更新相机强制刷新矩阵
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@@ -2,9 +2,9 @@
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class Camera extends Component {
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private _zoom;
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private _origin: Vector2 = Vector2.zero;
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private _transformMatrix: Matrix2D = Matrix2D.identity;
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private _inverseTransformMatrix = Matrix2D.identity;
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private _projectionMatrix = Matrix2D.identity;
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private _transformMatrix: Matrix2D = new Matrix2D();
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private _inverseTransformMatrix = new Matrix2D();
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private _projectionMatrix = new Matrix2D();
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private _minimumZoom = 0.3;
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private _maximumZoom = 3;
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@@ -145,20 +145,16 @@ class Camera extends Component {
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return this;
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}
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public initialize() {
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}
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public update(){
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}
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public setPosition(position: Vector2){
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this.entity.transform.setPosition(position);
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return this;
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}
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public forceMatrixUpdate(){
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this._areMatrixesDirty = true;
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}
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public updateMatrixes(){
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if (!this._areMatrixesDirty)
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return;
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@@ -170,6 +166,11 @@ class Camera extends Component {
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this._transformMatrix = Matrix2D.multiply(this._transformMatrix, tempMat);
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}
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if (this.entity.transform.rotation != 0){
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tempMat = Matrix2D.createRotation(this.entity.rotation);
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this._transformMatrix = Matrix2D.multiply(this._transformMatrix, tempMat);
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}
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tempMat = Matrix2D.createTranslation(this._origin.x, this._origin.y, tempMat);
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this._transformMatrix = Matrix2D.multiply(this._transformMatrix, tempMat);
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@@ -181,12 +182,16 @@ class Camera extends Component {
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public screenToWorldPoint(screenPosition: Vector2){
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this.updateMatrixes();
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return Vector2.transform(screenPosition, this._inverseTransformMatrix);
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return Vector2Ext.transformR(screenPosition, this._inverseTransformMatrix);
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}
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public worldToScreenPoint(worldPosition: Vector2){
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this.updateMatrixes();
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return Vector2.transform(worldPosition, this._transformMatrix);
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return Vector2Ext.transformR(worldPosition, this._transformMatrix);
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}
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public onEntityTransformChanged(comp: ComponentTransform){
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this._areMatrixesDirty = true;
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}
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public destory() {
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@@ -49,8 +49,8 @@ class SpriteRenderer extends RenderableComponent {
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if (!this.sprite)
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return;
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this.sprite.x = this.entity.transform.position.x;
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this.sprite.y = this.entity.transform.position.y;
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this.sprite.x = this.entity.transform.position.x - camera.transform.position.x;
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this.sprite.y = this.entity.transform.position.y - camera.transform.position.y;
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this.sprite.rotation = this.entity.transform.rotation;
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this.sprite.anchorOffsetX = this._origin.x;
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this.sprite.anchorOffsetY = this._origin.y;
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@@ -238,7 +238,6 @@ class Entity {
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public update(){
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this.components.update();
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this.transform.updateTransform();
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}
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public onAddedToScene(){
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@@ -147,6 +147,9 @@ class Scene extends egret.DisplayObjectContainer {
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public render(){
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for (let i = 0; i <this._renderers.length; i ++){
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if (this._renderers[i].camera)
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this._renderers[i].camera.forceMatrixUpdate();
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this.camera.forceMatrixUpdate();
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this._renderers[i].render(this);
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}
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}
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@@ -25,9 +25,9 @@ class Transform {
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private _rotationMatrix: Matrix2D;
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private _scaleMatrix: Matrix2D;
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private _worldTransform = Matrix2D.identity;
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private _worldToLocalTransform = Matrix2D.identity;
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private _worldInverseTransform = Matrix2D.identity;
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private _worldTransform = new Matrix2D();
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private _worldToLocalTransform = new Matrix2D();
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private _worldInverseTransform = new Matrix2D();
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private _rotation: number = 0;
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private _position: Vector2;
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@@ -75,7 +75,7 @@ class Transform {
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public get worldToLocalTransform(){
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if (this._worldToLocalDirty){
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if (!this.parent){
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this._worldInverseTransform = Matrix2D.identity;
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this._worldInverseTransform = new Matrix2D();
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} else{
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this.parent.updateTransform();
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this._worldToLocalTransform = Matrix2D.invert(this.parent._worldTransform, this._worldToLocalTransform);
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@@ -134,7 +134,7 @@ class Transform {
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this._position = this._localPosition;
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}else{
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this.parent.updateTransform();
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this._position = Vector2.transform(this._localPosition, this.parent._worldTransform);
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this._position = Vector2Ext.transformR(this._localPosition, this.parent._worldTransform);
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}
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return this._position;
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