更新相机强制刷新矩阵

This commit is contained in:
YHH
2020-06-19 00:38:37 +08:00
parent e83bb087ea
commit 09e6ace142
19 changed files with 226 additions and 128 deletions

View File

@@ -59,14 +59,6 @@ class Main extends eui.UILayer {
private updateFrame(evt: egret.Event){
Main.emitter.emit(CoreEmitterType.Update, evt);
let activeScene = SceneManager.getActiveScene();
if (activeScene){
let player = activeScene.findEntity("player");
if (player){
let mover = player.getComponent<Mover>(Mover);
mover.move(new Vector2(0, 0));
}
}
}
private async runGame() {
@@ -109,15 +101,15 @@ class Main extends eui.UILayer {
this.addChild(image);
let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
let player = scene.createEntity("player");
player.addComponent(new SpriteRenderer()).setSprite(image)
player.addComponent(new SpriteRenderer()).setSprite(image);
player.addComponent(new SpawnComponent(EnemyType.worm));
player.addComponent(new BoxCollider()).setSize(100, 100).isTrigger = true;
player.addComponent(new Mover());
player.position = new Vector2(100, 100);
player.addComponent(new PlayerController());
let player2 = scene.createEntity("player2");
player2.addComponent(new BoxCollider()).setSize(99, 99);
scene.camera.setPosition(new Vector2(-200, -200));
// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
// console.log("update emitter");
// });