Feature/ecs behavior tree (#188)
* feat(behavior-tree): 完全 ECS 化的行为树系统 * feat(editor-app): 添加行为树可视化编辑器 * chore: 移除 Cocos Creator 扩展目录 * feat(editor-app): 行为树编辑器功能增强 * fix(editor-app): 修复 TypeScript 类型错误 * feat(editor-app): 使用 FlexLayout 重构面板系统并优化资产浏览器 * feat(editor-app): 改进编辑器UI样式并修复行为树执行顺序 * feat(behavior-tree,editor-app): 添加装饰器系统并优化编辑器性能 * feat(behavior-tree,editor-app): 添加属性绑定系统 * feat(editor-app,behavior-tree): 优化编辑器UI并改进行为树功能 * feat(editor-app,behavior-tree): 添加全局黑板系统并增强资产浏览器功能 * feat(behavior-tree,editor-app): 添加运行时资产导出系统 * feat(behavior-tree,editor-app): 添加SubTree系统和资产选择器 * feat(behavior-tree,editor-app): 优化系统架构并改进编辑器文件管理 * fix(behavior-tree,editor-app): 修复SubTree节点错误显示空节点警告 * fix(editor-app): 修复局部黑板类型定义文件扩展名错误
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packages/editor-app/src/i18n/locales/zh.json
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48
packages/editor-app/src/i18n/locales/zh.json
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{
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"behaviorTree": {
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"title": "行为树编辑器",
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"close": "关闭",
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"nodePalette": "节点面板",
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"properties": "属性",
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"blackboard": "黑板",
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"noNodeSelected": "未选择节点",
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"noConfigurableProperties": "此节点没有可配置的属性",
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"apply": "应用",
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"reset": "重置",
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"addVariable": "添加变量",
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"variableName": "变量名",
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"type": "类型",
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"value": "值",
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"defaultGroup": "默认分组",
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"rootNode": "根节点",
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"rootNodeOnlyOneChild": "根节点只能连接一个子节点",
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"dragToCreate": "从左侧拖拽节点到根节点下方开始创建行为树",
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"connectFirst": "先连接根节点与第一个节点",
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"nodeCount": "节点数",
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"noSelection": "未选择节点",
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"selectedCount": "已选择 {{count}} 个节点",
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"idle": "空闲",
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"running": "运行中",
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"paused": "已暂停",
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"step": "单步",
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"run": "运行",
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"pause": "暂停",
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"resume": "继续",
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"stop": "停止",
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"stepExecution": "单步执行",
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"resetExecution": "重置",
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"clear": "清空",
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"resetView": "重置视图",
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"tick": "帧",
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"executing": "执行中",
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"success": "成功",
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"failure": "失败",
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"startingExecution": "从根节点开始执行...",
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"tickNumber": "第 {{tick}} 帧",
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"executionStopped": "执行停止,共 {{tick}} 帧",
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"executionPaused": "执行已暂停",
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"executionResumed": "执行已恢复",
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"resetToInitial": "重置到初始状态",
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"currentValue": "当前值"
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}
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}
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