Feature/ecs behavior tree (#188)

* feat(behavior-tree): 完全 ECS 化的行为树系统

* feat(editor-app): 添加行为树可视化编辑器

* chore: 移除 Cocos Creator 扩展目录

* feat(editor-app): 行为树编辑器功能增强

* fix(editor-app): 修复 TypeScript 类型错误

* feat(editor-app): 使用 FlexLayout 重构面板系统并优化资产浏览器

* feat(editor-app): 改进编辑器UI样式并修复行为树执行顺序

* feat(behavior-tree,editor-app): 添加装饰器系统并优化编辑器性能

* feat(behavior-tree,editor-app): 添加属性绑定系统

* feat(editor-app,behavior-tree): 优化编辑器UI并改进行为树功能

* feat(editor-app,behavior-tree): 添加全局黑板系统并增强资产浏览器功能

* feat(behavior-tree,editor-app): 添加运行时资产导出系统

* feat(behavior-tree,editor-app): 添加SubTree系统和资产选择器

* feat(behavior-tree,editor-app): 优化系统架构并改进编辑器文件管理

* fix(behavior-tree,editor-app): 修复SubTree节点错误显示空节点警告

* fix(editor-app): 修复局部黑板类型定义文件扩展名错误
This commit is contained in:
YHH
2025-10-27 09:29:11 +08:00
committed by GitHub
parent 0cd99209c4
commit 009f8af4e1
234 changed files with 21824 additions and 15295 deletions

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{
"behaviorTree": {
"title": "行为树编辑器",
"close": "关闭",
"nodePalette": "节点面板",
"properties": "属性",
"blackboard": "黑板",
"noNodeSelected": "未选择节点",
"noConfigurableProperties": "此节点没有可配置的属性",
"apply": "应用",
"reset": "重置",
"addVariable": "添加变量",
"variableName": "变量名",
"type": "类型",
"value": "值",
"defaultGroup": "默认分组",
"rootNode": "根节点",
"rootNodeOnlyOneChild": "根节点只能连接一个子节点",
"dragToCreate": "从左侧拖拽节点到根节点下方开始创建行为树",
"connectFirst": "先连接根节点与第一个节点",
"nodeCount": "节点数",
"noSelection": "未选择节点",
"selectedCount": "已选择 {{count}} 个节点",
"idle": "空闲",
"running": "运行中",
"paused": "已暂停",
"step": "单步",
"run": "运行",
"pause": "暂停",
"resume": "继续",
"stop": "停止",
"stepExecution": "单步执行",
"resetExecution": "重置",
"clear": "清空",
"resetView": "重置视图",
"tick": "帧",
"executing": "执行中",
"success": "成功",
"failure": "失败",
"startingExecution": "从根节点开始执行...",
"tickNumber": "第 {{tick}} 帧",
"executionStopped": "执行停止,共 {{tick}} 帧",
"executionPaused": "执行已暂停",
"executionResumed": "执行已恢复",
"resetToInitial": "重置到初始状态",
"currentValue": "当前值"
}
}