更新相机强制刷新矩阵
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@@ -59,14 +59,6 @@ class Main extends eui.UILayer {
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private updateFrame(evt: egret.Event){
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Main.emitter.emit(CoreEmitterType.Update, evt);
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let activeScene = SceneManager.getActiveScene();
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if (activeScene){
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let player = activeScene.findEntity("player");
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if (player){
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let mover = player.getComponent<Mover>(Mover);
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mover.move(new Vector2(0, 0));
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}
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}
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}
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private async runGame() {
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@@ -109,15 +101,15 @@ class Main extends eui.UILayer {
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this.addChild(image);
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let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
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let player = scene.createEntity("player");
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player.addComponent(new SpriteRenderer()).setSprite(image)
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player.addComponent(new SpriteRenderer()).setSprite(image);
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player.addComponent(new SpawnComponent(EnemyType.worm));
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player.addComponent(new BoxCollider()).setSize(100, 100).isTrigger = true;
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player.addComponent(new Mover());
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player.position = new Vector2(100, 100);
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player.addComponent(new PlayerController());
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let player2 = scene.createEntity("player2");
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player2.addComponent(new BoxCollider()).setSize(99, 99);
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scene.camera.setPosition(new Vector2(-200, -200));
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// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
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// console.log("update emitter");
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// });
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