Feature/ecs behavior tree (#188)
* feat(behavior-tree): 完全 ECS 化的行为树系统 * feat(editor-app): 添加行为树可视化编辑器 * chore: 移除 Cocos Creator 扩展目录 * feat(editor-app): 行为树编辑器功能增强 * fix(editor-app): 修复 TypeScript 类型错误 * feat(editor-app): 使用 FlexLayout 重构面板系统并优化资产浏览器 * feat(editor-app): 改进编辑器UI样式并修复行为树执行顺序 * feat(behavior-tree,editor-app): 添加装饰器系统并优化编辑器性能 * feat(behavior-tree,editor-app): 添加属性绑定系统 * feat(editor-app,behavior-tree): 优化编辑器UI并改进行为树功能 * feat(editor-app,behavior-tree): 添加全局黑板系统并增强资产浏览器功能 * feat(behavior-tree,editor-app): 添加运行时资产导出系统 * feat(behavior-tree,editor-app): 添加SubTree系统和资产选择器 * feat(behavior-tree,editor-app): 优化系统架构并改进编辑器文件管理 * fix(behavior-tree,editor-app): 修复SubTree节点错误显示空节点警告 * fix(editor-app): 修复局部黑板类型定义文件扩展名错误
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311
packages/behavior-tree/tests/AssetLoadingManager.test.ts
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311
packages/behavior-tree/tests/AssetLoadingManager.test.ts
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import { World, Scene, Entity } from '@esengine/ecs-framework';
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import { AssetLoadingManager } from '../src/Services/AssetLoadingManager';
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import {
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LoadingState,
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TimeoutError,
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CircularDependencyError,
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EntityDestroyedError
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} from '../src/Services/AssetLoadingTypes';
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describe('AssetLoadingManager', () => {
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let manager: AssetLoadingManager;
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let world: World;
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let scene: Scene;
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let parentEntity: Entity;
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beforeEach(() => {
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manager = new AssetLoadingManager();
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world = new World();
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scene = world.createScene('test');
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parentEntity = scene.createEntity('parent');
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});
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afterEach(() => {
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manager.dispose();
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parentEntity.destroy();
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});
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describe('基本加载功能', () => {
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test('成功加载资产', async () => {
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const mockEntity = scene.createEntity('loaded');
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const loader = jest.fn().mockResolvedValue(mockEntity);
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const handle = manager.startLoading(
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'test-asset',
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parentEntity,
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loader
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);
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expect(handle.getState()).toBe(LoadingState.Loading);
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const result = await handle.promise;
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expect(result).toBe(mockEntity);
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expect(handle.getState()).toBe(LoadingState.Loaded);
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expect(loader).toHaveBeenCalledTimes(1);
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});
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test('加载失败', async () => {
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const mockError = new Error('Load failed');
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const loader = jest.fn().mockRejectedValue(mockError);
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const handle = manager.startLoading(
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'test-asset',
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parentEntity,
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loader,
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{ maxRetries: 0 }
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);
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await expect(handle.promise).rejects.toThrow('Load failed');
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expect(handle.getState()).toBe(LoadingState.Failed);
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expect(handle.getError()).toBe(mockError);
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});
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});
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describe('超时机制', () => {
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test('加载超时', async () => {
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const loader = jest.fn().mockImplementation(() =>
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new Promise(resolve => setTimeout(resolve, 10000))
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);
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const handle = manager.startLoading(
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'test-asset',
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parentEntity,
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loader,
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{ timeoutMs: 100, maxRetries: 0 }
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);
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await expect(handle.promise).rejects.toThrow(TimeoutError);
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expect(handle.getState()).toBe(LoadingState.Timeout);
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});
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test('超时前完成', async () => {
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const mockEntity = scene.createEntity('loaded');
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const loader = jest.fn().mockImplementation(() =>
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new Promise(resolve => setTimeout(() => resolve(mockEntity), 50))
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);
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const handle = manager.startLoading(
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'test-asset',
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parentEntity,
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loader,
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{ timeoutMs: 200 }
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);
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const result = await handle.promise;
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expect(result).toBe(mockEntity);
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expect(handle.getState()).toBe(LoadingState.Loaded);
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});
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});
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describe('重试机制', () => {
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test('失败后自动重试', async () => {
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const mockEntity = scene.createEntity('loaded');
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let attemptCount = 0;
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const loader = jest.fn().mockImplementation(() => {
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attemptCount++;
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if (attemptCount < 3) {
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return Promise.reject(new Error('Temporary error'));
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}
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return Promise.resolve(mockEntity);
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});
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const handle = manager.startLoading(
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'test-asset',
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parentEntity,
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loader,
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{ maxRetries: 3 }
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);
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const result = await handle.promise;
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expect(result).toBe(mockEntity);
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expect(loader).toHaveBeenCalledTimes(3);
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expect(handle.getState()).toBe(LoadingState.Loaded);
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});
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test('重试次数用尽后失败', async () => {
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const loader = jest.fn().mockRejectedValue(new Error('Persistent error'));
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const handle = manager.startLoading(
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'test-asset',
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parentEntity,
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loader,
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{ maxRetries: 2 }
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);
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await expect(handle.promise).rejects.toThrow('Persistent error');
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expect(loader).toHaveBeenCalledTimes(3); // 初始 + 2次重试
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expect(handle.getState()).toBe(LoadingState.Failed);
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});
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});
