新增analysis用于分析游戏缺陷
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342
source/src/Utils/Analysis/TimeRuler.ts
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342
source/src/Utils/Analysis/TimeRuler.ts
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/**
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* 通过使用这个类,您可以直观地找到瓶颈和基本的CPU使用情况。
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*/
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class TimeRuler {
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/** 最大条数 8 */
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public static readonly maxBars = 0;
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/** */
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public static readonly maxSamples = 256;
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/** 每条的最大嵌套调用 */
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public static readonly maxNestCall = 32;
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/** 条的高度(以像素为单位) */
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public static readonly barHeight = 8;
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/** 最大显示帧 */
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public static readonly maxSampleFrames = 4;
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/** 持续时间(帧数)为采取抓拍日志。 */
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public static readonly logSnapDuration = 120;
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public static readonly barPadding = 2;
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public static readonly autoAdjustDelay = 30;
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public static Instance: TimeRuler;
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private _frameKey = 'frame';
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private _logKey = 'log';
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/** 每帧的日志 */
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private _logs: FrameLog[];
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/** 当前显示帧计数 */
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private sampleFrames: number;
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/** 获取/设置目标样本帧。 */
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public targetSampleFrames: number;
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/** 获取/设置计时器标尺宽度。 */
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public width: number;
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public enabled: true;
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/** TimerRuler画的位置。 */
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private _position: Vector2;
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/** 上一帧日志 */
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private _prevLog: FrameLog;
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/** 当前帧日志 */
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private _curLog: FrameLog;
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/** 当前帧数量 */
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private frameCount: number;
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/** */
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private markers: MarkerInfo[] = [];
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/** 秒表用来测量时间。 */
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private stopwacth: stopwatch.Stopwatch = new stopwatch.Stopwatch();
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/** 从标记名映射到标记id的字典。 */
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private _markerNameToIdMap: Map<string, number> = new Map<string, number>();
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/**
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* 你想在游戏开始时调用StartFrame更新方法。
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* 当游戏在固定时间步进模式下运行缓慢时,更新会多次调用。
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* 在这种情况下,我们应该忽略StartFrame调用。
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* 为此,我们只需一直跟踪StartFrame调用的次数,直到Draw被调用。
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*/
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private _updateCount: number;
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/** */
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public showLog = false;
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private _frameAdjust: number;
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constructor() {
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TimeRuler.Instance = this;
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this._logs = new Array<FrameLog>(2);
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for (let i = 0; i < this._logs.length; ++i)
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this._logs[i] = new FrameLog();
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this.sampleFrames = this.targetSampleFrames = 1;
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this.width = SceneManager.stage.stageWidth * 0.8;
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this.onGraphicsDeviceReset();
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}
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private onGraphicsDeviceReset() {
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let layout = new Layout();
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this._position = layout.place(new Vector2(this.width, TimeRuler.barHeight), 0, 0.01, Alignment.bottomCenter).location;
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}
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/**
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*
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*/
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public startFrame() {
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// 当这个方法被多次调用时,我们跳过重置帧。
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let lock = new LockUtils(this._frameKey);
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lock.lock().then(() => {
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this._updateCount = parseInt(egret.localStorage.getItem(this._frameKey), 10);
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let count = this._updateCount;
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count += 1;
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egret.localStorage.setItem(this._frameKey, count.toString());
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if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
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return;
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// 更新当前帧日志。
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this._prevLog = this._logs[this.frameCount++ & 0x1];
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this._curLog = this._logs[this.frameCount & 0x1];
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let endFrameTime = this.stopwacth.getTime();
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// 更新标记并创建日志。
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for (let barIndex = 0; barIndex < this._prevLog.bars.length; ++barIndex) {
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let prevBar = this._prevLog.bars[barIndex];
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let nextBar = this._curLog.bars[barIndex];
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// 重新打开在前一帧中没有调用结束标记的标记。
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for (let nest = 0; nest < prevBar.nestCount; ++nest) {
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let markerIdx = prevBar.markerNests[nest];
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prevBar.markers[markerIdx].endTime = endFrameTime;
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nextBar.markerNests[nest] = nest;
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nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
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nextBar.markers[nest].beginTime = 0;
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nextBar.markers[nest].endTime = -1;
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nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
