Vendored
+5
@@ -125,6 +125,7 @@ declare module es {
|
|||||||
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
|
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
|
||||||
static transform(position: Vector2, matrix: Matrix2D): Vector2;
|
static transform(position: Vector2, matrix: Matrix2D): Vector2;
|
||||||
static distance(value1: Vector2, value2: Vector2): number;
|
static distance(value1: Vector2, value2: Vector2): number;
|
||||||
|
static angle(from: Vector2, to: Vector2): number;
|
||||||
static negate(value: Vector2): Vector2;
|
static negate(value: Vector2): Vector2;
|
||||||
add(value: Vector2): Vector2;
|
add(value: Vector2): Vector2;
|
||||||
divide(value: Vector2): Vector2;
|
divide(value: Vector2): Vector2;
|
||||||
@@ -597,10 +598,14 @@ declare module es {
|
|||||||
textureScale: Vector2;
|
textureScale: Vector2;
|
||||||
width: number;
|
width: number;
|
||||||
height: number;
|
height: number;
|
||||||
|
gapXY: Vector2;
|
||||||
protected _sourceRect: Rectangle;
|
protected _sourceRect: Rectangle;
|
||||||
protected _textureScale: Vector2;
|
protected _textureScale: Vector2;
|
||||||
protected _inverseTexScale: Vector2;
|
protected _inverseTexScale: Vector2;
|
||||||
|
private _gapX;
|
||||||
|
private _gapY;
|
||||||
constructor(sprite: Sprite);
|
constructor(sprite: Sprite);
|
||||||
|
setGapXY(value: Vector2): TiledSpriteRenderer;
|
||||||
render(camera: es.Camera): void;
|
render(camera: es.Camera): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -718,6 +718,11 @@ var es;
|
|||||||
var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
|
var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
|
||||||
return Math.sqrt((v1 * v1) + (v2 * v2));
|
return Math.sqrt((v1 * v1) + (v2 * v2));
|
||||||
};
|
};
|
||||||
|
Vector2.angle = function (from, to) {
|
||||||
|
from = Vector2.normalize(from);
|
||||||
|
to = Vector2.normalize(to);
|
||||||
|
return Math.acos(es.MathHelper.clamp(Vector2.dot(from, to), -1, 1)) * es.MathHelper.Rad2Deg;
|
||||||
|
};
|
||||||
Vector2.negate = function (value) {
|
Vector2.negate = function (value) {
|
||||||
var result = new Vector2();
|
var result = new Vector2();
|
||||||
result.x = -value.x;
|
result.x = -value.x;
|
||||||
@@ -2760,12 +2765,16 @@ var es;
|
|||||||
})(es || (es = {}));
|
})(es || (es = {}));
|
||||||
var es;
|
var es;
|
||||||
(function (es) {
|
(function (es) {
|
||||||
|
var Bitmap = egret.Bitmap;
|
||||||
|
var RenderTexture = egret.RenderTexture;
|
||||||
var TiledSpriteRenderer = (function (_super) {
|
var TiledSpriteRenderer = (function (_super) {
|
||||||
__extends(TiledSpriteRenderer, _super);
|
__extends(TiledSpriteRenderer, _super);
|
||||||
function TiledSpriteRenderer(sprite) {
|
function TiledSpriteRenderer(sprite) {
|
||||||
var _this = _super.call(this, sprite) || this;
|
var _this = _super.call(this, sprite) || this;
|
||||||
_this._textureScale = es.Vector2.one;
|
_this._textureScale = es.Vector2.one;
|
||||||
_this._inverseTexScale = es.Vector2.one;
|
_this._inverseTexScale = es.Vector2.one;
|
||||||
|
_this._gapX = 0;
|
||||||
|
_this._gapY = 0;
|
||||||
_this._sourceRect = sprite.sourceRect;
|
_this._sourceRect = sprite.sourceRect;
|
||||||
var bitmap = _this.displayObject;
|
var bitmap = _this.displayObject;
|
||||||
bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
|
bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
|
||||||
@@ -2839,6 +2848,34 @@ var es;
|
|||||||
enumerable: true,
|
enumerable: true,
|
||||||