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describe('循环引用检测', () => {
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test('检测直接循环引用', () => {
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const loader = jest.fn().mockResolvedValue(scene.createEntity('loaded'));
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// 先加载 assetA
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const handleA = manager.startLoading(
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'assetA',
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parentEntity,
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loader,
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{ parentAssetId: undefined }
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);
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expect(handleA.getState()).toBe(LoadingState.Loading);
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// 尝试在 assetA 的上下文中加载 assetB
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// assetB 又尝试加载 assetA(循环)
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expect(() => {
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manager.startLoading(
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'assetB',
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parentEntity,
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loader,
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{ parentAssetId: 'assetB' } // assetB 的父是 assetB(自我循环)
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);
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}).toThrow(CircularDependencyError);
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});
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test('不误报非循环引用', () => {
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const loader = jest.fn().mockResolvedValue(scene.createEntity('loaded'));
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// assetA 加载 assetB(正常)
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const handleA = manager.startLoading(
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'assetA',
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parentEntity,
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loader
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);
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// assetB 加载 assetC(正常,不是循环)
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expect(() => {
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manager.startLoading(
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'assetC',
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parentEntity,
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loader,
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{ parentAssetId: 'assetB' }
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);
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}).not.toThrow();
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});
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});
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describe('实体生命周期安全', () => {
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test('实体销毁后取消加载', async () => {
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const loader = jest.fn().mockImplementation(() =>
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new Promise(resolve => setTimeout(resolve, 100))
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);
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const handle = manager.startLoading(
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'test-asset',
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parentEntity,
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loader
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);
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// 销毁实体
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parentEntity.destroy();
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// 等待一小段时间让检测生效
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await new Promise(resolve => setTimeout(resolve, 50));
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await expect(handle.promise).rejects.toThrow(EntityDestroyedError);
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expect(handle.getState()).toBe(LoadingState.Cancelled);
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});
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});
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describe('状态查询', () => {
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test('获取加载进度', async () => {
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const mockEntity = scene.createEntity('loaded');
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const loader = jest.fn().mockImplementation(() =>
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new Promise(resolve => setTimeout(() => resolve(mockEntity), 100))
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);
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const handle = manager.startLoading(
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'test-asset',
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parentEntity,
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loader
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);
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const progress = handle.getProgress();
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expect(progress.state).toBe(LoadingState.Loading);
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expect(progress.elapsedMs).toBeGreaterThanOrEqual(0);
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expect(progress.retryCount).toBe(0);
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expect(progress.maxRetries).toBe(3);
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await handle.promise;
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});
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test('获取统计信息', () => {
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const loader = jest.fn().mockResolvedValue(scene.createEntity('loaded'));
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manager.startLoading('asset1', parentEntity, loader);
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manager.startLoading('asset2', parentEntity, loader);
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const stats = manager.getStats();
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expect(stats.totalTasks).toBe(2);
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expect(stats.loadingTasks).toBe(2);
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});
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test('获取正在加载的资产列表', () => {
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const loader = jest.fn().mockResolvedValue(scene.createEntity('loaded'));
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manager.startLoading('asset1', parentEntity, loader);
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manager.startLoading('asset2', parentEntity, loader);
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const loadingAssets = manager.getLoadingAssets();
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expect(loadingAssets).toContain('asset1');
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expect(loadingAssets).toContain('asset2');
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expect(loadingAssets.length).toBe(2);
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});
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});
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describe('任务管理', () => {
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test('取消加载任务', () => {
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const loader = jest.fn().mockImplementation(() =>
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new Promise(resolve => setTimeout(resolve, 1000))
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);
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const handle = manager.startLoading(
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'test-asset',
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parentEntity,
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loader
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);
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expect(handle.getState()).toBe(LoadingState.Loading);
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handle.cancel();
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expect(handle.getState()).toBe(LoadingState.Cancelled);
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});
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test('清空所有任务', async () => {
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const loader = jest.fn().mockResolvedValue(scene.createEntity('loaded'));
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manager.startLoading('asset1', parentEntity, loader);
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manager.startLoading('asset2', parentEntity, loader);
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expect(manager.getLoadingAssets().length).toBe(2);
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manager.clear();
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expect(manager.getLoadingAssets().length).toBe(0);
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});
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test('复用已存在的加载任务', () => {
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const loader = jest.fn().mockResolvedValue(scene.createEntity('loaded'));
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const handle1 = manager.startLoading('test-asset', parentEntity, loader);
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const handle2 = manager.startLoading('test-asset', parentEntity, loader);
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// 应该返回同一个任务
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expect(handle1.assetId).toBe(handle2.assetId);
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expect(loader).toHaveBeenCalledTimes(1); // 只加载一次
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});
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});
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});
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