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}
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// 更新日志标记
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for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
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let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
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let markerId = prevBar.markers[markerIdx].markerId;
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let m = this.markers[markerId];
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m.logs[barIndex].color = prevBar.markers[markerIdx].color;
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if (!m.logs[barIndex].initialized) {
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m.logs[barIndex].min = duration;
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m.logs[barIndex].max = duration;
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m.logs[barIndex].avg = duration;
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m.logs[barIndex].initialized = true;
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} else {
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m.logs[barIndex].min = Math.min(m.logs[barIndex].min, duration);
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m.logs[barIndex].max = Math.min(m.logs[barIndex].max, duration);
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m.logs[barIndex].avg += duration;
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m.logs[barIndex].avg *= 0.5;
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if (m.logs[barIndex].samples++ >= TimeRuler.logSnapDuration) {
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m.logs[barIndex].snapMin = m.logs[barIndex].min;
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m.logs[barIndex].snapMax = m.logs[barIndex].max;
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m.logs[barIndex].snapAvg = m.logs[barIndex].avg;
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m.logs[barIndex].samples = 0;
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}
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}
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}
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nextBar.markCount = prevBar.nestCount;
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nextBar.nestCount = prevBar.nestCount;
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}
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this.stopwacth.reset();
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this.stopwacth.start();
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});
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}
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/**
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* 开始测量时间。
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* @param markerName
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* @param color
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*/
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public beginMark(markerName: string, color: number, barIndex: number = 0) {
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let lock = new LockUtils(this._frameKey);
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lock.lock().then(() => {
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if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
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throw new Error("barIndex argument out of range");
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let bar = this._curLog.bars[barIndex];
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if (bar.markCount >= TimeRuler.maxSamples) {
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throw new Error("exceeded sample count. either set larger number to timeruler.maxsaple or lower sample count");
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}
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if (bar.nestCount >= TimeRuler.maxNestCall) {
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throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
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}
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// 获取注册的标记
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let markerId = this._markerNameToIdMap.get(markerName);
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if (!markerId) {
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// 如果此标记未注册,则注册此标记。
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markerId = this.markers.length;
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this._markerNameToIdMap.set(markerName, markerId);
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}
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bar.markerNests[bar.nestCount++] = bar.markCount;
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bar.markers[bar.markCount].markerId = markerId;
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bar.markers[bar.markCount].color = color;
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bar.markers[bar.markCount].beginTime = this.stopwacth.getTime();
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bar.markers[bar.markCount].endTime = -1;
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});
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}
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/**
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*
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* @param markerName
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* @param barIndex
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*/
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public endMark(markerName: string, barIndex: number = 0) {
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let lock = new LockUtils(this._frameKey);
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lock.lock().then(() => {
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if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
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throw new Error("barIndex argument out of range");
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let bar = this._curLog.bars[barIndex];
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if (bar.nestCount <= 0) {
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throw new Error("call beginMark method before calling endMark method");
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}
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let markerId = this._markerNameToIdMap.get(markerName);
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if (!markerId) {
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throw new Error(`Marker ${markerName} is not registered. Make sure you specifed same name as you used for beginMark method`);
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}
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let markerIdx = bar.markerNests[--bar.nestCount];
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if (bar.markers[markerIdx].markerId != markerId) {
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throw new Error("Incorrect call order of beginMark/endMark method. beginMark(A), beginMark(B), endMark(B), endMark(A) But you can't called it like beginMark(A), beginMark(B), endMark(A), endMark(B).");
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}
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bar.markers[markerIdx].endTime = this.stopwacth.getTime();
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});
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}
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/**
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* 获取给定bar索引和标记名称的平均时间。
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* @param barIndex
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* @param markerName
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*/
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public getAverageTime(barIndex: number, markerName: string) {
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if (barIndex < 0 || barIndex >= TimeRuler.maxBars) {
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throw new Error("barIndex argument out of range");