configurable: true
|
configurable: true
|
||||||
});
|
});
|
||||||
|
Object.defineProperty(TiledSpriteRenderer.prototype, "gapXY", {
|
||||||
|
get: function () {
|
||||||
|
return new es.Vector2(this._gapX, this._gapY);
|
||||||
|
},
|
||||||
|
set: function (value) {
|
||||||
|
this._gapX = value.x;
|
||||||
|
this._gapY = value.y;
|
||||||
|
var renderTexture = new RenderTexture();
|
||||||
|
var newRectangle = this.sprite.sourceRect;
|
||||||
|
newRectangle.x = 0;
|
||||||
|
newRectangle.y = 0;
|
||||||
|
newRectangle.width += this._gapX;
|
||||||
|
newRectangle.height += this._gapY;
|
||||||
|
renderTexture.drawToTexture(this.displayObject, newRectangle);
|
||||||
|
if (!this.displayObject) {
|
||||||
|
this.displayObject = new Bitmap(renderTexture);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this.displayObject.texture = renderTexture;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
enumerable: true,
|
||||||
|
configurable: true
|
||||||
|
});
|
||||||
|
TiledSpriteRenderer.prototype.setGapXY = function (value) {
|
||||||
|
this.gapXY = value;
|
||||||
|
return this;
|
||||||
|
};
|
||||||
TiledSpriteRenderer.prototype.render = function (camera) {
|
TiledSpriteRenderer.prototype.render = function (camera) {
|
||||||
_super.prototype.render.call(this, camera);
|
_super.prototype.render.call(this, camera);
|
||||||
var bitmap = this.displayObject;
|
var bitmap = this.displayObject;
|
||||||
|
|||||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -12,10 +12,10 @@ module scene {
|
|||||||
public async onStart() {
|
public async onStart() {
|
||||||
let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
|
let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
|
||||||
let bg = this.createEntity("bg");
|
let bg = this.createEntity("bg");
|
||||||
bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
|
// bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
|
||||||
bg.addComponent(new component.PlayerController());
|
bg.addComponent(new component.PlayerController());
|
||||||
bg.addComponent(new es.Mover());
|
bg.addComponent(new es.Mover());
|
||||||
bg.addComponent(new es.ScrollingSpriteRenderer(sprite));
|
bg.addComponent(new es.ScrollingSpriteRenderer(sprite)).setGapXY(new es.Vector2(10, 0));
|
||||||
bg.addComponent(new es.BoxCollider());
|
bg.addComponent(new es.BoxCollider());
|
||||||
bg.position = new es.Vector2(Math.random() * 200, Math.random() * 200);
|
bg.position = new es.Vector2(Math.random() * 200, Math.random() * 200);
|
||||||
|
|
||||||
|
|||||||
Vendored
+5
@@ -125,6 +125,7 @@ declare module es {
|
|||||||
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
|
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
|
||||||
static transform(position: Vector2, matrix: Matrix2D): Vector2;
|
static transform(position: Vector2, matrix: Matrix2D): Vector2;
|
||||||
static distance(value1: Vector2, value2: Vector2): number;
|
static distance(value1: Vector2, value2: Vector2): number;
|
||||||
|
static angle(from: Vector2, to: Vector2): number;
|
||||||
static negate(value: Vector2): Vector2;
|
static negate(value: Vector2): Vector2;
|
||||||
add(value: Vector2): Vector2;
|
add(value: Vector2): Vector2;
|
||||||
divide(value: Vector2): Vector2;
|
divide(value: Vector2): Vector2;
|
||||||
@@ -597,10 +598,14 @@ declare module es {
|
|||||||
textureScale: Vector2;
|
textureScale: Vector2;
|
||||||
width: number;
|
width: number;
|
||||||
height: number;
|
height: number;
|
||||||
|
gapXY: Vector2;
