perf(core): 优化 Scene.systems getter 避免每帧重复排序 (#197)
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@@ -222,7 +222,9 @@ export abstract class EntitySystem<
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* @param order 更新时序
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*/
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public setUpdateOrder(order: number): void {
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if (this._updateOrder === order) return;
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this._updateOrder = order;
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this._scene?.markSystemsOrderDirty();
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}
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/**
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