
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return ConflictType.State;
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}
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if (propertyKey.includes('time') || propertyKey.includes('timestamp')) {
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return ConflictType.Timing;
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}
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return ConflictType.Property;
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}
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/**
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* 计算冲突严重性
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*/
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private calculateConflictSeverity(localValue: any, serverValue: any): number {
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if (typeof localValue === 'number' && typeof serverValue === 'number') {
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const diff = Math.abs(localValue - serverValue);
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const max = Math.max(Math.abs(localValue), Math.abs(serverValue), 1);
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return Math.min(diff / max, 1);
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}
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if (typeof localValue === 'object' && typeof serverValue === 'object') {
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// 简化的对象比较
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return localValue === serverValue ? 0 : 1;
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}
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return localValue === serverValue ? 0 : 1;
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}
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/**
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* 选择解决策略
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*/
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private selectStrategy(conflict: ConflictInfo): ConflictResolutionStrategy {
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// 检查是否有属性特定策略
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const propertyStrategy = this.strategyMap.get(conflict.propertyKey);
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if (propertyStrategy) {
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return propertyStrategy;
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}
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// 自适应策略选择
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if (this.config.enableAdaptiveStrategy) {
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return this.selectAdaptiveStrategy(conflict);
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}
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return this.config.defaultStrategy;
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}
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/**
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* 自适应策略选择
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*/
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private selectAdaptiveStrategy(conflict: ConflictInfo): ConflictResolutionStrategy {
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const strategies = Array.from(this.performance.keys());
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if (strategies.length === 0) {
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return this.config.defaultStrategy;
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}
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// 根据冲突类型和性能选择最佳策略
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let bestStrategy = this.config.defaultStrategy;
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let bestScore = 0;
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for (const strategy of strategies) {
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const perf = this.performance.get(strategy)!;
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// 计算策略得分:成功率 * 用户满意度 / 平均时间
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const score = (perf.successRate * perf.userSatisfaction) / Math.max(perf.averageTime, 1);
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if (score > bestScore) {
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bestScore = score;
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bestStrategy = strategy;
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}
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}
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return bestStrategy;
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}
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/**
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* 服务端权威解决
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*/
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private resolveWithServerAuthority(conflict: ConflictInfo): ResolutionResult {
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return {
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success: true,
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finalValue: conflict.serverValue,
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strategy: ConflictResolutionStrategy.ServerAuthority,
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confidence: 1.0,
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rollbackRequired: false
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};
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}
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/**
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* 客户端预测解决
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*/
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private resolveWithClientPrediction(conflict: ConflictInfo): ResolutionResult {
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// 如果冲突严重性较低,保持客户端值
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const keepClient = conflict.severity < 0.5;
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return {
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success: true,
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finalValue: keepClient ? conflict.localValue : conflict.serverValue,
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strategy: ConflictResolutionStrategy.ClientPrediction,
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confidence: keepClient ? 0.7 : 0.9,
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rollbackRequired: !keepClient
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};
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}
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/**
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* 插值解决
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*/
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private resolveWithInterpolation(conflict: ConflictInfo): ResolutionResult {
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if (typeof conflict.localValue !== 'number' || typeof conflict.serverValue !== 'number') {
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// 非数值类型,回退到服务端权威
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return this.resolveWithServerAuthority(conflict);
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}
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// 检查差异是否足够大需要插值
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const diff = Math.abs(conflict.localValue - conflict.serverValue);
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if (diff < this.config.interpolation.threshold) {
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return {
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success: true,
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finalValue: conflict.serverValue,
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strategy: ConflictResolutionStrategy.Interpolation,
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confidence: 1.0,
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rollbackRequired: false
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};
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}
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return {
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success: true,
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finalValue: conflict.serverValue,
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strategy: ConflictResolutionStrategy.Interpolation,
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confidence: 0.8,
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rollbackRequired: false,
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interpolationTime: this.config.interpolation.duration
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};
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}
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/**
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* 回滚重放解决
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*/
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private resolveWithRollbackReplay(conflict: ConflictInfo): ResolutionResult {
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// 检查是否满足回滚条件
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const shouldRollback = conflict.severity >= this.config.rollback.priorityThreshold;
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return {
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success: true,
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finalValue: conflict.serverValue,
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strategy: ConflictResolutionStrategy.RollbackReplay,
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confidence: shouldRollback ? 0.9 : 0.6,
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rollbackRequired: shouldRollback
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};
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}
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/**
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* 自定义逻辑解决
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*/
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private resolveWithCustomLogic(conflict: ConflictInfo): ResolutionResult {
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const customResolver = this.customResolvers.get(conflict.propertyKey);
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if (!customResolver) {
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this.logger.warn(`未找到属性 ${conflict.propertyKey} 的自定义解决器,使用服务端权威`);
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return this.resolveWithServerAuthority(conflict);
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}
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try {
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return customResolver(conflict);
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} catch (error) {
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this.logger.error('自定义解决器执行失败:', error);
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return this.resolveWithServerAuthority(conflict);
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}
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}
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/**
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* 初始化性能跟踪
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*/
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private initializePerformanceTracking(): void {
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const strategies = Object.values(ConflictResolutionStrategy);
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for (const strategy of strategies) {
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this.performance.set(strategy, {
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strategy,
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successRate: 1.0,
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averageTime: 1.0,
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conflictCount: 0,
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userSatisfaction: 0.8
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});
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}
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}
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/**
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* 记录性能
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*/
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private recordPerformance(strategy: ConflictResolutionStrategy, success: boolean, time: number): void {
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const perf = this.performance.get(strategy);
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if (!perf) {
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return;
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}
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// 更新统计(使用滑动平均)
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const alpha = 0.1; // 学习率
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perf.conflictCount++;
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perf.successRate = perf.successRate * (1 - alpha) + (success ? 1 : 0) * alpha;
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perf.averageTime = perf.averageTime * (1 - alpha) + time * alpha;
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// 用户满意度基于成功率和时间
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perf.userSatisfaction = Math.max(0, perf.successRate - (time / 100) * 0.1);
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}
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}
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5
packages/network-client/src/sync/index.ts
Normal file
5
packages/network-client/src/sync/index.ts
Normal file
@@ -0,0 +1,5 @@
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/**
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||||
* 客户端同步模块导出
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||||
*/
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||||
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||||
export * from './ConflictResolver';
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Reference in New Issue
Block a user