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}
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let result = 0;
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let markerId = this._markerNameToIdMap.get(markerName);
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if (markerId) {
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result = this.markers[markerId].logs[barIndex].avg;
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}
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return result;
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}
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/**
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*
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*/
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public resetLog() {
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let lock = new LockUtils(this._logKey);
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lock.lock().then(() => {
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let count = parseInt(egret.localStorage.getItem(this._logKey), 10);
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count += 1;
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egret.localStorage.setItem(this._logKey, count.toString());
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this.markers.forEach(markerInfo => {
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for (let i = 0; i < markerInfo.logs.length; ++i){
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markerInfo.logs[i].initialized = false;
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markerInfo.logs[i].snapMin = 0;
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markerInfo.logs[i].snapMax = 0;
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markerInfo.logs[i].snapAvg = 0;
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markerInfo.logs[i].min = 0;
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markerInfo.logs[i].max = 0;
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markerInfo.logs[i].avg = 0;
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markerInfo.logs[i].samples = 0;
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}
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});
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});
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}
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public render(position: Vector2 = this._position, width: number = this.width){
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egret.localStorage.setItem(this._frameKey, "0");
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if (!this.showLog)
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return;
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let height = 0;
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let maxTime = 0;
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this._prevLog.bars.forEach(bar => {
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if (bar.markCount > 0){
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height += TimeRuler.barHeight + TimeRuler.barPadding * 2;
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maxTime = Math.max(maxTime, bar.markers[bar.markCount - 1].endTime);
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}
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})
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const frameSpan = 1 / 60 * 1000;
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let sampleSpan = this.sampleFrames * frameSpan;
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if (maxTime > sampleSpan){
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this._frameAdjust = Math.max(0, this._frameAdjust) + 1;
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}else{
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this._frameAdjust = Math.min(0, this._frameAdjust) - 1;
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}
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if (Math.max(this._frameAdjust) > TimeRuler.autoAdjustDelay){
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this.sampleFrames = Math.min(TimeRuler.maxSampleFrames, this.sampleFrames);
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this.sampleFrames = Math.max(this.targetSampleFrames, (maxTime / frameSpan) + 1);
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this._frameAdjust = 0;
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}
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let msToPs = width / sampleSpan;
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let startY = position.y - (height - TimeRuler.barHeight);
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let y = startY;
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// TODO: draw
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}
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}
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/**
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* 日志信息
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*/
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class FrameLog {
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public bars: MarkerCollection[];
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constructor() {
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this.bars = new Array<MarkerCollection>(TimeRuler.maxBars);
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for (let i = 0; i < TimeRuler.maxBars; ++i)
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this.bars[i] = new MarkerCollection();
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}
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}
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/**
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* 标记的集合
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*/
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class MarkerCollection {
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public markers: Marker[] = new Array<Marker>(TimeRuler.maxSamples);
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public markCount: number;
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public markerNests: number[] = new Array<number>(TimeRuler.maxNestCall);
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public nestCount: number;
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}
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class Marker {
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public markerId: number;
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public beginTime: number;
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public endTime: number;
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public color: number;
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}
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class MarkerInfo {
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public name: string;
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public logs: MarkerLog[] = new Array<MarkerLog>(TimeRuler.maxBars);
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constructor(name) {
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this.name = name;
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}
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}
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class MarkerLog {
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public snapMin: number;
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public snapMax: number;
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public snapAvg: number;
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public min: number;
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public max: number;
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public avg: number;
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public samples: number;
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public color: number;
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public initialized: boolean;
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}
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