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esengine/demo/libs/framework/framework.d.ts

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2020-06-08 11:49:45 +08:00
declare interface Array<T> {
findIndex(predicate: Function): number;
any(predicate: Function): boolean;
firstOrDefault(predicate: Function): T;
find(predicate: Function): T;
where(predicate: Function): Array<T>;
count(predicate: Function): number;
findAll(predicate: Function): Array<T>;
contains(value: any): boolean;
removeAll(predicate: Function): void;
remove(element: any): boolean;
removeAt(index: any): void;
removeRange(index: any, count: any): void;
select(selector: Function): Array<T>;
orderBy(keySelector: Function, comparer: Function): Array<T>;
orderByDescending(keySelector: Function, comparer: Function): Array<T>;
groupBy(keySelector: Function): Array<T>;
sum(selector: any): any;
}
declare class Entity {
name: string;
scene: Scene;
readonly transform: Transform;
constructor(name: string);
attachToScene(newScene: Scene): void;
destory(): void;
}
declare class Scene extends egret.DisplayObjectContainer {
camera: Camera;
entities: Entity[];
constructor(displayObject: egret.DisplayObject);
createEntity(name: string): Entity;
addEntity(entity: Entity): Entity;
setActive(): Scene;
initialize(): void;
onActive(): void;
onDeactive(): void;
destory(): void;
}
declare class SceneManager {
private static _loadedScenes;
private static _lastScene;
private static _activeScene;
static createScene(name: string, scene: Scene): Scene;
static setActiveScene(scene: Scene): Scene;
}
declare class Transform {
readonly entity: Entity;
private _children;
private _parent;
readonly childCount: number;
constructor(entity: Entity);
getChild(index: number): Transform;
parent: Transform;
setParent(parent: Transform): this;
}
declare class Camera {
private _displayContent;
constructor(displayObject: egret.DisplayObject);
destory(): void;
}
declare class MathHelper {
static ToDegrees(radians: number): number;
static ToRadians(degrees: number): number;
}
declare class Matrix2D {
m11: number;
m12: number;
m21: number;
m22: number;
m31: number;
m32: number;
private static _identity;
static readonly identity: Matrix2D;
constructor(m11: number, m12: number, m21: number, m22: number, m31: number, m32: number);
translation: Vector2;
rotation: number;
rotationDegrees: number;
scale: Vector2;
static add(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
static divide(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
static multiply(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
}
declare class Vector2 {
x: number;
y: number;
constructor(x: number, y: number);
static add(value1: Vector2, value2: Vector2): Vector2;
static divide(value1: Vector2, value2: Vector2): Vector2;
static multiply(value1: Vector2, value2: Vector2): Vector2;
static subtract(value1: Vector2, value2: Vector2): Vector2;
normalize(): void;
}