新增time.totalTime

This commit is contained in:
yhh
2020-11-25 11:37:24 +08:00
parent 101d720f2a
commit 015a3b633a
5 changed files with 14 additions and 13 deletions

View File

@@ -638,11 +638,12 @@ declare class StringUtils {
}
declare module es {
class Time {
static totalTime: number;
static unscaledDeltaTime: any;
static deltaTime: number;
static timeScale: number;
static frameCount: number;
static _timeSinceSceneLoad: any;
static timeSinceSceneLoad: any;
private static _lastTime;
static update(currentTime: number): void;
static sceneChanged(): void;

View File

@@ -3136,17 +3136,18 @@ var es;
}
Time.update = function (currentTime) {
var dt = (currentTime - this._lastTime) / 1000;
this.totalTime += dt;
this.deltaTime = dt * this.timeScale;
this.unscaledDeltaTime = dt;
this._timeSinceSceneLoad += dt;
this.timeSinceSceneLoad += dt;
this.frameCount++;
this._lastTime = currentTime;
};
Time.sceneChanged = function () {
this._timeSinceSceneLoad = 0;
this.timeSinceSceneLoad = 0;
};
Time.checkEvery = function (interval) {
return Math.floor(this._timeSinceSceneLoad / interval) > Math.floor((this._timeSinceSceneLoad - this.deltaTime) / interval);
return this.timeSinceSceneLoad / interval > (this.timeSinceSceneLoad - this.deltaTime) / interval;
};
Time.deltaTime = 0;
Time.timeScale = 1;

File diff suppressed because one or more lines are too long

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@@ -1,6 +1,8 @@
module es {
/** 提供帧定时信息 */
export class Time {
/** 游戏运行的总时间 */
public static totalTime: number;
/** deltaTime的未缩放版本。不受时间尺度的影响 */
public static unscaledDeltaTime;
/** 前一帧到当前帧的时间增量,按时间刻度进行缩放 */
@@ -10,21 +12,22 @@ module es {
/** 已传递的帧总数 */
public static frameCount = 0;
/** 自场景加载以来的总时间 */
public static _timeSinceSceneLoad;
public static timeSinceSceneLoad;
private static _lastTime = 0;
public static update(currentTime: number) {
let dt = (currentTime - this._lastTime) / 1000;
this.totalTime += dt;
this.deltaTime = dt * this.timeScale;
this.unscaledDeltaTime = dt;
this._timeSinceSceneLoad += dt;
this.timeSinceSceneLoad += dt;
this.frameCount++;
this._lastTime = currentTime;
}
public static sceneChanged() {
this._timeSinceSceneLoad = 0;
this.timeSinceSceneLoad = 0;
}
/**
@@ -33,7 +36,7 @@ module es {
*/
public static checkEvery(interval: number) {
// 我们减去了delta因为timeSinceSceneLoad已经包含了这个update ticks delta
return Math.floor(this._timeSinceSceneLoad / interval) > Math.floor((this._timeSinceSceneLoad - this.deltaTime) / interval);
return this.timeSinceSceneLoad / interval > (this.timeSinceSceneLoad - this.deltaTime) / interval;
}
}
}