Feature/ecs behavior tree (#188)
* feat(behavior-tree): 完全 ECS 化的行为树系统 * feat(editor-app): 添加行为树可视化编辑器 * chore: 移除 Cocos Creator 扩展目录 * feat(editor-app): 行为树编辑器功能增强 * fix(editor-app): 修复 TypeScript 类型错误 * feat(editor-app): 使用 FlexLayout 重构面板系统并优化资产浏览器 * feat(editor-app): 改进编辑器UI样式并修复行为树执行顺序 * feat(behavior-tree,editor-app): 添加装饰器系统并优化编辑器性能 * feat(behavior-tree,editor-app): 添加属性绑定系统 * feat(editor-app,behavior-tree): 优化编辑器UI并改进行为树功能 * feat(editor-app,behavior-tree): 添加全局黑板系统并增强资产浏览器功能 * feat(behavior-tree,editor-app): 添加运行时资产导出系统 * feat(behavior-tree,editor-app): 添加SubTree系统和资产选择器 * feat(behavior-tree,editor-app): 优化系统架构并改进编辑器文件管理 * fix(behavior-tree,editor-app): 修复SubTree节点错误显示空节点警告 * fix(editor-app): 修复局部黑板类型定义文件扩展名错误
This commit is contained in:
175
packages/behavior-tree/src/Services/GlobalBlackboardService.ts
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175
packages/behavior-tree/src/Services/GlobalBlackboardService.ts
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import { IService } from '@esengine/ecs-framework';
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import { BlackboardValueType } from '../Types/TaskStatus';
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import { BlackboardVariable } from '../Components/BlackboardComponent';
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/**
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* 全局黑板配置
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*/
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export interface GlobalBlackboardConfig {
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version: string;
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variables: BlackboardVariable[];
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}
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/**
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* 全局黑板服务
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*
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* 提供所有行为树共享的全局变量存储
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*
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* 使用方式:
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* ```typescript
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* // 注册服务(在 BehaviorTreePlugin.install 中自动完成)
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* core.services.registerSingleton(GlobalBlackboardService);
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*
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* // 获取服务
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* const blackboard = core.services.resolve(GlobalBlackboardService);
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* ```
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*/
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export class GlobalBlackboardService implements IService {
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private variables: Map<string, BlackboardVariable> = new Map();
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dispose(): void {
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this.variables.clear();
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}
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/**
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* 定义全局变量
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*/
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defineVariable(
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name: string,
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type: BlackboardValueType,
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initialValue: any,
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options?: {
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readonly?: boolean;
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description?: string;
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}
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): void {
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this.variables.set(name, {
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name,
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type,
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value: initialValue,
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readonly: options?.readonly ?? false,
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description: options?.description
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});
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}
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/**
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* 获取全局变量值
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*/
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getValue<T = any>(name: string): T | undefined {
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const variable = this.variables.get(name);
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return variable?.value as T;
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}
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/**
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* 设置全局变量值
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*/
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setValue(name: string, value: any, force: boolean = false): boolean {
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const variable = this.variables.get(name);
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if (!variable) {
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return false;
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}
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if (variable.readonly && !force) {
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return false;
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}
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variable.value = value;
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return true;
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}
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/**
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* 检查全局变量是否存在
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*/
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hasVariable(name: string): boolean {
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return this.variables.has(name);
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}
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/**
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* 删除全局变量
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*/
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removeVariable(name: string): boolean {
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return this.variables.delete(name);
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}
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/**
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* 获取所有变量名
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*/
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getVariableNames(): string[] {
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return Array.from(this.variables.keys());
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}
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/**
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* 获取所有变量
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*/
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getAllVariables(): BlackboardVariable[] {
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return Array.from(this.variables.values());
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}
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/**
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* 清空所有全局变量
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*/
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clear(): void {
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this.variables.clear();
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}
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/**
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* 批量设置变量
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*/
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setVariables(values: Record<string, any>): void {
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for (const [name, value] of Object.entries(values)) {
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const variable = this.variables.get(name);
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if (variable && !variable.readonly) {
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variable.value = value;
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}
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}
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}
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/**
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* 批量获取变量
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*/
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getVariables(names: string[]): Record<string, any> {
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const result: Record<string, any> = {};
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for (const name of names) {
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const value = this.getValue(name);
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if (value !== undefined) {
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result[name] = value;
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}
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}
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return result;
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}
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/**
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* 导出配置
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*/
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exportConfig(): GlobalBlackboardConfig {
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return {
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version: '1.0',
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variables: Array.from(this.variables.values())
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};
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}
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/**
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* 导入配置
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*/
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importConfig(config: GlobalBlackboardConfig): void {
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this.variables.clear();
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for (const variable of config.variables) {
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this.variables.set(variable.name, variable);
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}
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}
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/**
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* 序列化为 JSON
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*/
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toJSON(): string {
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return JSON.stringify(this.exportConfig(), null, 2);
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}
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/**
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* 从 JSON 反序列化
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*/
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static fromJSON(json: string): GlobalBlackboardConfig {
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return JSON.parse(json);
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}
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}
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