新增analysis用于分析游戏缺陷
This commit is contained in:
198
source/bin/framework.d.ts
vendored
198
source/bin/framework.d.ts
vendored
@@ -209,6 +209,9 @@ declare abstract class Component extends egret.DisplayObjectContainer {
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registerComponent(): void;
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deregisterComponent(): void;
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}
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declare enum CoreEvents {
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SceneChanged = 0
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}
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declare class Entity extends egret.DisplayObjectContainer {
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private static _idGenerator;
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name: string;
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@@ -297,12 +300,19 @@ declare class SceneManager {
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private static _nextScene;
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static sceneTransition: SceneTransition;
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static stage: egret.Stage;
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static activeSceneChanged: Function;
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static emitter: Emitter<CoreEvents>;
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static content: ContentManager;
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private static _instnace;
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static readonly Instance: SceneManager;
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constructor(stage: egret.Stage);
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static scene: Scene;
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static initialize(stage: egret.Stage): void;
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static update(): void;
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static render(): void;
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static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
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static registerActiveSceneChanged(current: Scene, next: Scene): void;
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onSceneChanged(): void;
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}
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declare class Camera extends Component implements IUpdatable {
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private _zoom;
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@@ -379,6 +389,34 @@ declare class Mesh extends RenderableComponent {
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render(camera: Camera): void;
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reset(): void;
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _sprite;
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protected bitmap: egret.Bitmap;
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sprite: Sprite;
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setSprite(sprite: Sprite): SpriteRenderer;
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setColor(color: number): SpriteRenderer;
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isVisibleFromCamera(camera: Camera): boolean;
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render(camera: Camera): void;
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onRemovedFromEntity(): void;
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reset(): void;
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}
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declare class TiledSpriteRenderer extends SpriteRenderer {
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protected sourceRect: Rectangle;
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protected leftTexture: egret.Bitmap;
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protected rightTexture: egret.Bitmap;
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scrollX: number;
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scrollY: number;
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constructor(sprite: Sprite);
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render(camera: Camera): void;
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}
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declare class ScrollingSpriteRenderer extends TiledSpriteRenderer {
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scrollSpeedX: number;
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scroolSpeedY: number;
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private _scrollX;
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private _scrollY;
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update(): void;
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render(camera: Camera): void;
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}
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declare class Sprite {
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texture2D: egret.Texture;
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readonly sourceRect: Rectangle;
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@@ -392,17 +430,6 @@ declare class SpriteAnimation {
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readonly frameRate: number;
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constructor(sprites: Sprite[], frameRate: number);
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _sprite;
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protected bitmap: egret.Bitmap;
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sprite: Sprite;
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setSprite(sprite: Sprite): SpriteRenderer;
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setColor(color: number): SpriteRenderer;
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isVisibleFromCamera(camera: Camera): boolean;
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render(camera: Camera): void;
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onRemovedFromEntity(): void;
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reset(): void;
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}
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declare class SpriteAnimator extends SpriteRenderer implements IUpdatable {
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onAnimationCompletedEvent: Function;
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speed: number;
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@@ -436,13 +463,6 @@ declare enum State {
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paused = 2,
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completed = 3
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}
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declare class TiledSpriteRenderer extends SpriteRenderer {
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protected sourceRect: Rectangle;
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scrollX: number;
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scrollY: number;
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constructor(sprite: Sprite);
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render(camera: Camera): void;
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}
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interface ITriggerListener {
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onTriggerEnter(other: Collider, local: Collider): any;
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onTriggerExit(other: Collider, local: Collider): any;
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@@ -1076,6 +1096,17 @@ declare class ListPool {
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static obtain<T>(): Array<T>;
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static free<T>(obj: Array<T>): void;
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}
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declare const THREAD_ID: string;
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declare const setItem: any;
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declare const getItem: any;
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declare const removeItem: any;
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declare const nextTick: (fn: any) => void;
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declare class LockUtils {
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private _keyX;
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private _keyY;
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constructor(key: any);
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lock(): Promise<{}>;
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}
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declare class Pair<T> {
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first: T;
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second: T;
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@@ -1104,3 +1135,134 @@ declare class Vector2Ext {
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static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]): void;
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static round(vec: Vector2): Vector2;
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}
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declare class Layout {
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clientArea: Rectangle;
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safeArea: Rectangle;
