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esengine/packages/tilemap/src/editor/TilemapPlugin.ts

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/**
* Tilemap
* Tilemap Unified Plugin
*
*
* Integrates runtime and editor modules
*/
import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type {
IPluginLoader,
IRuntimeModuleLoader,
PluginDescriptor,
SystemContext
} from '@esengine/editor-core';
// Runtime imports
import { TilemapComponent } from '../TilemapComponent';
import { TilemapRenderingSystem } from '../systems/TilemapRenderingSystem';
// Editor imports
import { TilemapEditorModule } from './index';
/**
*
*/
const descriptor: PluginDescriptor = {
id: '@esengine/tilemap',
name: 'Tilemap System',
version: '1.0.0',
description: '瓦片地图系统,支持 Tiled 格式导入和高效渲染',
category: 'rendering',
enabledByDefault: true,
canContainContent: true,
isEnginePlugin: true,
modules: [
{
name: 'TilemapRuntime',
type: 'runtime',
loadingPhase: 'default',
entry: './src/index.ts'
},
{
name: 'TilemapEditor',
type: 'editor',
loadingPhase: 'default',
entry: './src/editor/index.ts'
}
],
dependencies: [
{ id: '@esengine/core', version: '^1.0.0' }
],
icon: 'Grid3X3'
};
/**
* Tilemap
* Tilemap runtime module
*/
export class TilemapRuntimeModule implements IRuntimeModuleLoader {
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(TilemapComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
const tilemapSystem = new TilemapRenderingSystem();
scene.addSystem(tilemapSystem);
if (context.renderSystem) {
context.renderSystem.addRenderDataProvider(tilemapSystem);
}
// 保存引用供其他系统使用 | Save reference for other systems
context.tilemapSystem = tilemapSystem;
}
}
/**
* Tilemap
* Tilemap plugin loader
*/
export const TilemapPlugin: IPluginLoader = {
descriptor,
runtimeModule: new TilemapRuntimeModule(),
editorModule: new TilemapEditorModule(),
};
export default TilemapPlugin;