|
||||||
protected _sourceRect: Rectangle;
|
protected _sourceRect: Rectangle;
|
||||||
protected _textureScale: Vector2;
|
protected _textureScale: Vector2;
|
||||||
protected _inverseTexScale: Vector2;
|
protected _inverseTexScale: Vector2;
|
||||||
|
private _gapX;
|
||||||
|
private _gapY;
|
||||||
constructor(sprite: Sprite);
|
constructor(sprite: Sprite);
|
||||||
|
setGapXY(value: Vector2): TiledSpriteRenderer;
|
||||||
render(camera: es.Camera): void;
|
render(camera: es.Camera): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -718,6 +718,11 @@ var es;
|
|||||||
var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
|
var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
|
||||||
return Math.sqrt((v1 * v1) + (v2 * v2));
|
return Math.sqrt((v1 * v1) + (v2 * v2));
|
||||||
};
|
};
|
||||||
|
Vector2.angle = function (from, to) {
|
||||||
|
from = Vector2.normalize(from);
|
||||||
|
to = Vector2.normalize(to);
|
||||||
|
return Math.acos(es.MathHelper.clamp(Vector2.dot(from, to), -1, 1)) * es.MathHelper.Rad2Deg;
|
||||||
|
};
|
||||||
Vector2.negate = function (value) {
|
Vector2.negate = function (value) {
|
||||||
var result = new Vector2();
|
var result = new Vector2();
|
||||||
result.x = -value.x;
|
result.x = -value.x;
|
||||||
@@ -2760,12 +2765,16 @@ var es;
|
|||||||
})(es || (es = {}));
|
})(es || (es = {}));
|
||||||
var es;
|
var es;
|
||||||
(function (es) {
|
(function (es) {
|
||||||
|
var Bitmap = egret.Bitmap;
|
||||||
|
var RenderTexture = egret.RenderTexture;
|
||||||
var TiledSpriteRenderer = (function (_super) {
|
var TiledSpriteRenderer = (function (_super) {
|
||||||
__extends(TiledSpriteRenderer, _super);
|
__extends(TiledSpriteRenderer, _super);
|
||||||
function TiledSpriteRenderer(sprite) {
|
function TiledSpriteRenderer(sprite) {
|
||||||
var _this = _super.call(this, sprite) || this;
|
var _this = _super.call(this, sprite) || this;
|
||||||
_this._textureScale = es.Vector2.one;
|
_this._textureScale = es.Vector2.one;
|
||||||
_this._inverseTexScale = es.Vector2.one;
|
_this._inverseTexScale = es.Vector2.one;
|
||||||
|
_this._gapX = 0;
|
||||||
|
_this._gapY = 0;
|
||||||
_this._sourceRect = sprite.sourceRect;
|
_this._sourceRect = sprite.sourceRect;
|
||||||
var bitmap = _this.displayObject;
|
var bitmap = _this.displayObject;
|
||||||
bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
|
bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
|
||||||
@@ -2839,6 +2848,34 @@ var es;
|
|||||||
enumerable: true,
|
enumerable: true,
|
||||||
configurable: true
|
configurable: true
|
||||||
});
|
});
|
||||||
|
Object.defineProperty(TiledSpriteRenderer.prototype, "gapXY", {
|
||||||
|
get: function () {
|
||||||
|
return new es.Vector2(this._gapX, this._gapY);
|
||||||
|
},
|
||||||
|
set: function (value) {
|
||||||
|
this._gapX = value.x;
|
||||||
|
this._gapY = value.y;
|
||||||
|
var renderTexture = new RenderTexture();
|
||||||
|
var newRectangle = this.sprite.sourceRect;
|
||||||
|
newRectangle.x = 0;
|
||||||
|
newRectangle.y = 0;
|
||||||
|
newRectangle.width += this._gapX;
|
||||||
|
newRectangle.height += this._gapY;
|
||||||
|
renderTexture.drawToTexture(this.displayObject, newRectangle);
|
||||||
|
if (!this.displayObject) {
|
||||||
|
this.displayObject = new Bitmap(renderTexture);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this.displayObject.texture = renderTexture;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
enumerable: true,
|
||||||
|
