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esengine/packages/behavior-tree/src/editor/BehaviorTreePlugin.ts

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/**
* Behavior Tree Unified Plugin
*
*/
import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
import { ComponentRegistry, Core } from '@esengine/ecs-framework';
import type {
IPluginLoader,
IRuntimeModuleLoader,
PluginDescriptor,
SystemContext
} from '@esengine/editor-runtime';
// Runtime imports
import { BehaviorTreeRuntimeComponent } from '../execution/BehaviorTreeRuntimeComponent';
import { BehaviorTreeExecutionSystem } from '../execution/BehaviorTreeExecutionSystem';
import { BehaviorTreeAssetManager } from '../execution/BehaviorTreeAssetManager';
import { GlobalBlackboardService } from '../Services/GlobalBlackboardService';
/**
*
*/
export const descriptor: PluginDescriptor = {
id: '@esengine/behavior-tree',
name: 'Behavior Tree System',
version: '1.0.0',
description: 'AI 行为树系统,支持可视化编辑和运行时执行',
category: 'ai',
enabledByDefault: true,
canContainContent: false,
isEnginePlugin: false,
modules: [
{
name: 'BehaviorTreeRuntime',
type: 'runtime',
loadingPhase: 'default',
entry: './src/index.ts'
},
{
name: 'BehaviorTreeEditor',
type: 'editor',
loadingPhase: 'default',
entry: './src/editor/index.ts'
}
],
dependencies: [
{ id: '@esengine/core', version: '>=1.0.0' }
],
icon: 'GitBranch'
};
/**
* Behavior Tree Runtime Module
*
*/
export class BehaviorTreeRuntimeModule implements IRuntimeModuleLoader {
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(BehaviorTreeRuntimeComponent);
}
registerServices(services: ServiceContainer): void {
if (!services.isRegistered(GlobalBlackboardService)) {
services.registerSingleton(GlobalBlackboardService);
}
if (!services.isRegistered(BehaviorTreeAssetManager)) {
services.registerSingleton(BehaviorTreeAssetManager);
}
}
createSystems(scene: IScene, context: SystemContext): void {
const behaviorTreeSystem = new BehaviorTreeExecutionSystem(Core);
// 编辑器模式下默认禁用
if (context.isEditor) {
behaviorTreeSystem.enabled = false;
}
scene.addSystem(behaviorTreeSystem);
// 保存引用
context.behaviorTreeSystem = behaviorTreeSystem;
}
}
/**
* Behavior Tree Plugin Loader
*
*
* editorModule ./index.ts createBehaviorTreePlugin()
*/
export const BehaviorTreePlugin: IPluginLoader = {
descriptor,
runtimeModule: new BehaviorTreeRuntimeModule(),
// editorModule 将在 index.ts 中设置
};
export default BehaviorTreePlugin;