Feature/ecs behavior tree (#188)
* feat(behavior-tree): 完全 ECS 化的行为树系统 * feat(editor-app): 添加行为树可视化编辑器 * chore: 移除 Cocos Creator 扩展目录 * feat(editor-app): 行为树编辑器功能增强 * fix(editor-app): 修复 TypeScript 类型错误 * feat(editor-app): 使用 FlexLayout 重构面板系统并优化资产浏览器 * feat(editor-app): 改进编辑器UI样式并修复行为树执行顺序 * feat(behavior-tree,editor-app): 添加装饰器系统并优化编辑器性能 * feat(behavior-tree,editor-app): 添加属性绑定系统 * feat(editor-app,behavior-tree): 优化编辑器UI并改进行为树功能 * feat(editor-app,behavior-tree): 添加全局黑板系统并增强资产浏览器功能 * feat(behavior-tree,editor-app): 添加运行时资产导出系统 * feat(behavior-tree,editor-app): 添加SubTree系统和资产选择器 * feat(behavior-tree,editor-app): 优化系统架构并改进编辑器文件管理 * fix(behavior-tree,editor-app): 修复SubTree节点错误显示空节点警告 * fix(editor-app): 修复局部黑板类型定义文件扩展名错误
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packages/editor-app/src/i18n/locales/en.json
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48
packages/editor-app/src/i18n/locales/en.json
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{
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"behaviorTree": {
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"title": "Behavior Tree Editor",
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"close": "Close",
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"nodePalette": "Node Palette",
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"properties": "Properties",
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"blackboard": "Blackboard",
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"noNodeSelected": "No node selected",
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"noConfigurableProperties": "This node has no configurable properties",
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"apply": "Apply",
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"reset": "Reset",
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"addVariable": "Add Variable",
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"variableName": "Variable Name",
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"type": "Type",
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"value": "Value",
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"defaultGroup": "Default Group",
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"rootNode": "Root Node",
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"rootNodeOnlyOneChild": "Root node can only connect to one child",
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"dragToCreate": "Drag nodes from the left to below the root node to start creating behavior tree",
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"connectFirst": "Connect the root node with the first node first",
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"nodeCount": "Nodes",
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"noSelection": "No selection",
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"selectedCount": "{{count}} nodes selected",
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"idle": "Idle",
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"running": "Running",
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"paused": "Paused",
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"step": "Step",
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"run": "Run",
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"pause": "Pause",
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"resume": "Resume",
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"stop": "Stop",
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"stepExecution": "Step Execution",
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"resetExecution": "Reset",
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"clear": "Clear",
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"resetView": "Reset View",
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"tick": "Tick",
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"executing": "Executing",
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"success": "Success",
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"failure": "Failure",
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"startingExecution": "Starting execution from root...",
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"tickNumber": "Tick {{tick}}",
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"executionStopped": "Execution stopped after {{tick}} ticks",
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"executionPaused": "Execution paused",
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"executionResumed": "Execution resumed",
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"resetToInitial": "Reset to initial state",
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"currentValue": "Current Value"
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}
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}
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