configurable: true
|
||||||
|
});
|
||||||
|
TiledSpriteRenderer.prototype.setGapXY = function (value) {
|
||||||
|
this.gapXY = value;
|
||||||
|
return this;
|
||||||
|
};
|
||||||
TiledSpriteRenderer.prototype.render = function (camera) {
|
TiledSpriteRenderer.prototype.render = function (camera) {
|
||||||
_super.prototype.render.call(this, camera);
|
_super.prototype.render.call(this, camera);
|
||||||
var bitmap = this.displayObject;
|
var bitmap = this.displayObject;
|
||||||
|
|||||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -1,6 +1,7 @@
|
|||||||
///<reference path="./SpriteRenderer.ts" />
|
///<reference path="./SpriteRenderer.ts" />
|
||||||
module es {
|
module es {
|
||||||
import Bitmap = egret.Bitmap;
|
import Bitmap = egret.Bitmap;
|
||||||
|
import RenderTexture = egret.RenderTexture;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 滚动由两张图片组合而成
|
* 滚动由两张图片组合而成
|
||||||
@@ -89,9 +90,34 @@ module es {
|
|||||||
this._sourceRect.height = value;
|
this._sourceRect.height = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public get gapXY(): Vector2{
|
||||||
|
return new Vector2(this._gapX, this._gapY);
|
||||||
|
}
|
||||||
|
|
||||||
|
public set gapXY(value: Vector2){
|
||||||
|
this._gapX = value.x;
|
||||||
|
this._gapY = value.y;
|
||||||
|
|
||||||
|
let renderTexture = new RenderTexture();
|
||||||
|
let newRectangle = this.sprite.sourceRect;
|
||||||
|
newRectangle.x = 0;
|
||||||
|
newRectangle.y = 0;
|
||||||
|
newRectangle.width += this._gapX;
|
||||||
|
newRectangle.height += this._gapY;
|
||||||
|
renderTexture.drawToTexture(this.displayObject, newRectangle);
|
||||||
|
|
||||||
|
if (!this.displayObject){
|
||||||
|
this.displayObject = new Bitmap(renderTexture);
|
||||||
|
}else{
|
||||||
|
(this.displayObject as Bitmap).texture = renderTexture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected _sourceRect: Rectangle;
|
protected _sourceRect: Rectangle;
|
||||||
protected _textureScale = Vector2.one;
|
protected _textureScale = Vector2.one;
|
||||||
protected _inverseTexScale = Vector2.one;
|
protected _inverseTexScale = Vector2.one;
|
||||||
|
private _gapX = 0;
|
||||||
|
private _gapY = 0;
|
||||||
|
|
||||||
constructor(sprite: Sprite) {
|
constructor(sprite: Sprite) {
|
||||||
super(sprite);
|
super(sprite);
|
||||||
@@ -101,6 +127,15 @@ module es {
|
|||||||
bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
|
bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 设置间隔
|
||||||
|
* @param value
|
||||||
|
*/
|
||||||
|
public setGapXY(value: Vector2): TiledSpriteRenderer {
|
||||||
|
this.gapXY = value;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
public render(camera: es.Camera) {
|
public render(camera: es.Camera) {
|
||||||
super.render(camera);
|
super.render(camera);
|
||||||
|
|
||||||
|
|||||||
@@ -154,6 +154,17 @@ module es {
|
|||||||
return Math.sqrt((v1 * v1) + (v2 * v2));
|
return Math.sqrt((v1 * v1) + (v2 * v2));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 返回两个向量之间的角度,单位是度数
|
||||||
|
* @param from
|
||||||
|
* @param to
|
||||||
|
*/
|
||||||
|
public static angle(from: Vector2, to: Vector2): number{
|
||||||
|
from = Vector2.normalize(from);
|
||||||
|
to = Vector2.normalize(to);
|
||||||
|
return Math.acos(MathHelper.clamp(Vector2.dot(from, to), -1, 1)) * MathHelper.Rad2Deg;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 矢量反演的结果
|
* 矢量反演的结果
|
||||||
* @param value
|
* @param value
|
||||||
|
|||||||
Reference in New Issue
Block a user