允许用户自定义核心数量
This commit is contained in:
@@ -30,7 +30,8 @@ class PhysicsWorkerSystem extends WorkerEntitySystem<PhysicsData> {
|
||||
constructor() {
|
||||
super(Matcher.all(Position, Velocity, Physics), {
|
||||
enableWorker: true, // 启用Worker并行处理
|
||||
workerCount: 4, // Worker数量
|
||||
workerCount: 8, // Worker数量,系统会自动限制在硬件支持范围内
|
||||
entitiesPerWorker: 100, // 每个Worker处理的实体数量
|
||||
useSharedArrayBuffer: true, // 启用SharedArrayBuffer优化
|
||||
entityDataSize: 7, // 每个实体数据大小
|
||||
maxEntities: 10000, // 最大实体数量
|
||||
@@ -132,8 +133,10 @@ Worker系统支持丰富的配置选项:
|
||||
interface WorkerSystemConfig {
|
||||
/** 是否启用Worker并行处理 */
|
||||
enableWorker?: boolean;
|
||||
/** Worker数量,默认为CPU核心数 */
|
||||
/** Worker数量,默认为CPU核心数,自动限制在系统最大值内 */
|
||||
workerCount?: number;
|
||||
/** 每个Worker处理的实体数量,用于控制负载分布 */
|
||||
entitiesPerWorker?: number;
|
||||
/** 系统配置数据,会传递给Worker */
|
||||
systemConfig?: any;
|
||||
/** 是否使用SharedArrayBuffer优化 */
|
||||
@@ -153,8 +156,11 @@ constructor() {
|
||||
// 根据任务复杂度决定是否启用
|
||||
enableWorker: this.shouldUseWorker(),
|
||||
|
||||
// 限制Worker数量,避免创建过多线程
|
||||
workerCount: Math.min(navigator.hardwareConcurrency || 2, 4),
|
||||
// Worker数量:系统会自动限制在硬件支持范围内
|
||||
workerCount: 8, // 请求8个Worker,实际数量受CPU核心数限制
|
||||
|
||||
// 每个Worker处理的实体数量(可选)
|
||||
entitiesPerWorker: 200, // 精确控制负载分布
|
||||
|
||||
// 大量简单计算时启用SharedArrayBuffer
|
||||
useSharedArrayBuffer: this.entityCount > 1000,
|
||||
@@ -178,6 +184,14 @@ private shouldUseWorker(): boolean {
|
||||
// 根据实体数量和计算复杂度决定
|
||||
return this.expectedEntityCount > 100;
|
||||
}
|
||||
|
||||
// 获取系统信息
|
||||
getSystemInfo() {
|
||||
const info = this.getWorkerInfo();
|
||||
console.log(`Worker数量: ${info.workerCount}/${info.maxSystemWorkerCount}`);
|
||||
console.log(`每Worker实体数: ${info.entitiesPerWorker || '自动分配'}`);
|
||||
console.log(`当前模式: ${info.currentMode}`);
|
||||
}
|
||||
```
|
||||
|
||||
## 处理模式
|
||||
@@ -271,7 +285,8 @@ class ParticlePhysicsWorkerSystem extends WorkerEntitySystem<ParticleData> {
|
||||
constructor() {
|
||||
super(Matcher.all(Position, Velocity, Physics, Renderable), {
|
||||
enableWorker: true,
|
||||
workerCount: navigator.hardwareConcurrency || 2,
|
||||
workerCount: 6, // 请求6个Worker,自动限制在CPU核心数内
|
||||
entitiesPerWorker: 150, // 每个Worker处理150个粒子
|
||||
useSharedArrayBuffer: true,
|
||||
entityDataSize: 9,
|
||||
maxEntities: 5000,
|
||||
@@ -435,8 +450,11 @@ class ParticlePhysicsWorkerSystem extends WorkerEntitySystem<ParticleData> {
|
||||
public getPerformanceInfo(): {
|
||||
enabled: boolean;
|
||||
workerCount: number;
|
||||
entitiesPerWorker?: number;
|
||||
maxSystemWorkerCount: number;
|
||||
entityCount: number;
|
||||
isProcessing: boolean;
|
||||
currentMode: string;
|
||||
} {
|
||||
const workerInfo = this.getWorkerInfo();
|
||||
return {
|
||||
@@ -519,10 +537,12 @@ interface ComplexData {
|
||||
### 3. Worker数量控制
|
||||
|
||||
```typescript
|
||||
// ✅ 推荐:适当的Worker数量
|
||||
// ✅ 推荐:灵活的Worker配置
|
||||
constructor() {
|
||||
super(matcher, {
|
||||
workerCount: Math.min(navigator.hardwareConcurrency || 2, 4), // 限制最大数量
|
||||
// 直接指定需要的Worker数量,系统会自动限制在硬件支持范围内
|
||||
workerCount: 8, // 请求8个Worker
|
||||
entitiesPerWorker: 100, // 每个Worker处理100个实体
|
||||
enableWorker: this.shouldUseWorker(), // 条件启用
|
||||
});
|
||||
}
|
||||
@@ -531,6 +551,15 @@ private shouldUseWorker(): boolean {
|
||||
// 根据实体数量和复杂度决定是否使用Worker
|
||||
return this.expectedEntityCount > 100;
|
||||
}
|
||||
|
||||
// 获取实际使用的Worker信息
|
||||
checkWorkerConfiguration() {
|
||||
const info = this.getWorkerInfo();
|
||||
console.log(`请求Worker数量: 8`);
|
||||
console.log(`实际Worker数量: ${info.workerCount}`);
|
||||
console.log(`系统最大支持: ${info.maxSystemWorkerCount}`);
|
||||
console.log(`每Worker实体数: ${info.entitiesPerWorker || '自动分配'}`);
|
||||
}
|
||||
```
|
||||
|
||||
### 4. 性能监控
|
||||
@@ -557,15 +586,15 @@ public getPerformanceMetrics(): WorkerPerformanceMetrics {
|
||||
- 保持数据结构简单和扁平
|
||||
- 避免频繁的大数据传输
|
||||
|
||||
### 3. 批处理大小
|
||||
根据实体数量和Worker数量调整批处理大小,平衡负载和开销。
|
||||
|
||||
### 4. 降级策略
|
||||
### 3. 降级策略
|
||||
始终提供主线程回退方案,确保在不支持Worker的环境中正常运行。
|
||||
|
||||
### 5. 内存管理
|
||||
### 4. 内存管理
|
||||
及时清理Worker池和共享缓冲区,避免内存泄漏。
|
||||
|
||||
### 5. 负载均衡
|
||||
使用 `entitiesPerWorker` 参数精确控制负载分布,避免某些Worker空闲而其他Worker过载。
|
||||
|
||||
## 在线演示
|
||||
|
||||
查看完整的Worker系统演示:[Worker系统演示](https://esengine.github.io/ecs-framework/demos/worker-system/)
|
||||
|
||||
Reference in New Issue
Block a user