Feature/ecs behavior tree (#188)

* feat(behavior-tree): 完全 ECS 化的行为树系统

* feat(editor-app): 添加行为树可视化编辑器

* chore: 移除 Cocos Creator 扩展目录

* feat(editor-app): 行为树编辑器功能增强

* fix(editor-app): 修复 TypeScript 类型错误

* feat(editor-app): 使用 FlexLayout 重构面板系统并优化资产浏览器

* feat(editor-app): 改进编辑器UI样式并修复行为树执行顺序

* feat(behavior-tree,editor-app): 添加装饰器系统并优化编辑器性能

* feat(behavior-tree,editor-app): 添加属性绑定系统

* feat(editor-app,behavior-tree): 优化编辑器UI并改进行为树功能

* feat(editor-app,behavior-tree): 添加全局黑板系统并增强资产浏览器功能

* feat(behavior-tree,editor-app): 添加运行时资产导出系统

* feat(behavior-tree,editor-app): 添加SubTree系统和资产选择器

* feat(behavior-tree,editor-app): 优化系统架构并改进编辑器文件管理

* fix(behavior-tree,editor-app): 修复SubTree节点错误显示空节点警告

* fix(editor-app): 修复局部黑板类型定义文件扩展名错误
This commit is contained in:
YHH
2025-10-27 09:29:11 +08:00
committed by GitHub
parent 0cd99209c4
commit 009f8af4e1
234 changed files with 21824 additions and 15295 deletions

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/**
* 注册所有内置节点
*
* 导入所有节点类以确保装饰器被执行
*/
// Actions
import './Components/Actions/ExecuteAction';
import './Components/Actions/WaitAction';
import './Components/Actions/LogAction';
import './Components/Actions/SetBlackboardValueAction';
import './Components/Actions/ModifyBlackboardValueAction';
// Conditions
import './Components/Conditions/BlackboardCompareCondition';
import './Components/Conditions/BlackboardExistsCondition';
import './Components/Conditions/RandomProbabilityCondition';
import './Components/Conditions/ExecuteCondition';
// Composites
import './Components/Composites/SequenceNode';
import './Components/Composites/SelectorNode';
import './Components/Composites/ParallelNode';
import './Components/Composites/ParallelSelectorNode';
import './Components/Composites/RandomSequenceNode';
import './Components/Composites/RandomSelectorNode';
import './Components/Composites/SubTreeNode';
// Decorators
import './Components/Decorators/InverterNode';
import './Components/Decorators/RepeaterNode';
import './Components/Decorators/UntilSuccessNode';
import './Components/Decorators/UntilFailNode';
import './Components/Decorators/AlwaysSucceedNode';
import './Components/Decorators/AlwaysFailNode';
import './Components/Decorators/ConditionalNode';
import './Components/Decorators/CooldownNode';
import './Components/Decorators/TimeoutNode';
/**
* 确保所有节点已注册
*/
export function ensureAllNodesRegistered(): void {
// 这个函数的调用会确保上面的 import 被执行
}