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constructor();
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place(size: Vector2, horizontalMargin: number, verticalMargine: number, alignment: Alignment): Rectangle;
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}
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declare enum Alignment {
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none = 0,
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left = 1,
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right = 2,
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horizontalCenter = 4,
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top = 8,
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bottom = 16,
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verticalCenter = 32,
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topLeft = 9,
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topRight = 10,
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topCenter = 12,
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bottomLeft = 17,
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bottomRight = 18,
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bottomCenter = 20,
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centerLeft = 33,
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centerRight = 34,
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center = 36
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}
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declare namespace stopwatch {
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class Stopwatch {
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private readonly getSystemTime;
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private _startSystemTime;
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private _stopSystemTime;
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private _stopDuration;
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private _pendingSliceStartStopwatchTime;
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private _completeSlices;
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constructor(getSystemTime?: GetTimeFunc);
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getState(): State;
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isIdle(): boolean;
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isRunning(): boolean;
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isStopped(): boolean;
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slice(): Slice;
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getCompletedSlices(): Slice[];
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getCompletedAndPendingSlices(): Slice[];
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getPendingSlice(): Slice;
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getTime(): number;
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private calculatePendingSlice;
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private caculateStopwatchTime;
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private getSystemTimeOfCurrentStopwatchTime;
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reset(): void;
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start(forceReset?: boolean): void;
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stop(recordPendingSlice?: boolean): number;
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private recordPendingSlice;
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}
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type GetTimeFunc = () => number;
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enum State {
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IDLE = "IDLE",
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RUNNING = "RUNNING",
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STOPPED = "STOPPED"
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}
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function setDefaultSystemTimeGetter(systemTimeGetter?: GetTimeFunc): void;
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interface Slice {
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readonly startTime: number;
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readonly endTime: number;
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readonly duration: number;
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}
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}
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declare class TimeRuler {
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static readonly maxBars: number;
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static readonly maxSamples: number;
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static readonly maxNestCall: number;
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static readonly barHeight: number;
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static readonly maxSampleFrames: number;
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static readonly logSnapDuration: number;
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static readonly barPadding: number;
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static readonly autoAdjustDelay: number;
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static Instance: TimeRuler;
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private _frameKey;
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private _logKey;
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private _logs;
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private sampleFrames;
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targetSampleFrames: number;
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width: number;
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enabled: true;
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private _position;
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private _prevLog;
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private _curLog;
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private frameCount;
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private markers;
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private stopwacth;
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private _markerNameToIdMap;
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private _updateCount;
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showLog: boolean;
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private _frameAdjust;
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constructor();
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private onGraphicsDeviceReset;
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startFrame(): void;
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beginMark(markerName: string, color: number, barIndex?: number): void;
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endMark(markerName: string, barIndex?: number): void;
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getAverageTime(barIndex: number, markerName: string): number;
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resetLog(): void;
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render(position?: Vector2, width?: number): void;
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}
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declare class FrameLog {
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bars: MarkerCollection[];
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constructor();
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}
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declare class MarkerCollection {
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markers: Marker[];
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markCount: number;
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markerNests: number[];
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nestCount: number;
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}
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declare class Marker {
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markerId: number;
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beginTime: number;
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endTime: number;
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color: number;
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}
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declare class MarkerInfo {
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name: string;
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logs: MarkerLog[];
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constructor(name: any);
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}
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declare class MarkerLog {
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snapMin: number;
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snapMax: number;
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snapAvg: number;
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min: number;
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max: number;
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avg: number;
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samples: number;
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color: number;
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initialized: boolean;
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}
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