更新rts示例代码(矿工自动采矿)
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@@ -88,11 +88,16 @@ export class BehaviorTreeComponent extends ECSComponent {
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private setupBlackboard() {
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if (!this.blackboard || !this.cocosNode) return;
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// 设置基础信息
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this.blackboard.setValue('entityName', this.cocosNode.name);
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this.blackboard.setValue('currentTime', Date.now() / 1000);
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this.blackboard.setValue('deltaTime', 0.016);
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this.blackboard.setValue('worldPosition', this.cocosNode.worldPosition);
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// 注意:只设置行为树中实际定义的变量
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// 这些变量需要在对应的.btree文件的blackboard数组中预先定义
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// 设置基础信息 - 注释掉未在行为树中定义的变量
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// this.blackboard.setValue('entityName', this.cocosNode.name);
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// this.blackboard.setValue('currentTime', Date.now() / 1000);
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// this.blackboard.setValue('deltaTime', 0.016);
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// this.blackboard.setValue('worldPosition', this.cocosNode.worldPosition);
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console.log('BehaviorTreeComponent黑板设置完成,未设置任何变量以避免警告');
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}
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/**
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@@ -107,13 +112,14 @@ export class BehaviorTreeComponent extends ECSComponent {
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this.lastTickTime = 0;
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// 更新黑板中的时间信息
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// 更新黑板中的时间信息 - 注释掉未在行为树中定义的变量
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if (this.blackboard) {
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this.blackboard.setValue('deltaTime', deltaTime);
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this.blackboard.setValue('currentTime', Date.now() / 1000);
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if (this.cocosNode) {
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this.blackboard.setValue('worldPosition', this.cocosNode.worldPosition);
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}
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// 只更新行为树中实际定义的变量
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// this.blackboard.setValue('deltaTime', deltaTime);
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// this.blackboard.setValue('currentTime', Date.now() / 1000);
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// if (this.cocosNode) {
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// this.blackboard.setValue('worldPosition', this.cocosNode.worldPosition);
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// }
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}
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// 执行行为树
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